Template:PatchDiff/June 6, 2013 Patch/portal2/pak01 dir.vpk/resource/basemodui scheme.res

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1N/Af" [$PS3 && $INPUTSWAPAB]
N/A1///////////////////////////////////////////////////////////
N/A2// Object Control Panel scheme resource file
N/A3//
N/A4// sections:
N/A5// Colors - all the colors used by the scheme
N/A6// BaseSettings - contains settings for app to use to draw controls
N/A7// Fonts - list of all the fonts used by app
N/A8// Borders - description of all the borders
N/A9//
N/A10// hit ctrl-alt-shift-R in the app to reload this file
N/A11//
N/A12///////////////////////////////////////////////////////////
N/A13Scheme
N/A14{
N/A15 //////////////////////// COLORS ///////////////////////////
N/A16 // color details
N/A17 // this is a list of all the colors used by the scheme
N/A18 Colors
N/A19 {
N/A20 // base colors
N/A21 "White" "255 255 255 255"
N/A22 "OffWhite" "221 221 221 255"
N/A23 "DullWhite" "211 211 211 255"
N/A24 "Gray" "64 64 64 255"
N/A25 "MediumGray" "145 145 145 255"
N/A26 "DarkGrey" "128 128 128 255"
N/A27 "AshGray" "16 16 16 255"
N/A28 "AshGrayHighAlpha" "16 16 16 192"
N/A29 "DarkGrayLowAlpha" "32 32 32 64"
N/A30 "DarkRed" "65 0 0 255"
N/A31 "DeepRed" "168 26 26 255"
N/A32 "Orange" "255 155 0 255"
N/A33 "Red" "255 0 0 255"
N/A34 //"LightBlue" "68 140 203 255"
N/A35 "LightBlue" "66 142 192 255"
N/A36 "GreyBlue" "65 74 96 255"
N/A37 "DarkBlueTrans" "65 74 96 64"
N/A38 
N/A39 "TransparentBlack" "0 0 0 128"
N/A40 "Black" "0 0 0 255"
N/A41 
N/A42 "Blank" "0 0 0 0"
N/A43 "Green" "0 128 0 255"
N/A44 "LightBrown" "120 69 24 255"
N/A45 "DarkBrown" "57 49 38 255"
N/A46 
N/A47 "ScrollBarGrey" "51 51 51 255"
N/A48 "ScrollBarHilight" "110 110 110 255"
N/A49 "ScrollBarDark" "38 38 38 255"
N/A50 
N/A51 "BrightYellow" "242 237 0 255"
N/A52 "DarkYellow" "136 133 0 255"
N/A53 "TextYellow" "110 110 84 255"
N/A54 
N/A55 "CNeurotoxinCountdownScreen_Default" "0 0 0 255"
N/A56 }
N/A57 
N/A58 ///////////////////// BASE SETTINGS ////////////////////////
N/A59 //
N/A60 // default settings for all panels
N/A61 // controls use these to determine their settings
N/A62 BaseSettings
N/A63 {
N/A64 // vgui_controls color specifications
N/A65 Border.Bright "200 200 200 196" // the lit side of a control
N/A66 Border.Dark "40 40 40 196" // the dark/unlit side of a control
N/A67 Border.Selection "0 0 0 196" // the additional border color for displaying the default/selected button
N/A68 Border.DarkRed "DarkRed"
N/A69 Border.DeepRed "DeepRed"
N/A70 Border.LightBrown "LightBrown"
N/A71 Border.DarkBrown "DarkBrown"
N/A72 Border.White "White"
N/A73 
N/A74 Button.TextColor "black"
N/A75 Button.BgColor "blank"
N/A76 Button.ArmedTextColor "black"
