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{{SpoilerHeavy}}
[[File:Doug Rattmann.jpg|right|thumb|Doug Rattmann|200px]]
[[File:Doug Rattmann.jpg|right|thumb|Doug Rattmann|200px]]
{{Quotation|'''Doug Rattmann'''|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our mind '''can''' lie. Never doubt it...}}
{{Quotation|'''Doug Rattmann'''|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our mind '''can''' lie. Never doubt it...}}
'''Doug Rattmann''', also known as the '''Rat Man''', is an [[Aperture Science]] employee. Rattmann was working at Aperture Science when [[GLaDOS]] flooded the entire facility with deadly neurotoxin, and is the only known employee to have survived the attack. He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the Aperture test chambers in ''[[Portal]]'' and ''[[Portal 2]]''. A paranoid {{W|schizophrenic}}, he is dependant on anti-psychotic medication to keep him sane.


== Biography ==
'''Doug Rattmann''', simply named the '''Rat Man''', is an [[Aperture Science]] employee. Rattmann was working under the Enrichment Center while [[GLaDOS]] began flooding the entire facility with [[neurotoxin]], and is the only known employee to have survived the attack. A paranoid {{W|schizophrenic}}, he is dependent on anti-psychotic medication as a means of keeping him sane.
[[File:Doug Rattmann sane.jpg|thumb|Doug Rattmann as he appears in ''Portal 2: Lab Rat'', prior to the events of ''Portal 2'']]
 
In the ''[[Portal 2: Lab Rat]]'' comic he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].<ref name="portal device work">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P13.jpg|page 13]]</ref> {{Spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking 'You can always ignore your conscience'.<ref name="conscience quote">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P14.jpg|page 14]]</ref> His fears turn out to be justified when she poisons every employee in the facility when she is switched on during 'Bring your daughter to work' day. Prepared for the outcome, he survives the initial attempt to kill him and proceeds to sneak through the facility, avoiding GLaDOS who is actively hunting him. Acting on a 'hunch', he breaks into the test subjects file room and moves [[Chell]] to the top of the test subject order list,<ref name="chell reorder">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P21.jpg|page 21]]</ref> leading to the events in ''Portal''.}}
He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the backstages of testing chambers in ''[[Portal]]'' and the single-player campaign of ''[[Portal 2]]''.
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== Overview ==
=== ''Portal 2: Lab Rat'' ===
{{See also|Portal 2: Lab Rat}}
[[File:Doug Rattmann sane.jpg|thumb|right|Rattmann as he appears in the ''[[Portal 2: Lab Rat|Lab Rat]]'' comic, prior to the events of the ''Portal'' series.]]
 
In the ''[[Portal 2: Lab Rat]]'' comic, he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].<ref name="portal device work">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P13.jpg|page 13]]</ref> {{spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking "You can always ignore your conscience".<ref name="conscience quote">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P14.jpg|page 14]]</ref> His fears turn out to be justified when she poisons all the staff in the Enrichment Center with [[neurotoxin]] upon activation during the company's Bring-Your-Daughter-To-Work Day.}}
 
{{spoiler|Prepared for the outcome, he survives the initial attempts to kill him and proceeds to sneak through parts of the facility, avoiding GLaDOS who is actively hunting him. Acting on a 'hunch', he breaks into the test subjects' filing room and arranges [[Chell]]'s name to the top of the test subject roster,<ref name="chell reorder">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P21.jpg|page 21]]</ref> leading to the events in ''Portal''.}}
 
=== ''Portal'' ===
[[File:Portal RatmanBed.png|thumb|left|120px|Crude bed that can be found in most of Rattmann's dens.]]
 
Delusional, running low on medication and traveling with what he sees to be a talking [[Weighted Companion Cube]], he watches from the shadows as [[Chell]] is put through [[GLaDOS]]' testing course. Although he is never spotted in-game in any of the playable ''Portal'' series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the warning phrase "The cake is a lie" can be found scribbled on a wall; as GLaDOS continually promises that there would be cake at the end of testing.
 
{{spoiler|Following Chell's conflict with GLaDOS at the end of ''Portal'' after her escape, he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.<ref name="chell relaxation">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P15.jpg|page 15]]</ref> Finding out that Chell's [[Relaxation Chambers]] is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell's life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.<ref name="ratmann shot">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P17.jpg|page 17]]</ref> He then submits himself into Chell's cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of ''Portal'', and falls asleep in it. His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in ''[[Portal 2]]''.}}
 
== ''Portal 2'' ==
{{See also|Portal 2}}
 
During the events of the single-player campaign of ''Portal 2'', Rattmann's fate is left unknown. Whether or not he is dead is left up to debate, as [[Chell]]'s cryogenic stasis bed that she used before the events of ''[[Portal]]'' he took refuge in, had disappeared entirely.
 
