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Cores: Difference between revisions

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{{Quotation|'''GLaDOS'''|Do you see that thing that fell out of me? What is that? It's not the surprise... I've never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}
{{Quotation|'''GLaDOS'''|Do you see that thing that fell out of me? What is that? It's not the surprise... I've never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}


'''Cores''' (also referred to as '''spheres''', '''personality cores/spheres''', or '''Aperture Science Artificial Personality Constructs''') are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]'. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]'s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.
'''Cores''' (also referred to as '''spheres''', '''personality cores/spheres''', or '''Aperture Science Artificial Personality Constructs''') are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]'. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-body]]'s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.


{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both ''[[Portal]]'' and the single-player campaign in ''[[Portal 2]]''.}}
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both ''[[Portal]]'' and the single-player campaign in ''[[Portal 2]]''.}}
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[[Image:MoralityCore.png|right|150px|Morality Core]]
[[Image:MoralityCore.png|right|150px|Morality Core]]


The '''morality core''' is one of the more important cores attached on GLaDOS in ''Portal''. It is a core with a purple "eye" and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}}  
The '''morality core''' is one of the more important cores attached on GLaDOS in ''Portal''. It is a core with a purple "eye" and two dots just beneath it. {{spoiler|It was installed onto GLaDOS during the events of "Lab Rat", in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}}  


{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}}  
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}}  
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{{Quotation|The '''anger core'''|*Snarl* *Gnash* *Growl*}}
{{Quotation|The '''anger core'''|*Snarl* *Gnash* *Growl*}}


The last core attached to GLaDOS is the '''anger core'''. It has a red "eye" with eight dots beneath it. It is also referred to as the "emotion core" and the "aggressive core". Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve's game ''Left 4 Dead'', which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In ''Portal 2'', GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}
The last core attached to GLaDOS is the '''anger core'''. It has a red "eye" with eight dots beneath it. It is also referred to as the "emotion core" and the "aggressive core". Rather than speak, the Core snarls and growls ferociously at Chell. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In ''Portal 2'', GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}
{{Clr}}
{{Clr}}


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{{Quotation|'''Wheatley'''|One minute ago. Less than one minute ago you solved this puzzle. Now you're having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}
{{Quotation|'''Wheatley'''|One minute ago. Less than one minute ago you solved this puzzle. Now you're having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}


{{spoiler|The final antagonist of the single-player campaign in ''Portal 2'',}} '''Wheatley''', {{spoiler|also known as the '''Intelligence Dampening Sphere''',}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of ''Portal''.
{{spoiler|The final antagonist of the single-player campaign in ''Portal 2'',}} '''Wheatley''', {{spoiler|also known as the '''Intelligence Dampening Sphere''',}} is portrayed as bumbling, chatty, desperate when things do not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of ''Portal''.


{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}
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== Other cores ==
== Other cores ==
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores.  
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores.  
{{Clr}}


=== Party Escort Bot ===
=== Party Escort Bot ===
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{{Clr}}
{{Clr}}


'''The Lab''' introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:
'''The Lab''' introduced several new personality constructs sent to the player for [[The Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:
{{Columns-list|2|
{{Columns-list|2|
* Auction Core
* Auction Core
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These cores use a model similar to the original ''Portal'''s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.
These cores use a model similar to the original ''Portal'''s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.
{{Clr}}
== Teambuilding Core ==
[[File:Reggie_Core_Pinball.jpg|thumb|right|180px|Reggie as seen of the translite of Portal (Pinball Machine)]]
{{Quotation|'''Reggie'''|Hi! Im Reggie, Teambuilding core. Lets collabarate the heck out of some science!|sound=Reggie_pinball_intro.wav}}
'''Reggie''' is a [[Core|personality core]] created specifically for the physical ''[[Portal Pinball|Portal]]'' pinball game developed by [[w:Multimorphic|Multimorphic, Inc.]], voiced by [[w:Marc Silk|Marc Silk]]. Designated as the "Teambuilding Core," he acts as the player's primary guide through the [[Aperture Science Enrichment Center|Enrichment Center's]] "[[The Hub|Hub]]." His personality is reminiscent of [[Wheatley]], characterized by a chatty and high-energy demeanor.
Unlike other facility cores, Reggie has developed a significant romantic crush on the [[Weighted Companion Cube]]. He becomes audibly distraught during the events of "Chamber 4," when the player is required to incinerate the cube to proceed. Upon doing so, he calls the player a "[[Chell|monster]]" before eventually accepting that "it wouldn't have worked out anyways."
{{Clr}}
{{Clr}}


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|width=175
|width=175
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in ''Portal 2''.
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in ''Portal 2''.
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in ''[[Portal 2 - The Final Hours]]''.
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unused core called the "Morgan Freeman Sphere" as seen in ''[[Portal 2 - The Final Hours]]''.
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].
|File:PPN2.png|The Paranoia Core, a bounty prize, in ''[[Poker Night 2]]''.
|File:PPN2.png|The Paranoia Core, a bounty prize, in ''[[Poker Night 2]]''.