N/A77 Button.ArmedBgColor "blank"
N/A78 Button.DepressedTextColor "black"
N/A79 Button.DepressedBgColor "blank"
N/A80 Button.FocusBorderColor "blank"
N/A81 
N/A82 CheckButton.TextColor "LightBlue"
N/A83 CheckButton.SelectedTextColor "White"
N/A84 CheckButton.BgColor "TransparentBlack"
N/A85 CheckButton.Border1 "Border.Dark" // the left checkbutton border
N/A86 CheckButton.Border2 "Border.Bright" // the right checkbutton border
N/A87 CheckButton.Check "White" // color of the check itself
N/A88 
N/A89 ComboBoxButton.ArrowColor "DullWhite"
N/A90 ComboBoxButton.ArmedArrowColor "White"
N/A91 ComboBoxButton.BgColor "Blank"
N/A92 ComboBoxButton.DisabledBgColor "Blank"
N/A93 
N/A94 Frame.TitleTextInsetX 12
N/A95 Frame.ClientInsetX 6
N/A96 Frame.ClientInsetY 4
N/A97 //Frame.BgColor "160 160 160 128"
N/A98 Frame.BgColor "0 0 0 255"
N/A99 Frame.OutOfFocusBgColor "0 0 0 255"
N/A100 //Frame.OutOfFocusBgColor "160 160 160 32"
N/A101 Frame.FocusTransitionEffectTime "0.3" // time it takes for a window to fade in/out on focus/out of focus
N/A102 Frame.TransitionEffectTime "0.3" // time it takes for a window to fade in/out on open/close
N/A103 Frame.AutoSnapRange "0"
N/A104 FrameGrip.Color1 "200 200 200 196"
N/A105 FrameGrip.Color2 "0 0 0 196"
N/A106 FrameTitleButton.FgColor "200 200 200 196"
N/A107 FrameTitleButton.BgColor "Blank"
N/A108 FrameTitleButton.DisabledFgColor "255 255 255 192"
N/A109 FrameTitleButton.DisabledBgColor "Blank"
N/A110 FrameSystemButton.FgColor "Blank"
N/A111 FrameSystemButton.BgColor "Blank"
N/A112 FrameSystemButton.Icon ""
N/A113 FrameSystemButton.DisabledIcon ""
N/A114 FrameTitleBar.TextColor "White"
N/A115 FrameTitleBar.BgColor "Blank"
N/A116 FrameTitleBar.DisabledTextColor "255 255 255 192"
N/A117 FrameTitleBar.DisabledBgColor "Blank"
N/A118 
N/A119 GraphPanel.FgColor "White"
N/A120 GraphPanel.BgColor "TransparentBlack"
N/A121 
N/A122 Label.TextDullColor "Black"
N/A123 Label.TextColor "DarkGrey"
N/A124 Label.TextBrightColor "LightBlue"
N/A125 Label.SelectedTextColor "White"
N/A126 Label.BgColor "Blank"
N/A127 Label.DisabledFgColor1 "117 117 117 255"
N/A128 Label.DisabledFgColor2 "30 30 30 255"
N/A129 
N/A130 ListPanel.TextColor "OffWhite"
N/A131 ListPanel.BgColor "TransparentBlack"
N/A132 ListPanel.SelectedTextColor "Black"
N/A133 ListPanel.SelectedBgColor "LightBlue"
N/A134 ListPanel.SelectedOutOfFocusBgColor "LightBlue"
N/A135 ListPanel.EmptyListInfoTextColor "LightBlue"
N/A136 
N/A137 ImagePanel.fillcolor "Blank"
N/A138 
N/A139 Menu.TextColor "White"
N/A140 Menu.BgColor "160 160 160 64"
N/A141 Menu.ArmedTextColor "Black"
N/A142 Menu.ArmedBgColor "LightBlue"
N/A143 Menu.TextInset "6"
N/A144 
N/A145 Panel.FgColor "DullWhite"
N/A146 Panel.BgColor "Blank"