All that is left of him in ''Portal 2'', like in the first game, are wall scribblings and various dioramas depicting either what he witnessed or simply what he feels like expressing.
 
Rattmann's graffiti work makes no appearances whatsoever during the course of the game's [[Cooperative Testing Initiative]]. {{spoiler|However, a [[Weighted Companion Cube]] can be spotted by [[Atlas]] and [[P-body]] in the last test of ''[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Course Four: Excursion Funnels]]''. The cube is apparently attached to a Core Receptacle, indicating that it may in fact be as sentient as any other [[Cores]] in the series.}}
 
{{spoiler|At some point in the events of the [[Portal 2#Perpetual Testing Initiative|Perpetual Testing Initiative]], in which the player takes role of stick figure [[Bendy]] - is shifted into a variety of alternate universes at the Enrichment Center as a means of still having [[Cave Johnson]] as ongoing CEO. There is a universe in which Cave and Rattmann were born with switched bodies. In this universe, Cave (in Doug's voice and body) hijacks the intercoms to yell out and warn everyone that Rattmann (presumably in Cave's body and handling the company typically as the real Cave would) is embezzling from the staffs' paychecks.}}


== Dens ==
== Known dens ==
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS' scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the '''Ratman's Dens'''. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS' scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the '''Ratman's Dens'''. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.


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== Appearances ==
=== Portal ===
{{See also|Portal}}
Delusional, running low on medication and traveling with a talking [[Weighted Companion Cube]], he watches from the shadows as Chell is tested by GLaDOS. Although never seen in ''Portal'', his 'dens' can be found by the player, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the words 'The cake is a lie' is found scribbled on a wall, resulting in the well-known meme. {{Spoiler|Following Chell's destruction of GLaDOS at the end of ''Portal'', he follows the sound of the explosion and finds a route to the outside world. His joy is short lived as he witnesses the unconscious Chell being dragged back into the facility by a bot. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term relaxation.<ref name="chell relaxation">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P15.jpg|page 15]]</ref> He then finds out all the cryo-chambers are offline due to the massive explosion caused by GLaDOS' death. He proceeds to save Chell's life by putting her into indefinitely long sleep, injuring himself in the process when he is shot by a [[Turret]].<ref name="ratmann shot">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P17.jpg|page 17]]</ref> He then enters a cryo-chamber himself and falls asleep. His fate is unknown.}}
== Trivia ==
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in ''Portal 2''.
* His voice also can be heard in [[Portal 2 OST]] during track ''"Ghost of Rattman"''
== See Also ==
* [[Collaborative Disposition Test#Doug Rattmann|Collaborative Disposition Test]]


== Gallery ==
== Gallery ==
=== Portal ===
{{Gallery
{{Gallery
|lines=2
|title = Known dens in ''Portal 2''
|height=150
|lines = 4
|width=175
|height = 100
|title=Rattmann in ''Portal''
|width = 150
|File:Portal RatmanBed.png|alt1=A crude bed found in one of Rat Man's dens|A crude bed found in one of Rat Man's dens
|File:Portal_2_Chapter_1_Rattmann_den.png|Den #1
|File:Rat Man handprint.png|alt2=A Rattmann scrawling|A Rattmann scrawling
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Den #2
|File:Rat Man scrawling 1a.png|alt3=A Rattmann scrawling|A Rattmann scrawling
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Den #3
|File:Rat Man scrawling 2a.png|alt4=A Rattmann scrawling|A Rattmann scrawling
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Den #4
|File:Rat Man scrawling 3a.png|alt5=A Rattmann scrawling|A Rattmann scrawling
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Den #5
|File:Rat Man scrawling 5a.png|alt6=A Rattmann scrawling|A Rattmann scrawling
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Den #6
|File:Rat Man scrawling 5b.png|alt7=A Rattmann scrawling|A Rattmann scrawling
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Den #7
|File:Rat Man scrawling 6a.png|al8=A Rattmann scrawling|A Rattmann scrawling
|File:Rat Man scrawling 6b.png|alt9=A Rattmann scrawling|A Rattmann scrawling
|File:Rat Man scrawling 6c.png|alt10=A Rattmann scrawling|A Rattmann scrawling
|File:Rat Man scrawling 7.png|alt11=A Rattmann scrawling|A Rattmann scrawling
|File:Rat Man scrawling8.png|alt12=A Rattmann scrawling|A Rattmann scrawling
|File:Rat Man scrawling 9.png|alt13=A Rattmann scrawling|A Rattmann scrawling
}}
=== Portal 2 ===
{{Gallery
|lines=2
|height=150
|width=175
|title=Rattmann in ''Portal 2''
|File:Ratman Diorama 1.png|alt1=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall
|File:Ratman Diorama 2.png|alt2=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall
|File:Ratman Diorama 3.png|alt3=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall
|File:Ratman Diorama 4.png|alt4=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall
|File:Ratman Diorama 5.png|alt5=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall
|File:Ratman Diorama 6.png|alt6=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall
}}
}}


