User:ChickenNuggetMan2056: Difference between revisions

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{{Chamber infobox
{{Chamber infobox
   | title    = Portal Salts Chamber 17
   | title    = 1 October 2022
  | map      = *need to check map name*
   | number  = 01
   | number  = 17
   | total  = 31
   | total  = 20
   | screenshot = to YOUUUUUU!!!.png
   | screenshot = to YOUUUUUU!!!.png
   | icon1    = pass cube on
   | icon1    = laser hazard on
   | icon2    = walking on the double on
   | icon2    = turret hazard on
   | icon3    = placing portal on
   | icon3    = cube hazard
   | icon4    = water hazard on
   | icon4    = water hazard on
   | icon5    = cube button on
   | icon5    = cube button  
   | icon6    = player button on
   | icon6    = player button  
   | icon7    = laser redirection on
   | icon7    = laser redirection  
   | icon8    = laser field on
   | icon8    = laser field on
  | icon9    = cake on
  | icon10    = dirty water
}}
}}



Revision as of 18:04, 30 September 2022

1 October 2022

Chamber number 0.pngChamber number 1.png


Test Chamber Infobox previous disabled.png
Test Chamber Infobox next disabled.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 1.pngChamber progress slash.pngChamber progress 3.pngChamber progress 1.png


Chamber icon laser hazard on.pngChamber icon turret hazard on.pngChamber icon cube hazard.pngChamber icon water hazard on.pngChamber icon cube button.png
Chamber icon player button.pngChamber icon laser redirection.pngChamber icon laser field on.pngChamber icon cake on.pngChamber icon dirty water.png

Hi! I'm ChickenNuggetMan2056! I'm on Test Chamber 17 at the--- What was it that he says again? [MUMBLES TO HIMSELF] Sorry about that. But, for now, let's continue testing.

Friends

Enemies

Tark


What I do

  • Add locations in Portal 1 and 2
  • Add content in Portal 1 and 2
  • Edit Chamber infobox on my page

Portal Mods from ModDB

Info Icons

  • gelindic1/gelindic2 – The state of the gel indicators, left and right respectively. If gelindic1 is not set, the indicators will be hidden. gelindic1 must be set to off if it's disabled but the other is enabled. gelindic2 defaults to off. Available states:

List of chambers