N/A147 
N/A148 ProgressBar.FgColor "White"
N/A149 ProgressBar.BgColor "TransparentBlack"
N/A150 
N/A151 PropertySheet.TextColor "LightBlue"
N/A152 PropertySheet.SelectedTextColor "White"
N/A153 PropertySheet.TransitionEffectTime "0.6" // time to change from one tab to another
N/A154 PropertySheet.TabFont "DefaultLarge"
N/A155 
N/A156 RadioButton.TextColor "DullWhite"
N/A157 RadioButton.SelectedTextColor "White"
N/A158 
N/A159 RichText.TextColor "OffWhite"
N/A160 RichText.BgColor "TransparentBlack"
N/A161 RichText.SelectedTextColor "Black"
N/A162 RichText.SelectedBgColor "LightBlue"
N/A163 
N/A164 ScrollBar.Wide "12"
N/A165 
N/A166 ScrollBarButton.FgColor "Black"
N/A167 ScrollBarButton.BgColor "Blank"
N/A168 ScrollBarButton.ArmedFgColor "White"
N/A169 ScrollBarButton.ArmedBgColor "Blank"
N/A170 ScrollBarButton.DepressedFgColor "White"
N/A171 ScrollBarButton.DepressedBgColor "Blank"
N/A172 
N/A173 ScrollBarSlider.FgColor "0 0 0 255" // nob color
N/A174 ScrollBarSlider.BgColor "0 0 0 40" // slider background color
N/A175 ScrollBarSlider.NobFocusColor "White"
N/A176 ScrollBarSlider.NobDragColor "White"
N/A177 ScrollBarSlider.Inset "3"
N/A178 
N/A179 SectionedListPanel.HeaderTextColor "128 128 128 255"
N/A180 SectionedListPanel.HeaderBgColor "Blank"
N/A181 SectionedListPanel.DividerColor "Black"
N/A182 SectionedListPanel.TextColor "LightBlue"
N/A183 SectionedListPanel.BrightTextColor "Black"
N/A184 SectionedListPanel.BgColor "TransparentBlack"
N/A185 SectionedListPanel.SelectedTextColor "240 240 240 255"
N/A186 SectionedListPanel.SelectedBgColor "0 0 0 240"
N/A187 SectionedListPanel.OutOfFocusSelectedTextColor "240 240 240 255"
N/A188 SectionedListPanel.OutOfFocusSelectedBgColor "0 0 0 240"
N/A189 SectionedListPanel.MouseOverBgColor "0 0 0 40"
N/A190 
N/A191 Slider.NobColor "108 108 108 255"
N/A192 Slider.TextColor "127 140 127 255"
N/A193 Slider.TrackColor "31 31 31 255"
N/A194 Slider.DisabledTextColor1 "117 117 117 255"
N/A195 Slider.DisabledTextColor2 "30 30 30 255"
N/A196 
N/A197 TextEntry.TextColor "OffWhite"
N/A198 TextEntry.BgColor "TransparentBlack"
N/A199 TextEntry.CursorColor "OffWhite"
N/A200 TextEntry.DisabledTextColor "DullWhite"
N/A201 TextEntry.DisabledBgColor "Blank"
N/A202 TextEntry.SelectedTextColor "Black"
N/A203 TextEntry.SelectedBgColor "LightBlue"
N/A204 TextEntry.OutOfFocusSelectedBgColor "LightBlue"
N/A205 TextEntry.FocusEdgeColor "0 0 0 196"
N/A206 
N/A207 ToggleButton.SelectedTextColor "White"
N/A208 
N/A209 Tooltip.TextColor "0 0 0 196"
N/A210 Tooltip.BgColor "LightBlue"
N/A211 
N/A212 TreeView.BgColor "TransparentBlack"
N/A213 
N/A214 WizardSubPanel.BgColor "Blank"
N/A215 
N/A216 Console.TextColor "OffWhite"
N/A217 Console.DevTextColor "White"