=== Portal 2 Wall Art ===
{{Gallery
{{Gallery
|lines=2
|title = Graffiti in ''Portal''
|height=150
|lines = 4
|width=175
|height = 200
|title=Rattmann's Wall Art
|width = 150
|File:Ratman Wall Art 1.png|Rattmann wall art
|File:Rat Man handprint.png|A Rattmann scrawling.
|File:Ratman Wall Art 2.png|Rattmann wall art
|File:Rat Man scrawling 1a.png|Warning [[Chell]] about GLaDOS' trick.
|File:Ratman Wall Art 3.png|Rattmann wall art
|File:Rat Man scrawling 2a.png|A bundle of scrawlings.
|File:Ratman Wall Art 4.png|Rattmann wall art
|File:Rat Man scrawling 3a.png|Rattmann asking for something.
|File:Ratman Wall Art 5.png|Rattmann wall art
|File:Rat Man scrawling 5a.png|Warning to Chell about the [[Security Camera]]s.
|File:Ratman Wall Art 6.png|Rattmann wall art
|File:Rat Man scrawling 5b.png|Another warning about the cake.
|File:Ratman Wall Art 7.png|Rattmann wall art
|File:Rat Man scrawling 6a.png|Rattmann, apparently obsessed with the [[Companion Cube]].
|File:Ratman Wall Art 8.png|Rattmann wall art
|File:Rat Man scrawling 6b.png|Ditto.
|File:Ratman Wall Art 9.png|Rattmann wall art
|File:Rat Man scrawling 6c.png|Ditto.
|File:Ratman Wall Art 10.png|Rattmann wall art
|File:Rat Man scrawling 7.png|Confusing scrawling in the office.
|File:Ratman Wall Art 11.png|Rattmann wall art
|File:Rat Man scrawling8.png|Ditto.
|File:Ratman Wall Art 12.png|Rattmann wall art
|File:Rat Man scrawling 9.png|Helping lead Chell through her escape.
}}
}}


=== Rat Man's Dens (Portal 2) ===
{{Gallery
{{Gallery
|lines=2
|title = Graffiti in ''Portal 2''
|height=150
|lines = 4
|width=175
|height = 200
|title=Rat Man's Dens in Portal 2
|width = 150
|File:Portal_2_Chapter_1_Rattmann_den.png|Portal 2 Den #1
|File:Ratman Diorama 1.png|One of Rattmann's dioramas drawn on a wall.
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Portal 2 Den #2
|File:Ratman Diorama 2.png|Ditto, depicting [[GLaDOS]].
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Portal 2 Den #3
|File:Ratman Diorama 3.png|Depicting the personnel killed by GLaDOS.
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Portal 2 Den #4
|File:Ratman Diorama 4.png|Depicting [[Chell]] and her behavioral statistic.
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Portal 2 Den #5
|File:Ratman Diorama 5.png|One of Rattmann's less intelligible dioramas.
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Portal 2 Den #6
|File:Ratman Diorama 6.png|Ditto, with the [[Tubes]] drawn.
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Portal 2 Den #7
|File:Ratman Wall Art 1.png|Rattmann trying to express himself.
|File:Ratman Wall Art 2.png|Ditto.
|File:Ratman Wall Art 3.png|Ditto.
|File:Ratman Wall Art 4.png|Rattmann, apparently obsessed with the moon.
|File:Ratman Wall Art 5.png|Depiction of Chell just before the battle with GLaDOS at the end of ''Portal''.
|File:Ratman Wall Art 6.png|Depiction of the development of GLaDOS.
|File:Ratman Wall Art 7.png|Rattmann trying to express himself.
|File:Ratman Wall Art 8.png|Ditto.
|File:Ratman Wall Art 9.png|Rattmann rejoicing with Chell's [[Handheld Portal Device|Portal Gun]] after GLaDOS is destroyed in ''Portal''.
|File:Ratman Wall Art 10.png|Depiction of GLaDOS killing off the staff with [[neurotoxin]].
|File:Ratman Wall Art 11.png|spoiler17=yes|{{spoiler|Rattmann tying references on the [[Companion Cube]] being the first of its kind on the moon.}}
|File:Ratman Wall Art 12.png|Rattmann depicting Chell during her short term stasis before the events of ''Portal''.
}}
}}


