2
edits
m (changed a very simple grammatical error.) |
No edit summary |
||
Line 9: | Line 9: | ||
The Companion Cube makes a prominent appearance in the ''[[Portal 2: Lab Rat]]'' comic, in which it speaks with protagonist [[Doug Rattmann]]. This appears to reference ''Portal'', in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be [[Media:GLaDOS_13_part1_middle-2b-2.wav|disregarded]]. | The Companion Cube makes a prominent appearance in the ''[[Portal 2: Lab Rat]]'' comic, in which it speaks with protagonist [[Doug Rattmann]]. This appears to reference ''Portal'', in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be [[Media:GLaDOS_13_part1_middle-2b-2.wav|disregarded]]. | ||
In ''[[Portal 2]]'', {{Spoiler|GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in [[Portal 2 Chapter 2 Test Chamber 7|Test Chamber 7]]. It is at this point that GLaDOS claims that the Cubes are in fact [[Media:GLaDOS_sp_a2_pit_flings06.wav|sentient]], which suggests that they possess some level or rudimentary intelligence similarly to [[Turrets]]. The Cube also makes an appearance in the [[Co-op]] campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from ''Portal''. Valve said that it's the exact same cube the player euthanized in the first ''Portal'', that is given back to her <ref>[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One] on [http://www.rockpapershotgun.com/ Rock Paper Shotgun]</ref> .<br> The Companion Cube in ''Portal 2'' hums an excerpt of [[Turret Opera|Cara Mia]], which can be heard when it is nearby.}} | In ''[[Portal 2]]'', {{Spoiler|GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in [[Portal 2 Chapter 2 Test Chamber 7|Test Chamber 7]]. It is at this point that GLaDOS claims that the Cubes are in fact [[Media:GLaDOS_sp_a2_pit_flings06.wav|sentient]], which suggests that they possess some level or rudimentary intelligence similarly to [[Turrets]]. It is very likely that companion cubes have bodies of other test subjects in them, as the cube is always burned before going through the end of the level, because then the cube would be destroyed and the bodies would fall out when put through and energy feild. This theory is also very likely because Chell was one of the few survivors of the deep sleep she woke up in at the start of the game; bodies can be stuffed into extremely small places, and, when incinerated, a faint cry for help can barely be heard over the disintegrating metal cube. The Cube also makes an appearance in the [[Co-op]] campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from ''Portal''. Valve said that it's the exact same cube the player euthanized in the first ''Portal'', that is given back to her <ref>[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One] on [http://www.rockpapershotgun.com/ Rock Paper Shotgun]</ref> .<br> The Companion Cube in ''Portal 2'' hums an excerpt of [[Turret Opera|Cara Mia]], which can be heard when it is nearby.}} | ||
== Related Achievements == | == Related Achievements == |
edits