N/A218 
N/A219 //
N/A220 // portal2
N/A221 //
N/A222 Logo.X "75" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A223 Logo.X "50" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A224 Logo.X "75" [!$GAMECONSOLE && $WIN32WIDE]
N/A225 Logo.X "50" [!$GAMECONSOLE && !$WIN32WIDE]
N/A226 Logo.Y "35"
N/A227 Logo.Width "240"
N/A228 Logo.Height "60"
N/A229 
N/A230 SteamCloud.X "350" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A231 SteamCloud.X "325" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A232 SteamCloud.X "350" [!$GAMECONSOLE && $WIN32WIDE]
N/A233 SteamCloud.X "325" [!$GAMECONSOLE && !$WIN32WIDE]
N/A234 SteamCloud.Y "50"
N/A235 SteamCloud.Width "40"
N/A236 SteamCloud.Height "40"
N/A237 
N/A238 SteamCloudProgress.X "396" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A239 SteamCloudProgress.X "370" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A240 SteamCloudProgress.X "396" [!$GAMECONSOLE && $WIN32WIDE]
N/A241 SteamCloudProgress.X "370" [!$GAMECONSOLE && !$WIN32WIDE]
N/A242 SteamCloudProgress.Y "73"
N/A243 SteamCloudProgress.Width "86" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A244 SteamCloudProgress.Width "85" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A245 SteamCloudProgress.Width "86" [!$GAMECONSOLE && $WIN32WIDE]
N/A246 SteamCloudProgress.Width "85" [!$GAMECONSOLE && !$WIN32WIDE]
N/A247 SteamCloudProgress.Height "5"
N/A248 SteamCloudProgress.ColorRemaining "30 67 74 150"
N/A249 SteamCloudProgress.ColorDone "80 179 199 255"
N/A250 SteamCloudProgress.ColorDoneFade "80 179 199 100"
N/A251 
N/A252 SteamCloudText.Font "ButtonText"
N/A253 SteamCloudText.X "350" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A254 SteamCloudText.X "324" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A255 SteamCloudText.X "350" [!$GAMECONSOLE && $WIN32WIDE]
N/A256 SteamCloudText.X "324" [!$GAMECONSOLE && !$WIN32WIDE]
N/A257 SteamCloudText.Y "49"
N/A258 SteamCloudText.Color "140 140 140 255"
N/A259 
N/A260 FooterPanel.ButtonFont "GameUIButtonsMini"
N/A261 FooterPanel.TextFont "ButtonText" [$GAMECONSOLE]
N/A262 FooterPanel.TextFont "ButtonText_NC" [!$GAMECONSOLE]
N/A263 FooterPanel.TextOffsetX "4" [$GAMECONSOLE]
N/A264 FooterPanel.TextOffsetX "0" [!$GAMECONSOLE]
N/A265 FooterPanel.TextOffsetY "-1" [$PS3]
N/A266 FooterPanel.TextOffsetY "1" [$X360]
N/A267 FooterPanel.TextOffsetY "0" [!$GAMECONSOLE && !$OSX]
N/A268 FooterPanel.TextOffsetY "-1" [$OSX]
N/A269 FooterPanel.TextColor "140 140 140 255"
N/A270 FooterPanel.InGameTextColor "200 200 200 255"
N/A271 FooterPanel.ButtonGapX "12" [!$GAMECONSOLE]
N/A272 FooterPanel.ButtonGapX "20" [$GAMECONSOLE && ($ENGLISH || $GAMECONSOLEWIDE)]
