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'''Portal: Revolution''' is a modification and unofficial prequel to [[Portal 2]]. | '''Portal: Revolution''' is a modification and unofficial prequel to [[Portal 2]]. | ||
== Story == | |||
{{Spoiler|An unnamed test subject is awoken by Stirling, after a few tests, Stirling introduces himself and the Spire, revealing his goal of fixing [[GLaDOS]] using it. After a brief trip to the surface, it is morning or afternoon. The two go through a testing track and make it to the Spire by sunset. They activate it, but something goes wrong and the test subject is sent to old aperture. They meet Conly and make it back up to the surface and destroy the spire, leading up to the post credits scene, where they have been teleported to the moon, and put in stasis.}} | |||
== Mechanics == | == Mechanics == | ||
Portal: Revolution's mechanics work similarly to [[Portal]] and Portal 2. | Portal: Revolution's mechanics work similarly to [[Portal]] and Portal 2. | ||
* 2 new portal gun models. | * 2 new portal gun models. | ||
* [[Death Fizzlers]] | * [[Death Fizzlers]] | ||
== Characters == | |||
===== Stirling ===== | |||
Stirling is a personality core who you meet at the start of the game. {{Spoiler|At the end of the game, they become the antagonist, after elaboration by Conly.}} | |||
===== Conly ===== | |||
Emilia Conly is a human who got brain scanned into a core on accident, and was awoken. {{Spoiler|It is revealed that they invented Stirling as a robotic vaccum cleaner, and in the posts credit scene, they put you to sleep in a moon stasis chamber.}} |
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