Test Chambers: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
No edit summary
Line 15: Line 15:
* [[Victory Lift]] - The elevator at the end of every chamber that takes you to the next one. Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
* [[Victory Lift]] - The elevator at the end of every chamber that takes you to the next one. Introduced in [[Portal Test Chamber 01|Test Chamber 01]].
* [[High Energy Pellet]] - An energy ball that needs to be put on his recepticle to power on some other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[High Energy Pellet]] - An energy ball that needs to be put on his recepticle to power on some other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[Unstationary Scaffold]] - A platforme used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].
* [[Turrets]] - Military grade turrets are area denial machine that shoot bullet at you when you enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].
* [[Turrets]] - Military grade turrets are area denial machine that shoot bullet at you when you enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].



Revision as of 03:44, 2 May 2011

Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. However, in Portal 2 they are instantly created by GLaDOS and Wheatley (using robotic arms carrying panels and combining them with other panels to form a ceiling, floor, and walls of a chamber) as one progresses through the tests. This new method of creation allows for an almost infinite amount of test chamber combinations within the Enrichment Centre. Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.

Test Chamber Mechanics

Most Test Chambers will be composed with multiple mechanics and objects.

Portal

The new objects in Portal are used to increase the difficulty of the Test Chambers as the story progresses.

Portal 2

In Portal 2, the new objects are there to diversify the gaming experience (diversifying the test chambers and the way of soving them) and change you perception of the chamber more than increase the difficulty.


List of Test Chambers

Portal Test Chambers

See also: Portal

Portal: Still Alive Test Chambers

See also: Portal: Still Alive

Portal 2 Test Chambers

See also: Portal 2