Template:PatchDiff/October 7, 2011 Patch/portal2/resource/closecaption portuguese.txt

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33"Language" "portuguese"
44"Tokens"
55{
6N/A"Portal.room1_TickTock" "<sfx><len:5>[Tiquetaque do relógio]"
N/A6"Portal.room1_TickTock" "<sfx><len:5>[Tiquetaque do Relógio]"
77"[english]Portal.room1_TickTock" "<sfx><len:5>[Clock Ticking]"
8N/A"Containerride.DoorKnock" "<sfx><norepeat:5>[Batidas na porta]"
N/A8"Containerride.DoorKnock" "<sfx><norepeat:5>[Batidas na Porta]"
99"[english]Containerride.DoorKnock" "<sfx><norepeat:5>[Knock on Door]"
10N/A"container.enginestart" "<sfx><len:2>[Motor a arrancar]"
N/A10"container.enginestart" "<sfx><len:2>[Motor a Arrancar]"
1111"[english]container.enginestart" "<sfx><len:2>[Engine Starting Up]"
1212"ScriptedSequence.ContainerInteriorImpact01" "<sfx>[Impacto]"
1313"[english]ScriptedSequence.ContainerInteriorImpact01" "<sfx>[Impact]"
14N/A"container.enginestop" "<sfx><len:3>[Motor a desligar]"
N/A14"container.enginestop" "<sfx><len:3>[Motor a Desligar]"
1515"[english]container.enginestop" "<sfx><len:3>[Engine Shutting Down]"
16N/A"TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "<sfx><len:2>[Vento cavernoso]"
N/A16"TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "<sfx><len:2>[Vento Cavernoso]"
1717"[english]TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "<sfx><len:2>[Cavernous Wind]"
18N/A"TestChamber.Industrial_partial_open" "<sfx><len:3>[Pássaros e insectos distantes e pingas de água]"
N/A18"TestChamber.Industrial_partial_open" "<sfx><len:3>[Pássaros Distantes, Insetos e Pingas de Água]"
1919"[english]TestChamber.Industrial_partial_open" "<sfx><len:3>[Distant Birds, Insects and Dripping Water]"
20N/A"World.a1Intro1Glasstastrophe01" "<sfx>[Vidro a partir]"
N/A20"World.a1Intro1Glasstastrophe01" "<sfx>[Vidro a Partir]"
2121"[english]World.a1Intro1Glasstastrophe01" "<sfx>[Glass Breaking]"
22N/A"SolidMetal.ImpactHard" "<sfx>[Impacto de metal]"
N/A22"SolidMetal.ImpactHard" "<sfx>[Impacto de Metal]"
2323"[english]SolidMetal.ImpactHard" "<sfx>[Metal Impact]"
24N/A"Wood.ImpactHard" "<sfx>[Impacto de madeira]"
N/A24"Wood.ImpactHard" "<sfx>[Impacto de Madeira]"
2525"[english]Wood.ImpactHard" "<sfx>[Wood Impact]"
26N/A"GlassFragments.StepLeft" "<sfx><norepeat:3>[Vidro partido a ser esmagado]"
N/A26"GlassFragments.StepLeft" "<sfx><norepeat:3>[Vidro Partido a Ser Esmagado]"
2727"[english]GlassFragments.StepLeft" "<sfx><norepeat:3>[Crunching Broken Glass]"
28N/A"prop_portal_door.open" "<sfx><norepeat:5>[Porta a abrir]"
N/A28"prop_portal_door.open" "<sfx><norepeat:5>[Porta a Abrir]"
2929"[english]prop_portal_door.open" "<sfx><norepeat:5>[Door Opening]"
30N/A"prop_portal_door.close" "<sfx><norepeat:5>[Porta a fechar]"
N/A30"prop_portal_door.close" "<sfx><norepeat:5>[Porta a Fechar]"
