User:Moussekateer/chamber video guidelines: Difference between revisions

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== Preparation ==
== Preparation ==
* Remove all texture/sound/model mods you are using, the game should be stock.
* Edit the scripts so GLaDOS/Wheatley/Announcer/Cave Johnson no longer speak during tests.
* Edit the scripts so GLaDOS/Wheatley/Announcer/Cave Johnson no longer speak during tests.
* Set your FOV to 90 degrees (all renders are at 16:9)
=== Portal ===
* Create a folder named 'scripts' at <code>%Program Files Dir\Steam\steamapps\<yoursteamname>\portal\portal\scripts</code>.
* Using [http://nemesis.thewavelength.net/index.php?p=26 GCFScape] open up portal content.gcf and copy over 'npc_sounds_aperture_ai.txt' from <code>portal\scripts</code> to your created scripts folder.
* Open your extracted copy of 'npc_sounds_aperture_ai.txt' in a text editor and find and replace all instances of '.wav' with '.shush'.
=== Portal 2 ===
** Back these files up, found in <code>Steam\steamapps\common\portal 2\portal2\scripts</code>.
** Back these files up, found in <code>Steam\steamapps\common\portal 2\portal2\scripts</code>.
***<code>game_sounds_auto_generated.txt</code>
***<code>game_sounds_auto_generated.txt</code>
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***<code>game_sounds_sphere03_auto_generated.txt</code>
***<code>game_sounds_sphere03_auto_generated.txt</code>
**Find and replace all instances of '.wav' with '.shush'.
**Find and replace all instances of '.wav' with '.shush'.
* After you are done with recording you can replace the files with your backups to restore voiceovers in-game.
<br/>
* After you are done with recording you can replace the files with your backups or, in the case of Portal, delete the scripts directory to restore voiceovers in-game.
* Set your Steam status to Offline to prevent being interrupted by friends.
* Set your Steam status to Offline to prevent being interrupted by friends.


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* Follow these guidelines for the walkthrough:
* Follow these guidelines for the walkthrough:
** Let any scripted events in/before the test chamber run their course.
** Let any scripted events in/before the test chamber run their course.
** Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something).
** Start by staring at the test chamber panel for 2-3 seconds (If one doesn't exist stare at the doorway or something).
** Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
** Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
** Be awesome and try not to fail the chamber.
** Do not use any exploits (reportalling/Bunny hopping/etc) in your walkthrough.
** Go for the most basic method of finishing the chamber, no advanced tricks/methods.
** Be awesome.
** End by standing outside the exit lift.
** End by standing outside the exit lift.
* Type <code>stop</code> to end the recording.
* Type <code>stop</code> to end the recording.
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== Post-processing ==
== Post-processing ==
* Configure x264vfw such that: The rate control is single pass - quantizer based (CQP) with a quantizer value of 20.
* Configure x264vfw such that: The rate control is single pass - quantizer based (CQP) with a quantizer value of 20.
* Set the video framerate: <code>sv_cheats 1; host_framerate 60</code>
* Now you must change your graphic settings/resolution to the highest possible settings for the movie. There are two methods to produce the video.
* Now you must change your graphic settings/resolution to the highest possible settings for the movie. There are two methods to produce the video.


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* Load yourdemoname0000.tga into a movie editor, along with all of the other files if they're are not automatically added.
* Load yourdemoname0000.tga into a movie editor, along with all of the other files if they're are not automatically added.
* Choose yourdemoname.wav as your audio.
* Choose yourdemoname.wav as your audio.
* Set the frames per second to 30 and save to avi.
* Set the frames per second to 60 and save to avi.


Attach seb's baddass intro and outro and then there will be cake.
Attach seb's baddass intro and outro and then there will be cake.

Latest revision as of 22:46, 19 May 2011

Requirements

  • Be able to run Portal and Portal 2 at a resolution of 1920x1080, at more than 30 frames per second. The graphics details do not matter at this stage.
  • Have the x264vfw codec installed.
  • A capable notepad editor (we recommend that you use Notepad++ or any similar software).

Preparation

  • Remove all texture/sound/model mods you are using, the game should be stock.
  • Edit the scripts so GLaDOS/Wheatley/Announcer/Cave Johnson no longer speak during tests.
  • Set your FOV to 90 degrees (all renders are at 16:9)

Portal

  • Create a folder named 'scripts' at %Program Files Dir\Steam\steamapps\<yoursteamname>\portal\portal\scripts.
  • Using GCFScape open up portal content.gcf and copy over 'npc_sounds_aperture_ai.txt' from portal\scripts to your created scripts folder.
  • Open your extracted copy of 'npc_sounds_aperture_ai.txt' in a text editor and find and replace all instances of '.wav' with '.shush'.

Portal 2

    • Back these files up, found in Steam\steamapps\common\portal 2\portal2\scripts.
      • game_sounds_auto_generated.txt
      • game_sounds_announcer_auto_generated.txt
      • game_sounds_cave_auto_generated.txt
      • game_sounds_sphere03_auto_generated.txt
    • Find and replace all instances of '.wav' with '.shush'.


  • After you are done with recording you can replace the files with your backups or, in the case of Portal, delete the scripts directory to restore voiceovers in-game.
  • Set your Steam status to Offline to prevent being interrupted by friends.

Recording

If the Developer Console isn't enabled already, do so in Options > Keyboard/Mouse > Allow Developer Console > Enabled in the main menu.

  • Open the console with the ' key.
  • Type gameinstructor_enable 0 in the console to disable the help hints.
  • Type map pootmapnamehere in the console to load the map.
  • Type record pootdemonamehere in the console to begin recording the demo.
  • Follow these guidelines for the walkthrough:
    • Let any scripted events in/before the test chamber run their course.
    • Start by staring at the test chamber panel for 2-3 seconds (If one doesn't exist stare at the doorway or something).
    • Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
    • Do not use any exploits (reportalling/Bunny hopping/etc) in your walkthrough.
    • Go for the most basic method of finishing the chamber, no advanced tricks/methods.
    • Be awesome.
    • End by standing outside the exit lift.
  • Type stop to end the recording.

Post-processing

  • Configure x264vfw such that: The rate control is single pass - quantizer based (CQP) with a quantizer value of 20.
  • Set the video framerate: sv_cheats 1; host_framerate 60
  • Now you must change your graphic settings/resolution to the highest possible settings for the movie. There are two methods to produce the video.

The AVI method

  • Type startmovie pootmovienamehere avi in the console to start recording the movie.
  • Type playdemo yourdemonamehere in the console to start the demo (you may have to enter this command twice to get the demo to play).
  • After the demo finishes, enter endmovie in the console to stop recording the movie.
  • You will find an .avi file in your Steam\steamapps\common\portal 2 folder.

The TGA method

  • Note this method requires a lot of free disk space.
  • Type startmovie pootmovienamehere in the console to start recording the movie.
  • Type playdemo yourdemonamehere in the console to start the demo (you may have to enter this command twice to get the demo to play).
  • After the demo finishes, enter endmovie in the console to stop recording the movie.
  • You'll find the .tga movie files in \Steam\steamapps\common\portal 2\portal2 along with a .wav file.
  • Load yourdemoname0000.tga into a movie editor, along with all of the other files if they're are not automatically added.
  • Choose yourdemoname.wav as your audio.
  • Set the frames per second to 60 and save to avi.

Attach seb's baddass intro and outro and then there will be cake.

Submission

Please upload your video to Youtube, as "Unlisted". Then provide the URL to this video on the talk page. Keep the original video file, as you will have to upload it to some file hosting service in order for it to be uploaded to the Portal Wiki's Youtube Channel.