Fire Suppression System: Difference between revisions
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{{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex - extinguishing.|sound=Announcer bb stalemate06.wav}} | {{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex - extinguishing.|sound=Announcer bb stalemate06.wav}} | ||
'''Aperture Science Fire Suppression System''' or '''Sprinkler System''' ''(No official name is given)'', is a game mechanic {{Spoiler|introduced in [[Portal 2]], precisely in [[Portal 2 Chapter 9 Finale|Chapter 9 Finale]]}}. The sprinkler system only | The '''Aperture Science Fire Suppression System''' or '''Sprinkler System''' ''(No official name is given)'', is a game mechanic {{Spoiler|introduced in [[Portal 2]], precisely in [[Portal 2 Chapter 9 Finale|Chapter 9, Finale]]}}. The sprinkler system's only appearance was in the {{Spoiler|Finale}} and {{Spoiler|does not appear nor function on any other parts of the facility}}. | ||
This mechanic is considered an obstacle {{Spoiler|due to the Mobility Gel erasing function.}} | This mechanic is considered an obstacle {{Spoiler|due to the Mobility Gel erasing function.}} | ||
The fire suppression system (the "sprinkler") emits water {{Spoiler|that washes out presumably any kind of [[Gels|Gel]] and suppress or extinguish fires, this action is triggered when fire is detected in the facility, especially in the [[Central AI Chamber]] at the [[Stalemate Resolution Annex]].}} | |||
{{Portal2MechanicsNav}} | |||
{{Needimage|Add images when the suppression system is sprinkling}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||