3131"[english]prop_portal_door.close" "<sfx><norepeat:5>[Door Closing]"
32N/A"Portal.ButtonDepress" "<sfx><norepeat:5>[Botão activado]"
N/A32"Portal.ButtonDepress" "<sfx><norepeat:5>[Botão Ativado]"
3333"[english]Portal.ButtonDepress" "<sfx><norepeat:5>[Button Activated]"
34N/A"Portal.ButtonRelease" "<sfx><norepeat:5>[Botão desactivado]"
N/A34"Portal.ButtonRelease" "<sfx><norepeat:5>[Botão Desativado]"
3535"[english]Portal.ButtonRelease" "<sfx><norepeat:5>[Button Deactivated]"
3636"World.FacilityAwakens" "<sfx><len:3>[Ribombar]"
3737"[english]World.FacilityAwakens" "<sfx><len:3>[Rumble]"
38N/A"DoSpark" "<sfx><norepeat:15>[Faíscas eléctricas]"
N/A38"DoSpark" "<sfx><norepeat:15>[Faíscas Elétricas]"
3939"[english]DoSpark" "<sfx><norepeat:15>[Electrical Sparks]"
40N/A"World.BrokenDoorRoundBlueClose" "<sfx><norepeat:3>[Porta a fechar]"
N/A40"World.BrokenDoorRoundBlueClose" "<sfx><norepeat:3>[Porta a Fechar]"
4141"[english]World.BrokenDoorRoundBlueClose" "<sfx><norepeat:3>[Door Closing]"
42N/A"World.BrokenDoorRoundBlueOpen" "<sfx><norepeat:3>[Porta a abrir]"
N/A42"World.BrokenDoorRoundBlueOpen" "<sfx><norepeat:3>[Porta a Abrir]"
4343"[english]World.BrokenDoorRoundBlueOpen" "<sfx><norepeat:3>[Door Opening]"
44N/A"World.BrokenDoorRoundBlueCloseA1" "<sfx><norepeat:5>[Porta a fechar]"
N/A44"World.BrokenDoorRoundBlueCloseA1" "<sfx><norepeat:5>[Porta a Fechar]"
4545"[english]World.BrokenDoorRoundBlueCloseA1" "<sfx><norepeat:5>[Door Closing]"
46N/A"World.BrokenDoorRoundBlueOpenA1" "<sfx><norepeat:5>[Porta a abrir]"
N/A46"World.BrokenDoorRoundBlueOpenA1" "<sfx><norepeat:5>[Porta a Abrir]"
4747"[english]World.BrokenDoorRoundBlueOpenA1" "<sfx><norepeat:5>[Door Opening]"
48N/A"VFX.FizzlerLp" "<sfx><len:3>[Zumbido electrónico]"
N/A48"VFX.FizzlerLp" "<sfx><len:3>[Zumbido Eletrónico]"
4949"[english]VFX.FizzlerLp" "<sfx><len:3>[Electronic Hum]"
50N/A"TestChamber_Vegetation.Insects_03" "<sfx><len:3>[Pássaros e insectos distantes]"
N/A50"TestChamber_Vegetation.Insects_03" "<sfx><len:3>[Pássaros Distantes e Insetos]"
5151"[english]TestChamber_Vegetation.Insects_03" "<sfx><len:3>[Distant Birds and Insects]"
52N/A"TestChamber_Vegetation.Elevator_01" "<sfx><len:3>[Pássaros e insectos distantes]"
N/A52"TestChamber_Vegetation.Elevator_01" "<sfx><len:3>[Pássaros Distantes e Insetos]"
5353"[english]TestChamber_Vegetation.Elevator_01" "<sfx><len:3>[Distant Birds and Insects]"
54N/A"TestChamber_Intro_02.IntroRoom" "<sfx><len:3>[Pássaros e insectos distantes]"
N/A54"TestChamber_Intro_02.IntroRoom" "<sfx><len:3>[Pássaros Distantes e Insetos]"
5555"[english]TestChamber_Intro_02.IntroRoom" "<sfx><len:3>[Distant Birds and Insects]"
56N/A"Portal.open_red" "<sfx><norepeat:5>[Portal a abrir]"
N/A56"Portal.open_red" "<sfx><norepeat:5>[Portal a Abrir]"
