Wheatley voice lines: Difference between revisions

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====Dialogue sequence 2====
====Dialogue sequence 2====
''Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1 (in which case sequence 3 will not occur after the first core is attached).''
''Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.''
*[[Media:Wheatley bw_finale04_pre_pipebreak11.wav|"We've had some times, haven't we? Like that time I jumped off my management rail, not sure if I'd die or not when I did, and all you had to do was catch me? Annnd you didn't. Did you? Oh, you remember that? I remember that. I remember that all the time."]]
*[[Media:Wheatley bw_finale04_pre_pipebreak11.wav|"We've had some times, haven't we? Like that time I jumped off my management rail, not sure if I'd die or not when I did, and all you had to do was catch me? Annnd you didn't. Did you? Oh, you remember that? I remember that. I remember that all the time."]]
*[[Media:Wheatley bw_finale04_pre_pipebreak12.wav|"And we could have talked our way out of it. Except you forgot to tell me that you'd murdered her. And that she needed you to live, so the only available vent for her rage would be good old crushable Wheatley. Yeah. Little details that I remember. Easy little tidbits you could have used to save me from getting crushed if you'd cared, which you didn't, obviously. And still do not."]]
*[[Media:Wheatley bw_finale04_pre_pipebreak12.wav|"And we could have talked our way out of it. Except you forgot to tell me that you'd murdered her. And that she needed you to live, so the only available vent for her rage would be good old crushable Wheatley. Yeah. Little details that I remember. Easy little tidbits you could have used to save me from getting crushed if you'd cared, which you didn't, obviously. And still do not."]]

Revision as of 20:49, 19 April 2013

This is a complete list of Wheatley's voice lines from Portal 2. Additionally, a large number of extra voice lines were created for Team Fortress 2 for the Ap-Sap item.

Chapter 1: The Courtesy Call

Introduction

Before opening the door

Wake-up call

Container Ride

Test Chamber 02

Test Chambers 07-08

If player has not placed a portal on Wheatley's side of the room before he finishes the previous line:

If player has not crossed the placed portal to the other side before he finishes the "found portal gun" line:

Disengagement from Rail

If player has not picked up Wheatley by the time he finishes the previous line

Plug-in scene

Secret Panel

First Oracle Turret Appearance

Her Chamber

Entrance to GLaDOS's Ruined Chamber

Passing through GLaDOS's Ruined Chamber

Jump down the stairs

Breaker Room

The Re-activation of GLaDOS



Chapter 3: The Return

Test Chamber 09

Test Chamber 12

Chapter 4: The Surprise

Test Chamber 18

Test Chamber 21 (Escape)

If the player has not walked over to Wheatley yet

Chapter 5: The Escape

Turret Manufacturing

Flashlight tour


If the player jumps down before Wheatley leaves

Associated lines, unchecked:

Turret control center

Wheatley Thinking

This speech can be interrupted by leaving the room

If player leaves before he gives the hint

Bringing back the Turret

If player left before Wheatley's hint:

If player did not leave before Wheatley's hint:

Played after both instances:

Post-Turret sabotage

Once you come through:

Bring your Daughter to Work Day

To the Neurotoxin Generator

Neurotoxin Generator

Intro

Upon passing functional turrets falling into disposal grinder:


Outside the Control room

The Hacking monologue

Sabotaging the Neurotoxin

Upon first hose cut

Upon third hose cut

Upon any other hose cut before the last one

Upon last hose cut


Tube Ride

GlaDOS' Lair

The Stalemate Resolution

Before plugging in
After plugging in
Press the Button!
Stalemate resolved

WheatDOS

In the lift
Placing GLaDOS in a potato/The Fall

Chapter 8: The Itch

Frankenturrets

Wheatley's first test

Part 1
Part 2

Test Chamber 01

Test Chamber 02

Test Chamber 03

Test Chamber 04

Test Chamber 05

Test Chamber 06

Test Chamber 11

Test Chamber 12

Test Chamber 15

Test Chamber 16

Upon Smashing Monitors

The lines are used in this order:


Chapter 9: The Part Where...

The Mash-Up

(Test Chamber 17)

That Part

If player comes back

If player keeps moving

Holmes Vs. Moriarty

The Turret Trap

Pre-Funnel Trap

Funnel Trap

Extra Funnel Trap Lines

Played if you exit the funnel and go back to the catwalks: First exit:

First re-entry:

Second exit:

Second re-entry

Third exit

Masher attempt

Turret room

Morton's Fork

The Catwalk

Finale

Before the Pipe breaks

Dialogue sequence 1

Can occur before the first core is attached if Wheatley is not interrupted

Dialogue sequence 2

Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.

After the Pipe Breaks

After getting hit by a bomb

After attaching the first core

Dialogue sequence 3

Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.

After attaching the second core

After attaching the third core

The Stalemate Resolution

The Final Trap/Space

Unused lines/alternate delivery

Chapter 1: The Courtesy Call

Introduction

Test Chambers 07-08

Her Chamber

Breaker Room
The Re-activation of GLaDOS


Chapter 3: The Return

Test Chamber 09

Chapter 4: The Surprise

Test Chamber 18

Test Chamber 21 (Escape)

Chapter 5: The Escape

Turret Manufacturing


Chapter 8: The Itch

Frankenturrets

Chapter 9: The Part Where...

Ap-Sap voice lines

Main article: Ap-Sap voice lines

Unsorted