Portal: Prelude Test Chamber 15: Difference between revisions
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{{Chamber infobox | {{Chamber infobox | ||
| title = Test Chamber 15 | | title = Test Chamber 15 | ||
| valve-title= Mind Maze | | valve-title= Mind Maze | ||
| map = level_05.bsp | | map = level_05.bsp | ||
| number = 15 | | number = 15 | ||
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| icon6 = fling enter | | icon6 = fling enter | ||
| icon7 = fling exit | | icon7 = fling exit | ||
| icon8 = turret hazard | | icon8 = turret hazard | ||
| icon9 = dirty water | | icon9 = dirty water | ||
| icon10 = empty on | | icon10 = empty on | ||
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}} | }} | ||
{{clr}} | |||
{{Chamber infobox | {{Chamber infobox | ||
| title = Maintenance Area | | title = Maintenance Area | ||
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}} | }} | ||
== Hazards == | == Hazards == | ||
* [[High Energy Pellet]]s | * [[High Energy Pellet]]s | ||
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== Walkthrough == | == Walkthrough == | ||
{{Spoiler|block=yes| | {{Spoiler|block=yes| | ||
=== Test Chamber 15 === | |||
* Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge. | * Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge. | ||
* Place portals next to the two other Switches and prepare yourself for the timed puzzle. | * Place portals next to the two other Switches and prepare yourself for the timed puzzle. | ||
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* Do the reverse course with the cube. '''This cube mustn't touch any Electricity Field or get crushed. | * Do the reverse course with the cube. '''This cube mustn't touch any Electricity Field or get crushed. | ||
* Place the cube on one of the two empty buttons, then go on the last one. | * Place the cube on one of the two empty buttons, then go on the last one. | ||
* | * Try not to get crushed by the descending ceiling pistons. Exclusive to the ''[[Portal with RTX]]''. | ||
=== While exiting the Shaft === | |||
* Use the path that Peter opens. You are now in the maintenance areas. | |||
* Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you. | * Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you. | ||
* With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom. | * With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom. | ||