Template:Chamber infobox/doc: Difference between revisions
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== Attributes == | == Attributes == | ||
* {{code|title}} {{n}} The title of the chamber. It should be the same as the page name, with the "game" identifier removed. | * {{code|title}} {{n}} The title of the chamber. It should be the same as the page name, with the "game" identifier removed. | ||
* {{code|valve-title}} {{n}} '''Optional''': The Valve-assigned title of the chamber, as seen in the challenge mode of single player. | |||
* {{code|map}} {{n}} The .bsp map file in which the test chamber resides. | * {{code|map}} {{n}} The .bsp map file in which the test chamber resides. | ||
* {{code|dirty}} {{n}} If set, will use the "dirty" style of the test chamber panel. | |||
* {{code|number}} {{n}} The numerical identifier of the test chamber. | * {{code|number}} {{n}} The numerical identifier of the test chamber. | ||
* {{code|previous}} {{n}} The name of the previous test chamber's page. | * {{code|previous}} {{n}} The name of the previous test chamber's page. | ||
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* {{code|total}} {{n}} The total amount of test chambers as reported by the in-game test chamber signs. | * {{code|total}} {{n}} The total amount of test chambers as reported by the in-game test chamber signs. | ||
* {{code|screenshot}} {{n}} The name of an uploaded screenshot to be used within the infobox. | * {{code|screenshot}} {{n}} The name of an uploaded screenshot to be used within the infobox. | ||
* {{code|icon1}} {{n}} {{code| | * {{code|noprogress}} {{n}} If set, will hide the progress bar. | ||
<gallery widths=75px heights=75px perrow= | * {{code|icon1}} {{n}} {{code|icon15}} {{n}} Set these to the icons as shown on the in-game signs. Add "on" to the end to make them fully opaque, otherwise they default to semitransparent. If {{code|icon1}} is not set, the icons will be hidden. Available icons: | ||
<gallery widths=75px heights=75px perrow=7> | |||
File:Chamber icon blades hazard on.png|blades hazard | File:Chamber icon blades hazard on.png|blades hazard | ||
File:Chamber icon bridge shield on.png|bridge shield | File:Chamber icon bridge shield on.png|bridge shield | ||
File:Chamber icon cake on.png|cake | |||
File:Chamber icon conversion gel on.png|conversion gel | |||
File:Chamber icon crusher hazard on.png|crusher hazard | File:Chamber icon crusher hazard on.png|crusher hazard | ||
File:Chamber icon cube button on.png|cube button | File:Chamber icon cube button on.png|cube button | ||
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File:Chamber icon light bridge on.png|light bridge | File:Chamber icon light bridge on.png|light bridge | ||
File:Chamber icon pass cube on.png|pass cube | File:Chamber icon pass cube on.png|pass cube | ||
File:Chamber icon pellet catcher on.png|pellet catcher | |||
File:Chamber icon pellet hazard on.png|pellet hazard | |||
File:Chamber icon player button on.png|player button | File:Chamber icon player button on.png|player button | ||
File:Chamber icon propulsion gel on.png|propulsion gel | File:Chamber icon propulsion gel on.png|propulsion gel | ||
| Line 33: | Line 40: | ||
File:Chamber icon turret hazard on.png|turret hazard | File:Chamber icon turret hazard on.png|turret hazard | ||
File:Chamber icon water hazard on.png|water hazard | File:Chamber icon water hazard on.png|water hazard | ||
File:Chamber icon walking on double on.png|walking on double (will be in better quality soon) | |||
File:Chamber icon placing portal on.png|placing portal (ditto) | |||
File:Chamber_icon_put_a_portal_bellow_on.png|put a portal below | |||
File:Chamber_icon_zap_camp_on.png|zap camp | |||
File:Chamber_icon_still_alive_laser_field_on.png|laser field (Portal: Still Alive) | |||
</gallery> | |||
* {{code|gelindic1/gelindic2}} {{n}} The state of the gel indicators, left and right respectively. If {{code|gelindic1}} is not set, the indicators will be hidden. {{code|gelindic1}} must be set to {{code|off}} if it's disabled but the other is enabled. {{code|gelindic2}} defaults to {{code|off.}} Available states: | |||
<gallery widths=75px heights=75px perrow=3> | |||
File:Chamber_gel_indicator_off.png|off | |||
File:Chamber_gel_indicator_blue.png|blue ([[Repulsion Gel]]) | |||
File:Chamber_gel_indicator_orange.png|orange ([[Propulsion Gel]]) | |||
</gallery> | </gallery> | ||
Latest revision as of 22:55, 13 November 2021
Attributes
title– The title of the chamber. It should be the same as the page name, with the "game" identifier removed.valve-title– Optional: The Valve-assigned title of the chamber, as seen in the challenge mode of single player.map– The .bsp map file in which the test chamber resides.dirty– If set, will use the "dirty" style of the test chamber panel.number– The numerical identifier of the test chamber.previous– The name of the previous test chamber's page.next– The name of the next test chamber's page.total– The total amount of test chambers as reported by the in-game test chamber signs.screenshot– The name of an uploaded screenshot to be used within the infobox.noprogress– If set, will hide the progress bar.icon1–icon15– Set these to the icons as shown on the in-game signs. Add "on" to the end to make them fully opaque, otherwise they default to semitransparent. Ificon1is not set, the icons will be hidden. Available icons:
-
blades hazard
-
bridge shield
-
cake
-
conversion gel
-
crusher hazard
-
cube button
-
cube dispenser
-
cube hazard
-
dirty water
-
empty
-
excursion funnel
-
excursion switch
-
faith plate
-
fling enter
-
fling exit
-
laser field
-
laser hazard
-
laser redirection
-
laser sensor
-
light bridge
-
pass cube
-
pellet catcher
-
pellet hazard
-
player button
-
propulsion gel
-
repulsion gel
-
turret hazard
-
water hazard
-
walking on double (will be in better quality soon)
-
placing portal (ditto)
-
put a portal below
-
zap camp
-
laser field (Portal: Still Alive)
gelindic1/gelindic2– The state of the gel indicators, left and right respectively. Ifgelindic1is not set, the indicators will be hidden.gelindic1must be set tooffif it's disabled but the other is enabled.gelindic2defaults tooff.Available states:
-
off
-
blue (Repulsion Gel)
-
orange (Propulsion Gel)