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Portal 2 Chapter 3 Test Chamber 17: Difference between revisions

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{{Test Chamber Infobox
{{Chamber infobox
  | title     = Chapter 3 - Test Chamber 17
| title       = Portal 2 Chapter 3 Test Chamber 17
  | valve-title= Pull the Rug
| valve-title = Pull the Rug
  | map       = sp_a2_pull_the_rug.bsp
| map         = sp_a2_pull_the_rug.bsp
  | dirty     = 1
| dirty       = 1
  | number     = 17
| number     = 17
  | total     = 22
| total       = 22
  | screenshot = Portal 2 Chapter 3 Test Chamber 17.png
| screenshot = Portal 2 Chapter 3 Test Chamber 17.png
  | icon1     = cube dispenser
| icon1       = cube dispenser
  | icon2     = cube button on
| icon2       = cube button on
  | icon3     = cube hazard
| icon3       = cube hazard
  | icon4     = player button
| icon4       = player button
  | icon5     = water hazard
| icon5       = water hazard
  | icon6     = light bridge on
| icon6       = light bridge on
  | icon7     = laser sensor on
| icon7       = laser sensor on
  | icon8     = turret hazard
| icon8       = turret hazard
  | icon9     = bridge shield
| icon9       = bridge shield
  | icon10     = dirty water
| icon10     = dirty water
  | previous   = Portal 2 Chapter 3 Test Chamber 16
| previous   = Portal 2 Chapter 3 Test Chamber 16
  | next       = Portal 2 Chapter 4 Test Chamber 18
| next       = Portal 2 Chapter 4 Test Chamber 18
}}
}}


This is the twenty-sixth level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the [[Hard Light Bridge]] in order to access the [[Chamberlock]]. {{Spoiler|This level also contains a Rat Man [[Den]] where his voice can be heard near the painting of [[Chell]].}}
This is the twenty-sixth level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the [[Hard Light Bridge]] in order to access the [[Chamberlock]]. {{Spoiler|This level also contains a Rat Man [[Den]] where his voice can be heard near the painting of [[Chell]].}}


== Hazards ==
== Contents ==
 
=== Mechanics ===
* Laser Receptacle
* [[Weighted Storage Cube]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Hard Light Bridge]]
* Track Platform
* Light Strip (blue, white, pink)
 
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
 
=== Objective ===
* Complete GLaDOS' Test Shaft (Test Chamber 17)
 
=== Hazards ===
*[[Thermal Discouragement Beam]]
*[[Thermal Discouragement Beam]]


== Accessing the Ratmann Den ==
=== Locations ===
* ''Aperture Science Enrichment Center''
* ''Test Chamber 17 (GLaDOS)''
 
== How to access the View Platform Corridor ==


{{Spoiler|block=yes|
{{Spoiler|block=yes|
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}}
}}


== How to access the Rattman Den ==
{{Spoiler|block=yes|
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].
*Place the second portal on the end of the [[Hard Light Bridge]].
*Walk through the portal near the ground.
*Fire the first portal again onto the wall with the camera on it
*walk through the second portal
*Adjust first portal alignment so it lines up with the open patch of wall
*Walk through the open patch of wall
}}


== Walkthrough ==
== Walkthrough ==
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|File:Portal 2 Chapter 3 Test Chamber 17 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.
|File:Portal 2 Chapter 3 Test Chamber 17 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.
|File:Portal 2 Chapter 3 Test Chamber 17 den 2.png|alt3=Another view of the den|Another view of the den.
|File:Portal 2 Chapter 3 Test Chamber 17 den 2.png|alt3=Another view of the den|Another view of the den.
|File:Portal 2 Chapter 3 Test Chamber 17 overview.png|alt3=A view of the test chamber.|A view of the test chamber.
}}
}}


== Trivia ==
== Trivia ==
*If you enter the [[Den]] located in the room, and then proceed to exit it, any portals you made inside it will vanish with no apparent reason and the wall that serves as entrance/exit will close, denying any later attempt to enter it.
*If you enter the [[Den]] located in the room, and then proceed to exit it, any portals you made inside it will vanish with no apparent reason and the wall that serves as entrance/exit will close, denying any later attempt to enter it.
*The [[Den]]'s scrawlings are a reference to The Tragedie of Macbeth by William Shakespare. The scrawlings say, "The bell invites. Hear the turret for it is knell. That summons ### to heaven or to hell." In Act 2, Scene 1 of Macbeth, Macbeth says "I go and it is done; the bell invites me. / Hear it not, Duncan, for it is a knell / That summons thee to heaven or to hell."




{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal_2_chambers]]
[[Category:Portal_2_chambers]]