Rexaura Test Chamber 01: Difference between revisions
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{{Chamber infobox | {{Chamber infobox | ||
| title = Test Chamber 01 | | title = Test Chamber 01 | ||
| map = | | valve-title= Holder | ||
| map = rex_01_holder.bsp | |||
| number = 01 | | number = 01 | ||
| total = 19 | | total = 19 | ||
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}} | }} | ||
This [[Test Chamber]] is the second level of the game, and introduces the player to the [[Weighted Storage Cube]], as well as the [[Heavy Duty Super Colliding Super Button]] and the [[Hydromagnetic Cube Stability Unit]] | This [[Test Chamber]] is the second level of the game, and introduces the player to the [[Weighted Storage Cube]], as well as the [[Heavy Duty Super Colliding Super Button]] and the [[Hydromagnetic Cube Stability Unit]]. | ||
== Hazards == | == Hazards == | ||
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== Walkthrough == | == Walkthrough == | ||
{{Spoiler|block=yes| | {{Spoiler|block=yes| | ||
* Grab the cube and put it into the Hydromagnetic Cube Stability Unit. Note the projected path of the energy pellet on the floor. | |||
* Fire a portal at the spot where the energy pellet hits the wall. | |||
* In the next room, jump down onto the lowered [[Panel|Panels]]. | |||
* Fire a portal on a wall on either side of the depression and take a cube through it. | |||
* Put the cube into a Cube Stability Unit. | |||
* Repeat the last two steps on the other side. | |||
* Place a portal at the spot on the wall where the energy pellet is bouncing. | |||
* When the pellet goes through that portal, fire another on the pushed out panel to the first one's right. | |||
}} | }} | ||