Portal 2 Chapter 1 Introduction: Difference between revisions
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{{stub}} | |||
{{Chamber infobox | |||
| title = Portal 2 Chapter 1 Introduction | |||
| valve-title= Container Ride | |||
| map = sp_a1_intro1.bsp | |||
| dirty = 1 | |||
| screenshot = Portal 2 Chapter 1 Introduction cube button.png | |||
| noprogress = true | |||
| total = 19 | |||
| number = 00 | |||
| icon1 = cube dispenser on | |||
| icon2 = cube button on | |||
| icon3 = cube hazard on | |||
| icon4 = player button | |||
| icon5 = water hazard | |||
| icon6 = fling enter | |||
| icon7 = fling exit | |||
| icon8 = turret hazard | |||
| icon9 = dirty water | |||
| icon10 = blades hazard | |||
| next = Portal 2 Chapter 1 Test Chamber 1 | |||
}} | |||
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]]. | |||
== Contents == | |||
=== Mechanics === | |||
* [[Heavy Duty Super-Colliding Super Button]] | |||
* [[Weighted Storage Cube]] | |||
*[[Vital Apparatus Vent]] | |||
*[[Emancipation Grill]] | |||
*[[Chamberlock]] | |||
*[[Portal Spawner]] ''(blue & orange)'' | |||
*[[Portals]] ''(blue & orange)'' | |||
=== Characters === | |||
*[[Announcer]] | |||
*[[Chell]] | |||
*[[Wheatley]] | |||
=== Objective === | |||
* Complete the decayed test shaft (Test Chamber 00) | |||
=== Hazards === | |||
* None | |||
=== Locations === | |||
* ''Aperture Science Enrichment Center'' | |||
* ''Aperture Science Relaxation Chamber'' | |||
* ''Aperture Science Extended Relaxation Center'' | |||
* ''Aperture Science Relaxation Vault'' | |||
* ''Test Chamber 00 (Dilapidated)'' | |||
=== Asethetics === | |||
* Overgrown | |||
== Walkthrough == | |||
{{Spoiler|block=yes| | |||
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things. | |||
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter. | |||
* Follow Wheatley's instructions and wait for him to transport the room to the 'Docking Station'. | |||
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it. | |||
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door. | |||
* Proceed through the [[Chamberlock]] and into the elevator. | |||
}} | |||
== Video walkthrough == | |||
{{walkthrough}} | |||
== Related achievements == | |||
{{Show achievement|Portal 2|Wake Up Call|width=50%}} | |||
== Music == | |||
{{main|Portal 2 soundtrack}} | |||
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}} | |||
== Gallery == | |||
{{Gallery | |||
|width=192 | |||
|height=108 | |||
|lines=3 | |||
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation. | |||
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility | |||
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2. | |||
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault. | |||
|File:Portal 2 Chapter 1 Introduction.png|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The relaxation vault before degradation. | |||
}} | |||
==Trivia== | |||
* The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref> | |||
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. | |||
{{Gallery | |||
|width=200 | |||
|height=108 | |||
|lines=1 | |||
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup. | |||
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup. | |||
}} | |||
==References== | |||
<references/> | |||
{{TestChambersNav}} | |||
[[Category:Portal 2 chambers]] | |||