Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Portal: Companion Collection: Difference between revisions

From the Portal Wiki
Cqf (talk | contribs)
VRadExe (talk | contribs)
Add the list of differences that I wrote for the VDC to this page too
 
Line 22: Line 22:


Additionally, the 14 bonus chambers seen in [[Portal: Still Alive]] are included in this version of Portal, being their first official appearance since the Xbox 360 version.
Additionally, the 14 bonus chambers seen in [[Portal: Still Alive]] are included in this version of Portal, being their first official appearance since the Xbox 360 version.
== Differences from other platforms ==
''See [[vdc:Portal Companion Collection|Valve Developer Community]] for an expanded version of this list which includes internal differences relevant to modders.''
=== Both games ===
* Gyro aiming support has been added. It is disabled by default, but can be enabled and customized in the controller options.
* All fonts (platform-dependent system fonts in Portal and Univers Condensed in Portal 2) have been replaced with Noto Sans, presumably for licensing reasons and/or improved non-English language support.
** This is ''not'' the default font used by the engine, it has been explicitly added in place of the original fonts.
* Both ports run at up to 1080p 60FPS when docked and 720p 60FPS in handheld/tabletop mode, compared to the original console versions' 720p 30FPS at all times.
* Achievement unlocks are indicated with in-game notifications, due to the Switch lacking system-level achievement support.
** Both games' achievement menus still list Xbox Gamerscore values, despite this being irrelevant on Switch.
=== Portal ===
* The menu system is the same one used on Xbox 360, PS3, and Nvidia Shield, rather than the updated Gamepad UI used on Steam Deck.
* Anti-aliasing - Support up to 4x MSAA (8x will cause black screen), and software AA. Portal on Switch uses 4x strength Software AA and no MSAA by default.
* The Portal: Still Alive bonus levels are included.
** They are accessed through a unique version of the Bonus Maps menu, which appears to simply be a copy of the New Game menu that loads an alternate set of chapters. This differs from both the PC Bonus Maps menu and the original Still Alive's "challenge maps" menu.
** The maps appear to have been recompiled with [[vdc:VRAD|fast lighting]], causing large dark shadows to appear around elevators, among other lighting errors.
** The unique "skull" button skin is not present, although the maps still attempt to call for it in the original locations.
** No other features or changes from Still Alive are present.
* The Transmission Recieved achievement and corresponding radios are present; they are not in other console versions. The achievement has a value of 0 Gamerscore.
* This game's achievement notification panel was already present on Xbox 360, where it was used to indicate achievement progress - the Switch version simply changes it to also appear when achievements are unlocked.
* The port completely lacks support for color correction. As a result, the game appears slightly washed out, and the lights don't flicker when GLaDOS' dialogue glitches out.
=== Portal 2 ===
* The [[Perpetual Testing Initiative]] is not present (like in other console versions), although its assets are.
* There is an in-game achievements menu, exclusive to this version of the game. It still lists Xbox Gamerscore values.
** The Talent Show achievement, which was not originally present on Xbox 360, has a value of 50 Gamerscore.
* Co-op can be played in splitscreen, online, or over local wireless. Online co-op requires a Nintendo Switch Online subscription.
* The co-op menu flow is different, first asking the player if they want to play online, splitscreen, or local wireless, then showing the standard/challenge mode selection if online is chosen. By comparison:
** Xbox and PS3 have this reversed, allowing challenge mode to be played in splitscreen or over LAN, which is not possible on PC/Switch.
** PC merges the splitscreen option directly into the standard/challenge mode selection dialog.
* Co-op progress is saved while playing in splitscreen; this also happens on other consoles, but not on PC.
* Portal 2's achievement notification panel appears to be entirely original. The sound effect played when an achievement is unlocked was previously unused in other versions of the game.
* When the game is being launched, a "LOADING..." box appears in the bottom-right, similar to the one seen in older Source games. This is completely absent and goes unused in other versions of the game.
* Graphics settings are lowered in specific levels to ensure consistent performance.


== Videos ==
== Videos ==