User:Moussekateer/chamber video guidelines: Difference between revisions

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== Requirements ==
== Requirements ==
* Be able to run Portal and Portal 2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second. The graphics details do not matter at this stage(?).
* Be able to run Portal and Portal 2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second. The graphics details do not matter at this stage(?).
* A capable notepad editor :p
* A capable notepad editor (we recommend that you use [http://notepad-plus-plus.org/ Notepad++] or any similar software).


== Preparation ==
== Preparation ==
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**Find and replace all instances of '.wav' with '.shush'.
**Find and replace all instances of '.wav' with '.shush'.
* After you are done with recording you can replace the files with your backups to restore voiceovers in-game.
* After you are done with recording you can replace the files with your backups to restore voiceovers in-game.
* Set your steam status to offline so you aren't interrupted by friends.
* Set your Steam status to Offline to prevent being interrupted by friends.


== Recording ==
== Recording ==
If the Developer Console isn't enabled already, do so in Options > Keyboard/Mouse > Allow Developer Console > Enabled in the main menu.
* Open the console with the <tt>'</tt> key.
* Type <code>gameinstructor_enable 0</code> in the console to disable the help hints.
* Type <code>gameinstructor_enable 0</code> in the console to disable the help hints.
* Type <code>map pootmapnamehere</code> in the console to load the map.
* Type <code>map pootmapnamehere</code> in the console to load the map.
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** Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something).
** Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something).
** Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
** Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
** Be awesome.
** Be awesome and try not to fail the chamber.
** End by standing outside exit lift.
** End by standing outside the exit lift.
* Type <code>stop</code> to end the recording.
* Type <code>stop</code> to end the recording.
* Now you can change your graphic settings/resolution to the highest settings for the movie.  
* Now you can change your graphic settings/resolution to the highest settings for the movie.  
* Type <code>startmovie pootmovienamehere</code> in the console to start recording a movie.
* Type <code>startmovie pootmovienamehere</code> in the console to start recording a movie.
* Type <code>playdemo yourdemonamehere</code> in the console to start the demo (you may have to enter this command twice to get the demo to play).
* Type <code>playdemo yourdemonamehere</code> in the console to start the demo (you may have to enter this command twice to get the demo to play).
* After the demo finishes type <code>endmovie</code> in the console to stop recording the movie.
* After the demo finishes, enter <code>endmovie</code> in the console to stop recording the movie.
* You'll find the .tga movie files in <code>\Steam\steamapps\common\portal 2\portal2</code>.
* You'll find the .tga movie files in <code>\Steam\steamapps\common\portal 2\portal2</code>.

Revision as of 22:58, 4 May 2011

Requirements

  • Be able to run Portal and Portal 2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second. The graphics details do not matter at this stage(?).
  • A capable notepad editor (we recommend that you use Notepad++ or any similar software).

Preparation

  • Edit the scripts so GLaDOS/Wheatley/Announcer/Cave Johnson no longer speak during tests.
    • Back these files up, found in Steam\steamapps\common\portal 2\portal2\scripts.
      • game_sounds_auto_generated.txt
      • game_sounds_announcer_auto_generated.txt
      • game_sounds_cave_auto_generated.txt
      • game_sounds_sphere03_auto_generated.txt
    • Find and replace all instances of '.wav' with '.shush'.
  • After you are done with recording you can replace the files with your backups to restore voiceovers in-game.
  • Set your Steam status to Offline to prevent being interrupted by friends.

Recording

If the Developer Console isn't enabled already, do so in Options > Keyboard/Mouse > Allow Developer Console > Enabled in the main menu.

  • Open the console with the ' key.
  • Type gameinstructor_enable 0 in the console to disable the help hints.
  • Type map pootmapnamehere in the console to load the map.
  • Type record pootdemonamehere in the console to begin recording the demo.
  • Follow these guidelines for the walkthrough:
    • Let any scripted events in/before the test chamber run their course.
    • Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something).
    • Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
    • Be awesome and try not to fail the chamber.
    • End by standing outside the exit lift.
  • Type stop to end the recording.
  • Now you can change your graphic settings/resolution to the highest settings for the movie.
  • Type startmovie pootmovienamehere in the console to start recording a movie.
  • Type playdemo yourdemonamehere in the console to start the demo (you may have to enter this command twice to get the demo to play).
  • After the demo finishes, enter endmovie in the console to stop recording the movie.
  • You'll find the .tga movie files in \Steam\steamapps\common\portal 2\portal2.