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[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]] | [[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]] | ||
'''Sentry Turrets''' are tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their | '''Sentry Turrets''' are tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their "arms") horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the ''Portal 2'' Turrets trailer, the turrets use spring mechanisms to accelerate the entire cartridge, including the casing, without igniting the propellant, which may explain how the player can survive getting shot by the Turret so many times. To quote Cave Johnson, "that's 65% more bullet per bullet." | ||
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | ||
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Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. When thrown into an [[Material Emancipation Grill|Emancipation Grill]] they will say [[Media:Turret turret fizzler 1.wav|"ow" repeatedly]]. | Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. When thrown into an [[Material Emancipation Grill|Emancipation Grill]] they will say [[Media:Turret turret fizzler 1.wav|"ow" repeatedly]]. | ||
In Portal, Turrets will shoot at bulletproof glass and through portals when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass with their beam and will not shoot through portals, opening fire almost immediately when the player moves out of the glass or through the portal. In addition, Turrets appear to be unable to see through [[Hard Light Bridge]]s or [[Excursion Funnel]]s. | |||
In Portal, Turrets will shoot | |||
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Rockets can also be redirected to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center. | Rockets can also be redirected to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center. | ||
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They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in Chapter 5, ''The Escape''.}} | They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in Chapter 5, ''The Escape''.}} | ||
In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. This is most likely because [[Aperture Science]] had not yet developed the modern casing. {{spoiler|One Defective Turret in the final test chamber of this test course has been | In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. This is most likely because [[Aperture Science]] had not yet developed the modern casing. {{spoiler|One Defective Turret in the final test chamber of this test course has evidently been reconfigured by someone as, instead of serving as a typical testing obstacle, before dying, it reveals that it "needs to protect the humans".}} | ||
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'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, ''The Itch''.}} | '''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, ''The Itch''.}} | ||
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley's}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. They are harmless, | Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley's}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. They are harmless, their the only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs, trying to get up. | ||
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The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', and also known as the '''Opera Turret''' in the [[Portal: The Uncooperative Cake Acquistion Game|Portal board game]], is a bigger and wider Turret, {{spoiler|featured At the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom to leave the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}} | The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', and also known as the '''Opera Turret''' in the [[Portal: The Uncooperative Cake Acquistion Game|Portal board game]], is a bigger and wider Turret, {{spoiler|featured At the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom to leave the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}} | ||
{{spoiler|Apart from the ending, a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11 | {{spoiler|Apart from the ending, a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11, briefly seen taking a lift upwards just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]'s den in the same chapter during Test Chamber 16, where it is observing or lecturing a turret quartet.}} | ||
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[[File:Animal king.jpg|left|100px|The Animal King Turret]] | [[File:Animal king.jpg|left|100px|The Animal King Turret]] | ||
{{main|Animal King Turret}} | {{main|Animal King Turret}} | ||
The '''Animal King Turret''' is a unique type of turret in the single-player campaign of ''Portal 2'' that is only used in an Aperture Science slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is | The '''Animal King Turret''' is a unique type of turret in the single-player campaign of ''Portal 2'' that is only used in an Aperture Science slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is colossal in comparison to its Sentry Turret brethren, and appears to operate the "arms" on its side in exactly the same way. | ||
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]". | It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]". | ||
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[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]] | [[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]] | ||
{{main|Hover Turret}} | {{main|Hover Turret}} | ||
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret's targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], | The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret's targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]]. However, unlike the Thermal Discouragement Beam, its laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>, although it lacks a model by default, resulting in it appearing as a bright blue ERROR. | ||
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=== ''Portal'' === | === ''Portal'' === | ||
{{See also|Portal}} | {{See also|Portal}} | ||
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. | Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and, eventually, during Chell's escape. | ||
=== ''Portal: Still Alive'' === | === ''Portal: Still Alive'' === | ||
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== Trivia == | == Trivia == | ||
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}} | * {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}} | ||
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}} | * The shipping box for the Turrets states that one of the blue-painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}} | ||
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass. | * The Rocket Core from ''Portal'' was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass. | ||
* Turrets fire the whole bullet, which "is 65% more bullet per bullet"<ref>[https://www.youtube.com/watch?v=6i-nMWgBUp0 Aperture Investment Opportunity #3: "Turrets"]</ref> | * Turrets "fire" the whole bullet, which "is 65% more bullet per bullet"<ref>[https://www.youtube.com/watch?v=6i-nMWgBUp0 Aperture Investment Opportunity #3: "Turrets"]</ref> | ||
== Related achievements == | == Related achievements == |
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