N/A273 FooterPanel.ButtonGapX "16" [$GAMECONSOLE && (!$ENGLISH && !$GAMECONSOLEWIDE)]
N/A274 FooterPanel.ButtonGapY "25"
N/A275 FooterPanel.ButtonPaddingX "20" [!$GAMECONSOLE]
N/A276 FooterPanel.OffsetY "16" [$GAMECONSOLE]
N/A277 FooterPanel.OffsetY "8" [!$GAMECONSOLE]
N/A278 FooterPanel.BorderColor "130 130 130 255" [!$GAMECONSOLE]
N/A279 FooterPanel.BorderArmedColor "180 180 180 255" [!$GAMECONSOLE]
N/A280 FooterPanel.BorderDepressedColor "blank" [!$GAMECONSOLE]
N/A281 
N/A282 FooterPanel.AvatarSize "32"
N/A283 FooterPanel.AvatarBorderSize "40"
N/A284 FooterPanel.AvatarOffsetY "47"
N/A285 FooterPanel.AvatarNameY "49"
N/A286 FooterPanel.AvatarFriendsY "66"
N/A287 FooterPanel.AvatarTextFont "ButtonText"
N/A288 
N/A289 Dialog.TitleFont "DialogTitle"
N/A290 Dialog.TitleColor "0 0 0 255"
N/A291 Dialog.MessageBoxTitleColor "0 0 0 255"
N/A292 Dialog.TitleOffsetX "10"
N/A293 Dialog.TitleOffsetY "9" [!$X360 && !$OSX]
N/A294 Dialog.TitleOffsetY "10" [$X360]
N/A295 Dialog.TitleOffsetY "4" [$OSX]
N/A296 Dialog.TileWidth "50"
N/A297 Dialog.TileHeight "50"
N/A298 Dialog.PinFromBottom "75"
N/A299 Dialog.PinFromLeft "100" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A300 Dialog.PinFromLeft "75" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A301 Dialog.PinFromLeft "100" [!$GAMECONSOLE && $WIN32WIDE]
N/A302 Dialog.PinFromLeft "75" [!$GAMECONSOLE && !$WIN32WIDE]
N/A303 Dialog.ButtonFont "GameUIButtonsMini" [!$PS3]
N/A304 Dialog.ButtonFont "GameUIButtonsPs3ctrlr" [$PS3]
N/A305 
N/A306 SliderControl.InsetX "-10"
N/A307 SliderControl.MarkColor "17 187 227 255" [$GAMECONSOLE]
N/A308 SliderControl.MarkFocusColor "17 187 227 255" [$GAMECONSOLE]
N/A309 SliderControl.MarkColor "150 150 150 255" [!$GAMECONSOLE]
N/A310 SliderControl.MarkFocusColor "150 150 150 255" [!$GAMECONSOLE]
N/A311 SliderControl.ForegroundColor "0 0 0 255"
N/A312 SliderControl.BackgroundColor "150 150 150 255"
N/A313 SliderControl.ForegroundFocusColor "255 255 255 255"
N/A314 SliderControl.BackgroundFocusColor "150 150 150 255"
N/A315 
N/A316 LoadingProgress.NumDots "15"
N/A317 LoadingProgress.DotGap "3"
N/A318 LoadingProgress.DotWidth "8"
N/A319 LoadingProgress.DotHeight "8"
N/A320 
N/A321 ConfirmationDialog.TextFont "ConfirmationText"
N/A322 ConfirmationDialog.TextOffsetX "5"
N/A323 ConfirmationDialog.IconOffsetY "-2" [$GAMECONSOLE]
N/A324 ConfirmationDialog.IconOffsetY "0" [!$GAMECONSOLE]
N/A325 
N/A326 NewGameDialog.TextOffsetY "-2" [$GAMECONSOLE]
N/A327 NewGameDialog.TextOffsetY "-1" [$OSX]
N/A328 SaveLoadGameDialog.TextOffsetY "-2" [$GAMECONSOLE]
N/A329 SaveLoadGameDialog.TextOffsetY "-1" [$OSX]
N/A330 
N/A331 KeyBindings.ActionColumnWidth "200"
N/A332 KeyBindings.KeyColumnWidth "150"
N/A333 KeyBindings.HeaderFont "KeyBindingsHeader"
