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[[Image: | [[Image:Wheatleymonitor.png|right|900px|Wheatley on one of his monitors]] | ||
{{Quotation|'''Wheatley'''|I'll wait--I'll wait one hour | {{Quotation|'''Wheatley'''|I'll wait--I'll wait one hour, then I'll come back and, as soon as I can locate your dead body, I'll bury you. Alright? Brilliant! Go, team!... See you in an hour, hopefully! If you're not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}} | ||
{{Spoiler|The '''Intelligence Dampening Sphere''', more commonly}} known as '''Wheatley''', is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of ''[[Portal 2]]''. | {{Spoiler|The '''Intelligence Dampening Sphere''', more commonly}} known as '''Wheatley''', is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of ''[[Portal 2]]''. | ||
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{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}} | {{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}} | ||
=== | == Aesthetics == | ||
* | The Portal 2 aesthetic theme is showcased in Act 4 of the single-player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Monitors. The walls are torn apart and the player can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans. This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley's terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test, explosions are also common. | ||
* | |||
* | ===List of Wheatley-Themed Test Chambers=== | ||
* | *[[Portal 2 Chapter 8 Frankenturrets|Test]] - ''sp_a4_intro'' | ||
* | *[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]] - ''sp_a4_tb_intro'' | ||
* | *[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]] - ''sp_a4_tb_trust_drop'' | ||
* | *[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]] - ''sp_a4_tb_wall_button'' | ||
* | *[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]] - ''sp_a4_tb_trust_drop'' | ||
* | *[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]] - ''sp_a4_tb_trust_drop'' | ||
* | *[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]] - ''sp_a4_tb_trust_drop'' | ||
* | *[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]] | ||
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]] | |||
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]] | |||
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]] | |||
===Walls=== | |||
*Textures - Black: Same as Clean, with black_wall_metal_006a-f. | |||
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b). | |||
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc). | |||
===Mechanics=== | |||
*[[Excursion Funnel]] | |||
*[[Frankenturret]] | |||
*[[Hard Light Bridge]] | |||
*[[Laser Field]] | |||
*[[Material Emancipation Grill]] | |||
*Monitor | |||
*[[Pedestal Button]] | |||
*[[Turret]] | |||
*[[Unstationary Scaffold|Track Platform]] | |||
*[[Vital Apparatus Vent]] | |||
== Gallery == | == Gallery == |
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