5757"[english]Portal.open_red" "<sfx><norepeat:5>[Portal Opening]"
58N/A"Portal.open_blue" "<sfx><norepeat:5>[Portal a abrir]"
N/A58"Portal.open_blue" "<sfx><norepeat:5>[Portal a Abrir]"
5959"[english]Portal.open_blue" "<sfx><norepeat:5>[Portal Opening]"
60N/A"Portal.close_red" "<sfx><norepeat:5>[Portal a fechar]"
N/A60"Portal.close_red" "<sfx><norepeat:5>[Portal a Fechar]"
6161"[english]Portal.close_red" "<sfx><norepeat:5>[Portal Closing]"
62N/A"Portal.close_blue" "<sfx><norepeat:5>[Portal a fechar]"
N/A62"Portal.close_blue" "<sfx><norepeat:5>[Portal a Fechar]"
6363"[english]Portal.close_blue" "<sfx><norepeat:5>[Portal Closing]"
64N/A"Portal.button_down" "<sfx><norepeat:5>[Interruptor activado]"
N/A64"Portal.button_down" "<sfx><norepeat:5>[Interruptor Ativado]"
6565"[english]Portal.button_down" "<sfx><norepeat:5>[Switch Activated]"
66N/A"Portal.button_up" "<sfx><norepeat:5>[Interruptor desactivado]"
N/A66"Portal.button_up" "<sfx><norepeat:5>[Interruptor Desativado]"
6767"[english]Portal.button_up" "<sfx><norepeat:5>[Switch Deactivated]"
68N/A"World.elev_junkpile" "<sfx><len:3>[Impactos de destroços]"
N/A68"World.elev_junkpile" "<sfx><len:3>[Impactos de Destroços]"
6969"[english]World.elev_junkpile" "<sfx><len:3>[Debris Impacts]"
70N/A"ScriptedSequence.FloorCollapse" "<sfx>[Chão a ceder]"
N/A70"ScriptedSequence.FloorCollapse" "<sfx>[Chão a Ceder]"
7171"[english]ScriptedSequence.FloorCollapse" "<sfx>[Floor Collapsing]"
72N/A"Physics.WaterSplash" "<sfx><norepeat:5>[Splash na água]"
N/A72"Physics.WaterSplash" "<sfx><norepeat:5>[Splash na Água]"
7373"[english]Physics.WaterSplash" "<sfx><norepeat:5>[Water Splash]"
74N/A"TestChamber_Destruction.WaterDrip_01" "<sfx><len:4>[Pingas de água distantes]"
N/A74"TestChamber_Destruction.WaterDrip_01" "<sfx><len:4>[Pingas de Água Distantes]"
7575"[english]TestChamber_Destruction.WaterDrip_01" "<sfx><len:4>[Distant Water Drips]"
76N/A"Weapon_Portalgun.fire_blue" "<sfx><norepeat:6>[Disparo primário da arma de portal]"
N/A76"Weapon_Portalgun.fire_blue" "<sfx><norepeat:6>[Disparo Primário da Arma de Portal]"
7777"[english]Weapon_Portalgun.fire_blue" "<sfx><norepeat:6>[Portal Gun Primary Fire]"
78N/A"Weapon_Portalgun.fire_blue_npc" "<sfx><norepeat:6>[Disparo primário da arma de portal]"
N/A78"Weapon_Portalgun.fire_blue_npc" "<sfx><norepeat:6>[Disparo Primário da Arma de Portal]"
7979"[english]Weapon_Portalgun.fire_blue_npc" "<sfx><norepeat:6>[Portal Gun Primary Fire]"
80N/A"Weapon_Portalgun.fire_red" "<sfx><norepeat:6>[Disparo secundário da arma de portal]"
N/A80"Weapon_Portalgun.fire_red" "<sfx><norepeat:6>[Disparo Secundário da Arma de Portal]"
8181"[english]Weapon_Portalgun.fire_red" "<sfx><norepeat:6>[Portal Gun Secondary Fire]"
82N/A"Weapon_Portalgun.fire_red_npc" "<sfx><norepeat:6>[Disparo secundário da arma de portal]"
