Template:PatchDiff/October 4, 2011 Patch/portal2 dlc1/resource/subtitles turkish.txt

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N/A1"lang"
N/A2{
N/A3"Language" "turkish"
N/A4"Tokens"
N/A5{
N/A6"#commentary\com-accents.wav" "[Erik Robson] Ka sahnesi orijinalinde ok daha uzundu. Wheatley oyuncuya berbat bir Amerikan aksan ile konuuyordu. nk GLaDOS onu duyamaz sanyordu. Ayn anda GLaDOS'un bu gln durum hakkndaki fikirlerini dinliyorduk. Aslnda o Wheatley'i duyabiliyor. Bunu denerken oyuncularn aklktan kamak iin can attklarn grdk. yleyse ya diyalogtan kurtulacaktk ya da oyuncu kaabilmesine ramen be dakika daha beklemesi iin bir neden bulacaktk. Diyalogtan kurtulduk."
N/A7"[english]#commentary\com-accents.wav" "[Erik Robson] The breakout sequence here was originally a lot longer, involving Wheatley talking to you in a horrible American accent, assuming GLaDOS can't hear him. Simultaneously, we'd have GLaDOS commenting on the entire ridiculous exchange, because of course she can hear him. When we playtested the concept, every player made a beeline for the opening. So we either had to ditch all the dialogue or figure out a reason for the player to stand around for five minutes even though they could escape at any time. We ditched the dialogue."
N/A8}
N/A9}