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[[File:Portal2_Turret_Standard.png|right|240px|Sentry Turret]] | [[File:Portal2_Turret_Standard.png|right|240px|Sentry Turret]] | ||
{{Quotation|'''''GLaDOS''''', to '''''Chell'''''| | {{Quotation|'''''GLaDOS''''', to '''''Chell'''''|This next test involves turrets. You remember them, right? They're the pale, spherical things that are full of bullets. Oh wait, that's you in five seconds. Good luck.|sound = GLaDOS_turret_intro01.wav}} | ||
'''Sentry Turrets''' are tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. | '''Sentry Turrets''' are tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. | ||
When test subjects are out of sight from the [[Turret]]'s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting | When test subjects are out of sight from the [[Turret]]'s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting Chell or Atlas or P-body before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | ||
[[Turret]]s can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. | [[Turret]]s can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. | ||
In ''[[Portal]]'', [[Turret]]s will shoot the glass when the player is on the other side. In ''[[Portal 2]]'', however, Turrets will only follow the player behind glass. | In ''[[Portal]]'', [[Turret]]s will shoot the glass when the player is on the other side. In ''[[Portal 2]]'', however, Turrets will only follow the player behind glass. | ||
== Overview == | == Overview == | ||
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*In ''[[Portal]]'', the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in ''Half-Life 2''). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over). [[Weighted Storage Cube|Weighted Storage Cubes]] are also bulletproof, and one can crouch behind them to be safe from their gunfire. They can also be destroyed by doing the same thing with a turret, however, this is difficult to do as the turret’s bullet spread is wider than a turret. | *In ''[[Portal]]'', the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in ''Half-Life 2''). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over). [[Weighted Storage Cube|Weighted Storage Cubes]] are also bulletproof, and one can crouch behind them to be safe from their gunfire. They can also be destroyed by doing the same thing with a turret, however, this is difficult to do as the turret’s bullet spread is wider than a turret. | ||
*''[[Portal 2]]'' introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] | *''[[Portal 2]]'' introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] causing it to bounce with increasing force until it either disables in midair, falls into the path of a [[Thermal Discouragement Beam]] or falls away into goo or a bottomless pit. [[Propulsion Gel]] makes a Turret quite slippery, making knocking it over easier, as it may lose its balance or knock against a wall. | ||
== Parts == | == Parts == | ||
Turrets have parts {{Spoiler|that were explained in [[Chamberlock]] videos{{Cit}}}} | Turrets have parts {{Spoiler|that were explained in [[Chamberlock]] videos{{Cit}}}}, listed below are some but not limited to: | ||
; {{Spoiler|Aperture Brand Resolution Pellets}} | |||
: {{Spoiler|These are essentially the Turret's bullet. Only meant to work with the turret itself.}} | |||
{{Spoiler|These are essentially the Turret's bullet. Only meant to work | ; {{Spoiler|Shell Redistribution Chamber}} | ||
: {{Spoiler|The [[w:Magazine (firearms)|magazine]] of the Turret. Where bullets are stacked ridiculously compact.}} | |||
; {{Spoiler|Projectile Acceleration Cylinder}} | |||
{{Spoiler|The [[w:Magazine (firearms)|magazine]] of the Turret. Where bullets are stacked ridiculously compact.}} | : {{Spoiler|The Turret's [[w:Action (firearms)|"action"]] chamber.}} | ||
; {{Spoiler|Turret External Barrel}} | |||
: {{Spoiler|External barrel.}} | |||
{{Spoiler|The Turret's [[w:Action (firearms)|"action"]] chamber.}} | ; {{Spoiler|Fire/No Fire Incident Resolution Chip}} | ||
: {{Spoiler|An argumentation system where the turret needs to decide whether to shoot (Fire) or not (No Fire).}} | |||
; {{Spoiler|Empathy Generator and Suppressor}} | |||
{{Spoiler| | : {{Spoiler|Every Personality Construct has emotions, this system enables the turret to generate Empathy, only to be overtaken by the Empathy Suppressor. This is the reason why the Turret is polite in speech and generates child-like voice.}} | ||
{{Spoiler|An argumentation system where the turret needs to decide whether to shoot (Fire) or not (No Fire).}} | |||
{{Spoiler|Every Personality Construct has emotions, this system enables the turret to generate Empathy, only to be overtaken by the Empathy Suppressor. This is the reason the Turret is polite and generates child-like voice.}} | |||
== Trivia == | == Trivia == | ||
[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|140px]] | [[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|140px]] | ||
* The Sentry Turrets are voiced by opera singer and voice actress {{W|Ellen McLain}}. | |||
*In contrast to ''[[Portal]]'', ''[[Portal 2]]'' Sentry Turrets will not attempt to shoot at enemies if glass is between them, although will still track the enemy with the laser pointer (They will, however, shoot at the player when 2 panes are between them and the player in some circumstances). A [[Hard Light Bridge]] will prevent the [[Turret]] from even detecting the enemy, making it go to sleep. | *In contrast to ''[[Portal]]'', ''[[Portal 2]]'' Sentry Turrets will not attempt to shoot at enemies if glass is between them, although will still track the enemy with the laser pointer (They will, however, shoot at the player when 2 panes are between them and the player in some circumstances). A [[Hard Light Bridge]] will prevent the [[Turret]] from even detecting the enemy, making it go to sleep. | ||
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*When turrets are knocked over, they spin around wildly firing in all directions, this will cause them to deactivate themselves. If you can pick them up quick enough they won't deactivate. | *When turrets are knocked over, they spin around wildly firing in all directions, this will cause them to deactivate themselves. If you can pick them up quick enough they won't deactivate. | ||
*Despite the fact that the bullets fired from the [[Aperture Science]] Turret are propelled using a spring, the guns produce a muzzle flash and a noise; this is | *Despite the fact that the bullets fired from the [[Aperture Science]] Turret are propelled using a spring, the guns produce a muzzle flash and a noise; this is impossible considering that there is no gunpowder, or explosive propellant being used. | ||
*In the Turret commercial, Cave Johnson says that the bullets are rammed into the Turret to have maximum functionality, also saying that "They fire more bullet per bullet." | |||
*When [[GLaDOS]] attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley. | *When [[GLaDOS]] attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley. | ||
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* In ''Portal 2'', Sentry Turret gibs (when exploded with the Thermal Discouragement Beam) appear to use the ''Portal'' textures, as the eye's texture looks vastly unlike the ''Portal 2'' striped version. | * In ''Portal 2'', Sentry Turret gibs (when exploded with the Thermal Discouragement Beam) appear to use the ''Portal'' textures, as the eye's texture looks vastly unlike the ''Portal 2'' striped version. | ||
* In the Co-op [[Hub]], are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ("Noooooo!", "Hooray!" and "Goodbye!") | |||
== Gallery == | == Gallery == |
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