N/A82"Weapon_Portalgun.fire_red_npc" "<sfx><norepeat:6>[Disparo Secundário da Arma de Portal]"
8383"[english]Weapon_Portalgun.fire_red_npc" "<sfx><norepeat:6>[Portal Gun Secondary Fire]"
84N/A"World.elev_unblock" "<sfx><len:3>[Sucção do tubo]"
N/A84"World.elev_unblock" "<sfx><len:3>[Sucção do Tubo]"
8585"[english]World.elev_unblock" "<sfx><len:3>[Tube Suction]"
86N/A"ScriptedSequence.RampGlassBreak" "<sfx>[Vidro a partir]"
N/A86"ScriptedSequence.RampGlassBreak" "<sfx>[Vidro a Partir]"
8787"[english]ScriptedSequence.RampGlassBreak" "<sfx>[Glass Breaking]"
88N/A"World.elev_junkpile_02" "<sfx><len:3>[Impactos de destroços]"
N/A88"World.elev_junkpile_02" "<sfx><len:3>[Impactos de Destroços]"
8989"[english]World.elev_junkpile_02" "<sfx><len:3>[Debris Impacts]"
90N/A"TestChamber_Destruction.WindEerie_01" "<sfx><len:2>[Vento cavernoso]"
N/A90"TestChamber_Destruction.WindEerie_01" "<sfx><len:2>[Vento Cavernoso]"
9191"[english]TestChamber_Destruction.WindEerie_01" "<sfx><len:2>[Cavernous Wind]"
92N/A"World.AmbWaterdripLp" "<sfx><len:3>[Pingas de água]"
N/A92"World.AmbWaterdripLp" "<sfx><len:3>[Pingas de Água]"
9393"[english]World.AmbWaterdripLp" "<sfx><len:3>[Dripping Water]"
94N/A"sphere.impactgroundlg" "<sfx>[Impacto de metal pesado]"
N/A94"sphere.impactgroundlg" "<sfx>[Impacto de Metal Pesado]"
9595"[english]sphere.impactgroundlg" "<sfx>[Heavy Metal Impact]"
96N/A"World.SphereSocket.OpenSwt" "<sfx>[Painel electrónico a abrir]"
N/A96"World.SphereSocket.OpenSwt" "<sfx>[Painel Eletrónico a Abrir]"
9797"[english]World.SphereSocket.OpenSwt" "<sfx>[Electronic Panel Opening]"
98N/A"World.SphereSocket.AttachSwt" "<sfx>[A bloquear no painel]"
N/A98"World.SphereSocket.AttachSwt" "<sfx>[A Bloquear no Painel]"
9999"[english]World.SphereSocket.AttachSwt" "<sfx>[Locking onto Panel]"
100N/A"world.secretdooropen" "<sfx>[Porta secreta a mover-se]"
N/A100"world.secretdooropen" "<sfx>[Porta Secreta a Mover-se]"
101101"[english]world.secretdooropen" "<sfx>[Secret Door Moving]"
102N/A"World.Gladoschamberdoor.Open" "<sfx>[Porta a abrir]"
N/A102"World.Gladoschamberdoor.Open" "<sfx>[Porta a Abrir]"
103103"[english]World.Gladoschamberdoor.Open" "<sfx>[Door Opening]"
104N/A"World.Gladoschamberdoor.Close" "<sfx>[Porta a fechar]"
N/A104"World.Gladoschamberdoor.Close" "<sfx>[Porta a Fechar]"
105105"[english]World.Gladoschamberdoor.Close" "<sfx>[Door Closing]"
106N/A"World.GladosAwake.Open_Close" "<sfx>[Porta metálica pesada a mover-se]"
N/A106"World.GladosAwake.Open_Close" "<sfx>[Porta Metálica Pesada a Mover-se]"
107107"[english]World.GladosAwake.Open_Close" "<sfx>[Heavy Metal Door Moving]"
108N/A"TestChamber_Vegetation.Insects_01" "<sfx><len:3>[Pássaros e insectos distantes]"
N/A108"TestChamber_Vegetation.Insects_01" "<sfx><len:3>[Pássaros Distantes e Insetos]"
