Portal 2 Chapter 1 Introduction: Difference between revisions

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{{stub}}
{{Chamber infobox
{{Chamber infobox
   | title      = Chapter 1 - Part 1: Introduction
   | title      = Introduction
   | valve-title= Container Ride
   | valve-title= Container Ride
   | map        = sp_a1_intro1.bsp
   | map        = sp_a1_intro1.bsp
   | dirty      = 1
   | dirty      = 1
   | screenshot = Portal 2 Chapter 1 Introduction post transport.png
   | screenshot = Portal 2 Chapter 1 Introduction cube button.jpg
   | noprogress = true
   | noprogress = true
   | total      = 19
   | total      = 19
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}}
}}


This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with the [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].
 
== Mechanics ==
* [[Heavy Duty Super-Colliding Super Button]].
* [[Weighted Storage Cube]].
*[[Vital Apparatus Vent]].
*[[Emancipation Grill]].
*[[Chamberlock]].
*[[Portal Spawner]] ''(blue & orange)''.
*[[Portal]]s ''(blue & orange)''.
 
== Characters ==
{{Spoiler|block=yes|
*[[Announcer]].
*[[Chell]].
*[[Wheatley]].
}}
 
== Objective ==
* Complete the decayed test shaft (Test Chamber 00)


== Hazards ==
== Hazards ==
* None
None.<!--Doble check for [[doors]]-->
 
== Locations ==
* ''Aperture Science Enrichment Center''.
* ''Aperture Science Relaxation Chamber''.
* ''Aperture Science Extended Relaxation Center''.
* ''Aperture Science Relaxation Vault''.
* ''Test Chamber 00 (Dilapidated)''.
 
== Asethetics ==
* [[Overgrown]].


== Walkthrough ==
== Walkthrough ==
Line 41: Line 68:
{{walkthrough}}
{{walkthrough}}


== Related achievements ==
==Notes==
{{Show achievement|Portal 2|Wake Up Call|width=50%}}
{{Spoiler|block=yes|
 
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with [[sensitivity]] 0.01. It's quite easy to trigger it with sensitivity 0.1!
== Music ==
}}
{{main|Portal 2 soundtrack}}
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}}


== Gallery ==
== Gallery ==
{{Spoiler|block=yes|
{{Gallery
{{Gallery
|width=192
|width=192
Line 54: Line 80:
|lines=3
|lines=3
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.
|File:Portal 2 Chapter 1 Introduction test chamber PreRelease.jpg|alt3=The Relaxation Vault in Portal 2|Ditto, pre-release.
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Sp a1 intro10001.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3).
|File:Sp a1 intro10002.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (2/3).
|File:Sp a1 intro10004.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (3/3).
}}
}}
}}
== Music ==
{{main|Portal 2 soundtrack}}
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}}


==Trivia==
==Trivia==
* The painting Chell is instructed to observe changes<ref>http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref>
* The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref>
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above.  
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above.
* As pointed out in the [[Portal 2 developer commentary|Developer commentary]], when Chell wakes up in the dilapidated relaxation chamber, the player is actually in a hidden room with collision, and their view is projected from the chamber itself. (Keen listeners will notice a UI sound coming from this hidden room when the game prompts them to "Jump" or "Say apple".) This is so that the pre-simulated destruction the container sustains as Wheatley moves it does not have to worry about the player interfering. When the music ends and the dust settles, the player is teleported to where Wheatley is so that they can continue onward.
{{Spoiler|block=yes|
{{Gallery
{{Gallery
|width=200
|width=200
|height=108
|height=108
|lines=1
|lines=1
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.
|File:Sp a1 intro10003.jpg|alt1=Painting after first wakeup|Painting after first wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting after second wakeup|Painting after second wakeup.
}}
}}
}}


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<references/>
<references/>


== Related achievements ==
{{Show achievement|Portal 2|Wake Up Call|width=50%}}
<!--Is this still a stub?{{stub}}-->
{{Template:TestChambersNav}}


{{TestChambersNav}}
[[Category:Portal 2 single-player Test Chambers]]
[[Category:Portal 2 chambers]]

Latest revision as of 12:35, 15 May 2025

Introduction
sp_a1_intro1.bsp Container Ride




This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an Aperture Science Extended Relaxation Center, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. The player is also introduced to both the Announcer and Wheatley at this time. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to Portals, as well as the Weighted Storage Cube and the way in which it interacts with the Heavy Duty Super-Colliding Super Button. When the first Test Chamber has been completed, the player will encounter the Emancipation Grill and exit through the Chamberlock.

Mechanics

Characters

Objective

  • Complete the decayed test shaft (Test Chamber 00)

Hazards

None.

Locations

  • Aperture Science Enrichment Center.
  • Aperture Science Relaxation Chamber.
  • Aperture Science Extended Relaxation Center.
  • Aperture Science Relaxation Vault.
  • Test Chamber 00 (Dilapidated).

Asethetics

Walkthrough

  • The Announcer will tell you to look up, look down, look at art, and return to your bed. Do these things.
  • When awoken by the Announcer for the second time, walk towards the door to allow Wheatley to enter.
  • Follow Wheatley's instructions and wait for him to transport the room to the 'Docking Station'.
  • Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.
  • Walk through the door, then place the Weighted Storage Cube onto the Heavy Duty Super-Colliding Super Button in order to open the exit door.
  • Proceed through the Chamberlock and into the elevator.

Video walkthrough

Download Download demo file

Notes

  • It's unclear how exactly a trigger for Look up works but it's hard to trigger it with sensitivity 0.01. It's quite easy to trigger it with sensitivity 0.1!

Music

Main article: Portal 2 soundtrack

The Courtesy Call by Aperture Science Psychoacoustics Laboratory [3:37] | Download Download | Play
Technical Difficulties by Aperture Science Psychoacoustics Laboratory [3:21] | Download Download | Play

Trivia

  • The painting Chell is instructed to observe changes[1] between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.[2]
  • During the early phases of Portal 2's development, the Relaxation Vault was to resemble an island, as seen above.
  • As pointed out in the Developer commentary, when Chell wakes up in the dilapidated relaxation chamber, the player is actually in a hidden room with collision, and their view is projected from the chamber itself. (Keen listeners will notice a UI sound coming from this hidden room when the game prompts them to "Jump" or "Say apple".) This is so that the pre-simulated destruction the container sustains as Wheatley moves it does not have to worry about the player interfering. When the music ends and the dust settles, the player is teleported to where Wheatley is so that they can continue onward.

References

Wake Up Call
Wake Up Call
Survive the manual override