N/A334 KeyBindings.KeyFont "DialogButton"
N/A335 
N/A336 InlineEditPanel.FillColor "9 190 255 100"
N/A337 InlineEditPanel.DashColor "Black"
N/A338 InlineEditPanel.LineSize "1"
N/A339 InlineEditPanel.DashLength "6"
N/A340 InlineEditPanel.GapLength "3"
N/A341 
N/A342 //////////////////////// HYBRID BUTTON STYLES /////////////////////////////
N/A343 //
N/A344 // Custom styles for use with HybridButtons
N/A345 
N/A346 // sets the defaults for any hybrid buttons
N/A347 // each "styled" hybrid button overrides as necessary
N/A348 HybridButton.TextColor "0 0 0 255"
N/A349 HybridButton.FocusColor "240 240 240 255" [!$GAMECONSOLE]
N/A350 HybridButton.FocusColor "255 255 255 255" [$GAMECONSOLE]
N/A351 HybridButton.CursorColor "0 0 0 240" [!$GAMECONSOLE || $X360]
N/A352 HybridButton.CursorColor "0 0 0 200" [$PS3]
N/A353 HybridButton.DisabledColor "140 140 140 255" [!$GAMECONSOLE]
N/A354 HybridButton.FocusDisabledColor "140 140 140 255" [!$GAMECONSOLE]
N/A355 HybridButton.LockedColor "140 140 140 255" [!$GAMECONSOLE]
N/A356 HybridButton.DisabledColor "255 255 255 255" [$GAMECONSOLE]
N/A357 HybridButton.FocusDisabledColor "255 255 255 255" [$GAMECONSOLE]
N/A358 HybridButton.LockedColor "128 128 128 255" [$GAMECONSOLE]
N/A359 HybridButton.Font "DialogMenuItem"
N/A360 HybridButton.SymbolFont "MarlettLarge" [!$GAMECONSOLE]
N/A361 HybridButton.TextInsetX "10"
N/A362 HybridButton.TextInsetY "3" [!$OSX]
N/A363 HybridButton.TextInsetY "0" [$OSX]
N/A364 HybridButton.AllCaps "0"
N/A365 HybridButton.CursorHeight "25"
N/A366 HybridButton.MultiLine "25"
N/A367 HybridButton.ListButtonActiveColor "255 255 255 255"
N/A368 HybridButton.ListButtonInactiveColor "255 255 255 60"
N/A369 HybridButton.MouseOverCursorColor "0 0 0 40"
N/A370 
N/A371 // any primary menu (not the main menu)
N/A372 DefaultButton.Style "0"
N/A373 DefaultButton.AllCaps "1"
N/A374 
N/A375 // main menu only
N/A376 MainMenuButton.Style "1"
N/A377 MainMenuButton.TextColor "120 120 120 255"
N/A378 MainMenuButton.FocusColor "255 255 255 255"
N/A379 MainMenuButton.CursorColor "255 255 255 15" [!$GAMECONSOLE || $X360]
N/A380 MainMenuButton.CursorColor "255 255 255 50" [$PS3]
N/A381 MainMenuButton.Font "MainMenuItem"
N/A382 MainMenuButton.TextInsetX "10"
N/A383 MainMenuButton.TextInsetY "2" [!$GAMECONSOLE && !$OSX]
N/A384 MainMenuButton.TextInsetY "-2" [$OSX]
N/A385 MainMenuButton.TextInsetY "1" [$PS3]
N/A386 MainMenuButton.TextInsetY "2" [$X360 && !$JAPANESE]
N/A387 MainMenuButton.TextInsetY "1" [$X360 && $JAPANESE]
N/A388 MainMenuButton.AllCaps "1"
N/A389 
N/A390 // inside a dialog, left aligned, optional RHS component anchored to right edge
N/A391 LeftDialogButton.Style "2"
N/A392 LeftDialogButton.Font "DialogButton"
N/A393 