109109"[english]TestChamber_Vegetation.Insects_01" "<sfx><len:3>[Distant Birds and Insects]"
110N/A"TestChamber_Vegetation.Insects_02" "<sfx><len:3>[Pássaros e insectos distantes]"
N/A110"TestChamber_Vegetation.Insects_02" "<sfx><len:3>[Pássaros Distantes e Insetos]"
111111"[english]TestChamber_Vegetation.Insects_02" "<sfx><len:3>[Distant Birds and Insects]"
112N/A"PortalPlayer.FallRecover" "<sfx><norepeat:3>[Grande ruído metálico]"
N/A112"PortalPlayer.FallRecover" "<sfx><norepeat:3>[Grande Ruído Metálico]"
113113"[english]PortalPlayer.FallRecover" "<sfx><norepeat:3>[Large Metal Clang]"
114N/A"World.SphereSocket.Lock" "<sfx>[Abertura de ar hidráulico]"
N/A114"World.SphereSocket.Lock" "<sfx>[Abertura de Ar Hidráulico]"
115115"[english]World.SphereSocket.Lock" "<sfx>[Hydraulic Air Release]"
116N/A"World.SphereSocket.Open" "<sfx>[Painel a abrir]"
N/A116"World.SphereSocket.Open" "<sfx>[Painel a Abrir]"
117117"[english]World.SphereSocket.Open" "<sfx>[Panel Opening]"
118N/A"World.LightPowerOnLg" "<sfx>[Luzes grandes a acender]"
N/A118"World.LightPowerOnLg" "<sfx>[Luzes Grandes a Acender]"
119119"[english]World.LightPowerOnLg" "<sfx>[Large Lights Activating]"
120N/A"World.LightFlickerPowerOn" "<sfx>[Luzes grandes a acender]"
N/A120"World.LightFlickerPowerOn" "<sfx>[Luzes Grandes a Acender]"
121121"[english]World.LightFlickerPowerOn" "<sfx>[Large Lights Activating]"
122N/A"World.LightPowerOnExtraSuperJumbo" "<sfx>[Luzes grandes a acender]"
N/A122"World.LightPowerOnExtraSuperJumbo" "<sfx>[Luzes Grandes a Acender]"
123123"[english]World.LightPowerOnExtraSuperJumbo" "<sfx>[Large Lights Activating]"
124N/A"World.a2WakeupElevatorStart" "<sfx>[Plataforma do elevador a arrancar]"
N/A124"World.a2WakeupElevatorStart" "<sfx>[Plataforma do Elevador a Arrancar]"
125125"[english]World.a2WakeupElevatorStart" "<sfx>[Elevator Platform Starting Up]"
126N/A"World.a4Finale4ElevatorTravel" "<sfx>[Elevador a deslocar-se]"
N/A126"World.a4Finale4ElevatorTravel" "<sfx>[Elevador a Deslocar-se]"
127127"[english]World.a4Finale4ElevatorTravel" "<sfx>[Elevator Traveling]"
128N/A"World.DropperIrisOpen" "<sfx><norepeat:5>[Porta de elevação a abrir]"
N/A128"World.DropperIrisOpen" "<sfx><norepeat:5>[Porta de Elevação a Abrir]"
129129"[english]World.DropperIrisOpen" "<sfx><norepeat:5>[Dropper Door Opening]"
130N/A"World.a2WakeupElevatorStop" "<sfx>[Plataforma do elevador pára]"
N/A130"World.a2WakeupElevatorStop" "<sfx>[Plataforma do Elevador Para]"
131131"[english]World.a2WakeupElevatorStop" "<sfx>[Elevator Platform Stops]"
132N/A"ScriptedSequence.GladosReawaken" "<sfx><len:8>[Máquina grande a ligar]"
N/A132"ScriptedSequence.GladosReawaken" "<sfx><len:8>[Máquina Grande a Ligar]"
133133"[english]ScriptedSequence.GladosReawaken" "<sfx><len:8>[Large Machine Powering Up]"
