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{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}} | {{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}} | ||
'''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight. | '''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight. | ||
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain]. | Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain]. | ||
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[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]] | [[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]] | ||
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing. | '''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. | ||
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | ||
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Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. | Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. | ||
In Portal, Turrets will shoot glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass. | In Portal, Turrets will shoot the glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass. | ||
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[[File:Animal king.jpg|left|100px|The Animal King Turret]] | [[File:Animal king.jpg|left|100px|The Animal King Turret]] | ||
{{main|Animal King Turret}} | {{main|Animal King Turret}} | ||
The '''Animal King Turret''' is a unique type in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way. | The '''Animal King Turret''' is a unique type of turret in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way. | ||
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]". | It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]". | ||
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[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]] | [[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]] | ||
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>. | The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It uses the model of the Curiosity Core. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>. | ||
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=== ''Portal 2'' === | === ''Portal 2'' === | ||
{{See also|Portal 2}} | {{See also|Portal 2}} | ||
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and | Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret. | ||
== Gallery == | == Gallery == |
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