N/A394 // inside a dialog, left aligned, RHS list anchored to right edge
N/A395 DialogListButton.Style "3"
N/A396 DialogListButton.Font "DialogButton"
N/A397 
N/A398 // inside of a flyout menu only
N/A399 FlyoutMenuButton.Style "4"
N/A400 
N/A401 // inside a dialog, contains a RHS value, usually causes a flyout
N/A402 DropDownButton.Style "5"
N/A403 
N/A404 // specialized button, only appears in game mode carousel
N/A405 GameModeButton.Style "6"
N/A406 
N/A407 VirtualNavigationButton.Style "7"
N/A408 
N/A409 // menus where mixed case is used for button text (Steam link dialog)
N/A410 MixedCaseButton.Style "8"
N/A411 MixedCaseButton.CursorHeight "50"
N/A412 MixedCaseButton.AllCaps "0"
N/A413 
N/A414 MixedCaseDefaultButton.Style "9"
N/A415 MixedCaseDefaultButton.AllCaps "0"
N/A416 
N/A417 BitmapButton.Style "10"
N/A418 BitmapButton.TextColor "120 120 120 255"
N/A419 BitmapButton.FocusColor "255 255 255 255"
N/A420 BitmapButton.CursorColor "255 255 255 15"
N/A421 BitmapButton.Font "NewGameChapter"
N/A422 BitmapButton.TextInsetX "4"
N/A423 BitmapButton.TextInsetY "0" [!$OSX]
N/A424 BitmapButton.TextInsetY "-2" [$OSX]
N/A425 }
N/A426 
N/A427 //////////////////////// CRITICAL FONTS ////////////////////////////////
N/A428 //
N/A429 // Very specifc console optimization that precaches critical glyphs to prevent hitching.
N/A430 // Adding descriptors here causes super costly memory font pages to be instantly built.
N/A431 // CAUTION: Each descriptor could be up to N fonts, due to resolution, proportionality state, etc,
N/A432 // so the font page explosion could be quite drastic.
N/A433 CriticalFonts
N/A434 {
N/A435 "CoopLevelSelectFont"
N/A436 {
N/A437 "uppercase" "1"
N/A438 "lowercase" "1"
N/A439 "punctuation" "1"
N/A440 }
N/A441 
N/A442 "CoopLevelSelectFont_Bold"
N/A443 {
N/A444 "uppercase" "1"
N/A445 "punctuation" "1"
N/A446 }
N/A447 
N/A448 "CoopLevelSelectFont_Small"
N/A449 {
N/A450 "commonchars" "1"
N/A451 }
N/A452 
N/A453 "CoopHubTrackScreenFont"
N/A454 {
N/A455 "uppercase" "1"
N/A456 "punctuation" "1"
N/A457 }
N/A458 
N/A459 "CoopHubScreenMediumFont"
N/A460 {
N/A461 "uppercase" "1"
N/A462 "punctuation" "1"
N/A463 }
N/A464 
N/A465 "CoopHubScreenVerySmallFont"
N/A466 {
N/A467 "uppercase" "1"
N/A468 "punctuation" "1"
N/A469 }
N/A470 
N/A471 "CoopHubTrackScreenFont_Bold"
N/A472 {
N/A473 "numbers" "1"
N/A474 }
N/A475 
N/A476 "CoopHubScreenNumberFont"
N/A477 {
N/A478 "numbers" "1"
N/A479 "explicit" "#P2COOP_Scoreboard_Stat4"
N/A480 }
N/A481 
N/A482 "CoopLevelProgressFont_Small"
N/A483 {
N/A484 "uppercase" "1"
N/A485 "numbers" "1"
N/A486 "punctuation" "1"
N/A487 }
N/A488 
N/A489 "NeurotoxinCountdownFont"
N/A490 {
N/A491 "numbers" "1"
N/A492 "punctuation" "1"
N/A493 }
N/A494 