134N/A"ScriptedSequence.ClawCable01" "<sfx>[Cabo a deslizar para baixo]"
N/A134"ScriptedSequence.ClawCable01" "<sfx>[Cabo a Deslizar Para Baixo]"
135135"[english]ScriptedSequence.ClawCable01" "<sfx>[Cable Sliding Down]"
136N/A"ScriptedSequence.ClawImpact01" "<sfx>[Garra metálica apanha Chell]"
N/A136"ScriptedSequence.ClawImpact01" "<sfx>[Garra Metálica Apanha Chell]"
137137"[english]ScriptedSequence.ClawImpact01" "<sfx>[Metal Pincher Arm Grabs Chell]"
138N/A"ScriptedSequence.ClawImpact02" "<sfx>[Garra metálica apanha Wheatley]"
N/A138"ScriptedSequence.ClawImpact02" "<sfx>[Garra Metálica Apanha Wheatley]"
139139"[english]ScriptedSequence.ClawImpact02" "<sfx>[Metal Pincher Arm Grabs Wheatley]"
140N/A"ScriptedSequence.ClawRemoveFromPole" "<sfx>[Wheatley separado de Pole]"
N/A140"ScriptedSequence.ClawRemoveFromPole" "<sfx>[Wheatley Separado do Polo]"
141141"[english]ScriptedSequence.ClawRemoveFromPole" "<sfx>[Wheatley Torn off of Pole]"
142N/A"ScriptedSequence.ClawCrush01" "<sfx>[Wheatley esmagado pela garra metálica]"
N/A142"ScriptedSequence.ClawCrush01" "<sfx>[Wheatley Esmagado Pela Garra Metálica]"
143143"[english]ScriptedSequence.ClawCrush01" "<sfx>[Wheatley Squeezed by Pincher Arm]"
144N/A"ScriptedSequence.ClawCrush02" "<sfx>[Wheatley esmagado pela garra metálica]"
N/A144"ScriptedSequence.ClawCrush02" "<sfx>[Wheatley Esmagado Pela Garra Metálica]"
145145"[english]ScriptedSequence.ClawCrush02" "<sfx>[Wheatley Squeezed by Pincher Arm]"
146N/A"ScriptedSequence.ClawWheatleySplash" "<sfx>[Splash na água]"
N/A146"ScriptedSequence.ClawWheatleySplash" "<sfx>[Splash na Água]"
147147"[english]ScriptedSequence.ClawWheatleySplash" "<sfx>[Water Splash]"
148N/A"Boulder.ImpactHard" "<sfx><len:2>[Pedaços de rocha]"
N/A148"Boulder.ImpactHard" "<sfx><len:2>[Pedaços de Rocha]"
149149"[english]Boulder.ImpactHard" "<sfx><len:2>[Rock Fragments]"
150N/A"World.IncineratorDuctsRaise" "<sfx>[Metal a dobrar]"
N/A150"World.IncineratorDuctsRaise" "<sfx>[Metal a Dobrar]"
151151"[english]World.IncineratorDuctsRaise" "<sfx>[Metal Bending]"
152152"General.BurningObject" "<sfx><norepeat:5>[Fogo]"
153153"[english]General.BurningObject" "<sfx><norepeat:5>[Fire]"
154N/A"World.GunRevealLinear" "<sfx>[Motores e destroços robóticos]"
N/A154"World.GunRevealLinear" "<sfx>[Motores e Destroços Robóticos]"
155155"[english]World.GunRevealLinear" "<sfx>[Robotic Motors and Debris]"
156N/A"World.GunRevealLinearDown" "<sfx>[Grande impacto]"
N/A156"World.GunRevealLinearDown" "<sfx>[Grande Impacto]"
157157"[english]World.GunRevealLinearDown" "<sfx>[Large Impact]"
158N/A"World.a2IntroFlopLinear" "<sfx>[Grande impacto e destroços a espalharem-se]"
N/A158"World.a2IntroFlopLinear" "<sfx>[Grande Impacto e Destroços a Espalharem-se]"