== References ==  
== Trivia ==
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in ''Portal 2''.
* His voice also can be heard in [[Portal 2 OST]] during track ''"Ghost of Rattman"''


== References ==
<references/>
<references/>
== See also ==
* [[Collaborative Disposition Test#Doug Rattmann|Collaborative Disposition Test]]
* [[GLaDOS]]
* [[Chell]]




{{CharactersNav}}
{{CharactersNav}}

Revision as of 18:30, 10 May 2012

Doug Rattmann
Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our mind can lie. Never doubt it...
Doug Rattmann

Doug Rattmann, simply named the Rat Man, is an Aperture Science employee. Rattmann was working under the Enrichment Center while GLaDOS began flooding the entire facility with neurotoxin, and is the only known employee to have survived the attack. A paranoid schizophrenic, he is dependent on anti-psychotic medication as a means of keeping him sane.

He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the backstages of testing chambers in Portal and the single-player campaign of Portal 2.

Overview

Portal 2: Lab Rat

See also: Portal 2: Lab Rat
Rattmann as he appears in the Lab Rat comic, prior to the events of the Portal series.

In the Portal 2: Lab Rat comic, he is revealed to be an Aperture Science employee who worked on the Handheld Portal Device.[1] He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking "You can always ignore your conscience".[2] His fears turn out to be justified when she poisons all the staff in the Enrichment Center with neurotoxin upon activation during the company's Bring-Your-Daughter-To-Work Day.

Prepared for the outcome, he survives the initial attempts to kill him and proceeds to sneak through parts of the facility, avoiding GLaDOS who is actively hunting him. Acting on a 'hunch', he breaks into the test subjects' filing room and arranges Chell's name to the top of the test subject roster,[3] leading to the events in Portal.

Portal

Crude bed that can be found in most of Rattmann's dens.

Delusional, running low on medication and traveling with what he sees to be a talking Weighted Companion Cube, he watches from the shadows as Chell is put through GLaDOS' testing course. Although he is never spotted in-game in any of the playable Portal series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the warning phrase "The cake is a lie" can be found scribbled on a wall; as GLaDOS continually promises that there would be cake at the end of testing.

Following Chell's conflict with GLaDOS at the end of Portal after her escape, he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short lived as he witnesses an unconscious Chell being dragged back into the facility by the Party Escort Bot. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.[4] Finding out that Chell's Relaxation Chambers is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell's life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by Turrets that are still left in nearby test chambers.[5] He then submits himself into Chell's cryogenic stasis bed found in the Relaxation Vault previously used in the events of Portal, and falls asleep in it. His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in Portal 2.

Portal 2

See also: Portal 2

During the events of the single-player campaign of Portal 2, Rattmann's fate is left unknown. Whether or not he is dead is left up to debate, as Chell's cryogenic stasis bed that she used before the events of Portal he took refuge in, had disappeared entirely.

All that is left of him in Portal 2, like in the first game, are wall scribblings and various dioramas depicting either what he witnessed or simply what he feels like expressing.

Rattmann's graffiti work makes no appearances whatsoever during the course of the game's Cooperative Testing Initiative. However, a Weighted Companion Cube can be spotted by Atlas and P-body in the last test of Course Four: Excursion Funnels. The cube is apparently attached to a Core Receptacle, indicating that it may in fact be as sentient as any other Cores in the series.

At some point in the events of the Perpetual Testing Initiative, in which the player takes role of stick figure Bendy - is shifted into a variety of alternate universes at the Enrichment Center as a means of still having Cave Johnson as ongoing CEO. There is a universe in which Cave and Rattmann were born with switched bodies. In this universe, Cave (in Doug's voice and body) hijacks the intercoms to yell out and warn everyone that Rattmann (presumably in Cave's body and handling the company typically as the real Cave would) is embezzling from the staffs' paychecks.

Known dens

Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS' scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the Ratman's Dens. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.

Den locations in Portal:

Den locations in Portal 2:





Gallery

Trivia

  • Doug Rattmann was behind the Aperture Image Format, used in the Portal ARG.
  • He can be heard rambling in certain locations of his dens in Portal 2.
  • His voice also can be heard in Portal 2 OST during track "Ghost of Rattman"

References

  1. Portal 2: Lab Rat comic, page 13
  2. Portal 2: Lab Rat comic, page 14
  3. Portal 2: Lab Rat comic, page 21
  4. Portal 2: Lab Rat comic, page 15
  5. Portal 2: Lab Rat comic, page 17

See also