N/A495 "InstructorTitle"
N/A496 {
N/A497 "commonchars" "1"
N/A498 }
N/A499 
N/A500 "InstructorTitle_ss"
N/A501 {
N/A502 "commonchars" "1"
N/A503 }
N/A504 
N/A505 "InstructorKeyBindings"
N/A506 {
N/A507 "commonchars" "1"
N/A508 }
N/A509 
N/A510 "InstructorKeyBindingsSmall"
N/A511 {
N/A512 "commonchars" "1"
N/A513 }
N/A514 
N/A515 "CloseCaption_Console"
N/A516 {
N/A517 "commonchars" "1"
N/A518 "asianchars" "1"
N/A519 "skipifasian" "0"
N/A520 "russianchars" "1"
N/A521 "uppercase" "1"
N/A522 "lowercase" "1"
N/A523 }
N/A524 
N/A525 "CommentaryDefault"
N/A526 {
N/A527 "commonchars" "1"
N/A528 "asianchars" "1"
N/A529 "skipifasian" "0"
N/A530 "russianchars" "1"
N/A531 "uppercase" "1"
N/A532 "lowercase" "1"
N/A533 }
N/A534 
N/A535 "CreditsOutroText"
N/A536 {
N/A537 "commonchars" "1"
N/A538 "skipifasian" "0"
N/A539 }
N/A540 
N/A541 "ConfirmationText"
N/A542 {
N/A543 "commonchars" "1"
N/A544 }
N/A545 
N/A546 "InGameChapterTitle"
N/A547 {
N/A548 "uppercase" "1"
N/A549 "numbers" "1"
N/A550 "russianchars" "1"
N/A551 }
N/A552 
N/A553 "InGameChapterSubtitle"
N/A554 {
N/A555 "uppercase" "1"
N/A556 "russianchars" "1"
N/A557 }
N/A558 
N/A559 "ButtonText"
N/A560 {
N/A561 "commonchars" "1"
N/A562 }
N/A563 
N/A564 "MainMenuItem"
N/A565 {
N/A566 "commonchars" "1"
N/A567 }
N/A568 
N/A569 "DialogMenuItem"
N/A570 {
N/A571 "commonchars" "1"
N/A572 }
N/A573 
N/A574 "DialogTitle"
N/A575 {
N/A576 "commonchars" "1"
N/A577 }
N/A578 
N/A579 "DialogButton"
N/A580 {
N/A581 "commonchars" "1"
N/A582 }
N/A583 
N/A584 "ControllerLayout"
N/A585 {
N/A586 "commonchars" "1"
N/A587 }
N/A588 
N/A589 "NewGameChapter"
N/A590 {
N/A591 "commonchars" "1"
N/A592 }
N/A593 
N/A594 "NewGameChapterName"
N/A595 {
N/A596 "commonchars" "1"
N/A597 }
N/A598 
N/A599 "FriendsList"
N/A600 {
N/A601 "uppercase" "1"
N/A602 "lowercase" "1"
N/A603 "numbers" "1"
N/A604 "explicit" " _-"
N/A605 }
N/A606 
N/A607 "FriendsListSmall"
N/A608 {
N/A609 "uppercase" "1"
N/A610 "lowercase" "1"
N/A611 "explicit" "2() "
N/A612 }
N/A613 
N/A614 "FriendsListStatusLine" [!$GAMECONSOLE]
N/A615 {
N/A616 "uppercase" "1"
N/A617 "lowercase" "1"
N/A618 "explicit" "2() "
N/A619 }
N/A620 }
N/A621 
N/A622 //////////////////////// BITMAP FONT FILES /////////////////////////////
N/A623 //
N/A624 // Bitmap Fonts are ****VERY*** expensive static memory resources so they are purposely sparse
N/A625 BitmapFontFiles
N/A626 {
N/A627 // UI buttons, custom font, (256x64)
N/A628 "Buttons" "materials/vgui/fonts/buttons_32.vbf" [!$PS3]
N/A629 "Buttons" "materials/vgui/fonts/buttons_ps3_32.vbf" [$PS3 && !$INPUTSWAPAB]
N/A630 "Buttons" "materials/vgui/fonts/buttons_ps3_j_32.vbf" [$PS3 && $INPUTSWAPAB]
2631 }
3632 
4633 //////////////////////// FONTS /////////////////////////////