159159"[english]World.a2IntroFlopLinear" "<sfx>[Large Impact and Scattering Debris]"
160N/A"World.RobotArmPatheticDrag" "<sfx>[Metal a raspar em cimento]"
N/A160"World.RobotArmPatheticDrag" "<sfx>[Metal a Raspar em Cimento]"
161161"[english]World.RobotArmPatheticDrag" "<sfx>[Metal Scraping on Cement]"
162N/A"World.LaserIntroWallDestruction" "<sfx>[Grande impacto]"
N/A162"World.LaserIntroWallDestruction" "<sfx>[Grande Impacto]"
163163"[english]World.LaserIntroWallDestruction" "<sfx>[Large Impact]"
164N/A"World.LaserActivation" "<sfx><norepeat:5>[Activação do laser]"
N/A164"World.LaserActivation" "<sfx><norepeat:5>[Ativação do Laser]"
165165"[english]World.LaserActivation" "<sfx><norepeat:5>[Laser Activation]"
166N/A"World.PlatformStart" "<sfx><norepeat:5>[Activação do elevador]"
N/A166"World.PlatformStart" "<sfx><norepeat:5>[Ativação do Elevador]"
167167"[english]World.PlatformStart" "<sfx><norepeat:5>[Lift Activation]"
168N/A"World.PlatformStop" "<sfx><norepeat:5>[Chegada do elevador]"
N/A168"World.PlatformStop" "<sfx><norepeat:5>[Chegada do Elevador]"
169169"[english]World.PlatformStop" "<sfx><norepeat:5>[Lift Arrival]"
170N/A"World.LaserNodeLp" "<sfx><norepeat:4>[Activação do ícone do laser]"
N/A170"World.LaserNodeLp" "<sfx><norepeat:4>[Ativação do Recetor do Laser]"
171171"[english]World.LaserNodeLp" "<sfx><norepeat:4>[Laser Node Activation]"
172N/A"Laser.BeamLoop" "<sfx><len:2><norepeat:3>[Silvo do raio laser]"
N/A172"Laser.BeamLoop" "<sfx><len:2><norepeat:3>[Silvo do Raio Laser]"
173173"[english]Laser.BeamLoop" "<sfx><len:2><norepeat:3>[Laser Beam Hiss]"
174N/A"World.a2DualLasersLinearDesign" "<sfx><len:6>[Pressão de motores robóticos, destroços a cair]"
N/A174"World.a2DualLasersLinearDesign" "<sfx><len:6>[Pressão de Motores Robóticos, Destroços a Cair]"
175175"[english]World.a2DualLasersLinearDesign" "<sfx><len:6>[Robotic Motors Stressing, Debris falling]"
176N/A"TestChamber.clean_liquid_01" "<sfx><len:2>[Água espessa e lamacenta]"
N/A176"TestChamber.clean_liquid_01" "<sfx><len:2>[Água Espessa e Lamacenta]"
177177"[english]TestChamber.clean_liquid_01" "<sfx><len:2>[Thick Sludgy Water]"
178N/A"Portal.horizontal_lift_move" "<sfx><len:2>[Activação da plataforma]"
N/A178"Portal.horizontal_lift_move" "<sfx><len:2>[Ativação da Plataforma]"
179179"[english]Portal.horizontal_lift_move" "<sfx><len:2>[Platform Activation]"
180N/A"World.a2CatapultIntroLinear" "<sfx><len:3>[Motores robóticos, destroços, metal a raspar]"
N/A180"World.a2CatapultIntroLinear" "<sfx><len:3>[Motores Robóticos, Destroços, Metal a Raspar]"
181181"[english]World.a2CatapultIntroLinear" "<sfx><len:3>[Robotic Motors, Debris, Scraping Metal]"
182N/A"Prop.Fizzled" "<sfx>[Desintegração do objecto]"
N/A182"Prop.Fizzled" "<sfx>[Desintegração do Objeto]"
183183"[english]Prop.Fizzled" "<sfx>[Object Disintegrates]"
