Portal: Still Alive Test Chamber 8 (Bonus): Difference between revisions
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{{Chamber infobox | {{Chamber infobox | ||
| title = Still Alive 08 | | title = Still Alive 08 | ||
| map = | | map = stillalive_8.bsp | ||
| number = 08 | | number = 08 | ||
| total = 14 | | total = 14 | ||
| screenshot = | | screenshot = Still Alive 08.png | ||
| icon1 = | | icon1 = zap camp | ||
| icon2 = cube hazard | | icon2 = cube hazard | ||
| icon3 = pellet hazard | | icon3 = pellet hazard | ||
| icon4 = pellet catcher | | icon4 = pellet catcher | ||
| icon5 = water hazard | | icon5 = water hazard | ||
| icon6 = | | icon6 = put a portal bellow | ||
| icon7 = laser field | | icon7 = still alive laser field | ||
| icon8 = turret hazard on | | icon8 = turret hazard on | ||
| icon9 = crusher hazard | | icon9 = crusher hazard | ||
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}} | }} | ||
This test chamber is the eighth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once. | This test chamber is the eighth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once. | ||
=== Mechanics === | |||
* [[Edgeless Safety Cube]] | |||
* [[Vital Apparatus Vent]] | |||
* [[Flinging]] | |||
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button ''(H.D.S.C.S.B)'']] | |||
* [[Pedestal Button]] ''(Skull version)'' | |||
== Hazards == | == Hazards == | ||
| Line 26: | Line 32: | ||
== Walkthrough == | == Walkthrough == | ||
* | * Walk out of the elevator and through the hallway. | ||
* At the sliding door, use portals to get into the Rat Man den area; there is a turret guarding the way across. | |||
* Shoot a portal directly above the turret on the raised block and go through, knocking it over. | |||
* Turn around and shoot a portal behind the glass barrier. | |||
* Walk up to the top of the small non-portalable slope, turn around, and place a portal in the button area. | |||
* Once in the button area, press the pedestal button to have a new sphere come out of the Vital Aparatus Vent. | |||
* Once the sphere rolls down to the lower level, use portals to get it into the button area. | |||
* Walk up to the very edge of the button area and place a portal as close to the edge on the lower level as possible. Put the other portal on the angled panel. | |||
* Carefully drop the sphere through so it rolls down the narrow hallway and knocks over the turret at the end. Once it is done deactivating, jump through yourself. | |||
* Place the sphere on the button if it isn't already, then go back behind the glass barrier and through the hatch in the floor. | |||
* Walk into the Chamberlock. | |||
== Video walkthrough == | == Video walkthrough == | ||
{{youtube|ji_InXL1cAo|hd=on}} | |||
== Award requirements (challenge mode) == | == Award requirements (challenge mode) == | ||
{{Bonus goals|10|6|4|135|85|30|110|50|30}} | {{Bonus goals|10|6|4|135|85|30|110|50|30}} | ||
== Video strategies (challenge mode) == | |||
=== Portals challenge === | |||
{{youtube|j0lK8J40zn0|hd=on}} | |||
=== Steps challenge === | |||
{{youtube|vhsYKEwns7E|hd=on}} | |||
=== Time challenge === | |||
{{youtube|b_IKWivJ7ko|hd=on}} | |||
{{TestChambersNav}} | {{TestChambersNav}} | ||
[[Category:Portal: Still Alive chambers]] | [[Category:Portal: Still Alive chambers]] | ||