Portal 2 Chapter 6 The Pit: Difference between revisions
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{{Old Aperture infobox | {{Old Aperture infobox | ||
| valve-title = Underground | | valve-title = Long Fall - Underground | ||
| screenshot = Portal 2 Chapter 6 The Pit.png | | screenshot = Portal 2 Chapter 6 The Pit.png | ||
| map = sp_a3_00.bsp \ sp_a3_01.bsp | | map = sp_a3_00.bsp \ sp_a3_01.bsp | ||
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This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges. | This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges. | ||
== Hazards == | == Contents == | ||
=== Mechanics === | |||
* [[Circuit Breaker]] | |||
* Door ''(push-bar, gateway)'' | |||
* Catwalk ''(old)'' | |||
=== Hazards === | |||
* None | * None | ||
=== Characters === | |||
* [[Chell]] | |||
* [[GLaDOS]] | |||
* [[Bird]] | |||
=== Locations === | |||
* ''Main Vault'' | |||
* ''Destroyed Area'' | |||
=== Objective === | |||
* Go through Old Aperture and plug GLaDOS in Chell's portal gun. | |||
== Walkthrough == | == Walkthrough == | ||
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== Trivia == | == Trivia == | ||
*The Pit is divided into 11 parts. The player is teleported into each of them when falling. | *The Pit is divided into 11 parts. The player is teleported into each of them when falling. PotatOS and the falling elevator car are actually floating outside of the 11 shafts that make up the map, looping a falling animation. | ||
*More precisely, the player is locked inside a small box to prevent lateral movement, and their viewport is placed inside the shaft(s), and it is this viewpoint that falls/teleports. | |||
**This technique is similar to what is used for the container ride in the [[Portal 2 Chapter 1 Introduction|Introduction]], where the player is in a hidden room for collision, and their viewport is in the relaxation chamber that has a pre-calculated destruction simulated. | |||
{{Gallery | {{Gallery | ||
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{{Track|Vitrification Order}} | {{Track|Vitrification Order}} | ||
{{TestChambersNav}} | {{TestChambersNav}} | ||
[[Category:Portal 2 chambers]] | [[Category:Portal 2 chambers]] | ||