184N/A"portalExperiment.portalGun_powerdown" "<sfx><len:2>[Grande fonte de energia a desligar]"
N/A184"portalExperiment.portalGun_powerdown" "<sfx><len:2>[Grande Fonte de Energia a Desligar]"
185185"[english]portalExperiment.portalGun_powerdown" "<sfx><len:2>[Large Power Source Shutting Down]"
186N/A"World.PincerWallRevealUp" "<sfx><norepeat:6>[Fricção de metal e cimento]"
N/A186"World.PincerWallRevealUp" "<sfx><norepeat:6>[Fricção de Metal e Cimento]"
187187"[english]World.PincerWallRevealUp" "<sfx><norepeat:6>[Friction of Metal and Concrete]"
188N/A"World.PincerWallRevealDown" "<sfx><norepeat:6>[Fricção de metal e cimento]"
N/A188"World.PincerWallRevealDown" "<sfx><norepeat:6>[Fricção de Metal e Cimento]"
189189"[english]World.PincerWallRevealDown" "<sfx><norepeat:6>[Friction of Metal and Concrete]"
190N/A"World.SpherePeekCeilingDescentLp" "<sfx><norepeat:6>[Fricção de metal e cimento]"
N/A190"World.SpherePeekCeilingDescentLp" "<sfx><norepeat:6>[Fricção de Metal e Cimento]"
191191"[english]World.SpherePeekCeilingDescentLp" "<sfx><norepeat:6>[Friction of Metal and Concrete]"
192N/A"World.a2RicochetSweepingArmsLinear" "<sfx>[Motores robóticos, impacto de metal, fricção de metal, destroços]"
N/A192"World.a2RicochetSweepingArmsLinear" "<sfx>[Motores Robóticos, Impacto de Metal, Fricção de Metal, Destroços]"
193193"[english]World.a2RicochetSweepingArmsLinear" "<sfx>[Robotic Motors, Metal Impact, Metal Friction, Debris]"
194N/A"prop_laser_catcher.poweroff" "<sfx><norepeat:3>[Receptivo de laser desactivado]"
N/A194"prop_laser_catcher.poweroff" "<sfx><norepeat:3>[Recetor do Laser Desativado]"
195195"[english]prop_laser_catcher.poweroff" "<sfx><norepeat:3>[Laser Node Deactivated]"
196N/A"prop_laser_catcher.poweron" "<sfx><norepeat:3>[Receptivo de laser activado]"
N/A196"prop_laser_catcher.poweron" "<sfx><norepeat:3>[Recetor do Laser Ativado]"
197197"[english]prop_laser_catcher.poweron" "<sfx><norepeat:3>[Laser Node Activated]"
198N/A"GlassPane.Knock" "<sfx>[Batidas em vidro]"
N/A198"GlassPane.Knock" "<sfx>[Batidas em Vidro]"
199199"[english]GlassPane.Knock" "<sfx>[Knocking on Glass]"
200200"BirdBirdBird.Twosies" "<sfx><len:2>[Pássaro]"
201201"[english]BirdBirdBird.Twosies" "<sfx><len:2>[Bird]"
203203"[english]BirdBirdBird.Threesies" "<sfx><len:2>[Bird]"
204204"BirdBirdBird.Foursies" "<sfx><len:2>[Pássaro]"
205205"[english]BirdBirdBird.Foursies" "<sfx><len:2>[Bird]"
206N/A"World.TurretBlockerGlasWallOpen" "<sfx>[Porta de vidro a deslizar]"
N/A206"World.TurretBlockerGlasWallOpen" "<sfx>[Porta de Vidro a Deslizar]"
207207"[english]World.TurretBlockerGlasWallOpen" "<sfx>[Sliding Glass Door]"
208208"NPC_FloorTurret.Destruct" "<sfx><norepeat:8>[Explosão do turret]"
209209"[english]NPC_FloorTurret.Destruct" "<sfx><norepeat:8>[Turret Explosion]"