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*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]] | *[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]] | ||
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]] | *[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]] | ||
*[[ | |||
*[[ | '''Walls''' | ||
*[[ | *Textures - Black: Same as Clean, with black_wall_metal_006a-f. | ||
*[[ | *Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b). | ||
*Checkered tiles are used on the floor/walls more often to point an important location (such as where to funnel, where the funnel ends, etc). | |||
'''Mechanics''' | |||
*[[Discouagement Redirection Cube]] | |||
*[[Excursion Funnel]] | |||
*[[Frankenturret]] | |||
*[[Heavy-Duty Super-Colliding Super Button]] | |||
*[[Hard Light Bridge]] | |||
*[[Laser Field]] | |||
*[[Mateial Emancipation Grill]] | |||
*Monitor | |||
*[[Pedestal Button]] | |||
*[[Thermal Discouragement Beam]] | |||
*[[Turret]] | |||
*[[Unstationary Scaffold|Track Platform]] | |||
*[[Vital Apparatus Vent]] | |||
== Gallery == | == Gallery == |
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