Portal Test Chamber 17 (Bonus): Difference between revisions

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* '''Alternative strategy for the lifts'''  It's possible to raise only two of the lifts and then do a curved jump from the second platform to the escape corridor.  The technique involves simultaneously moving forwards, strafing right and turning right.  If executed correctly it will enable you to do a beautiful, hooking turn in mid-air, in open defiance of Newton's Laws.   
* '''Alternative strategy for the lifts'''  It's possible to raise only two of the lifts and then do a curved jump from the second platform to the escape corridor.  The technique involves simultaneously moving forwards, strafing right and turning right.  If executed correctly it will enable you to do a beautiful, hooking turn in mid-air, in open defiance of Newton's Laws.   


=== Alternate Steps ===
==== Alternative strategy using the "portal bump" glitch ====
* Follow the steps above until you reach the catwalk above the main chamber. However you can do this route and get under 130 steps, so the numbers above aren't really that relevant.
* Follow the steps above until you reach the catwalk above the main chamber. However you can do this route and get under 130 steps, so the numbers above aren't really that relevant.
* Portal bump to the room with the button.
* [https://wiki.sourceruns.org/wiki/Portal_Bumping Portal bump] to the room with the button.  Stand right beside the glass on your left, shoot your blue portal onto the floor then scan your sights around the left edge of the portal until the orange portal indicator lights up.  You can then fire the orange portal and it will appear on the other side of the glass.  [https://www.youtube.com/watch?v=Pnw2X3OU3as Demo video] (not mine).
* Place the cube in the room with the portal and jump through.
* Place the cube in the room with the portal and jump through.
* Place the cube on the button and bunny hop to the Pedestal Button and press it.
* Place the cube on the button and bunny hop to the Pedestal Button and press it.
* Bunny hop to the cube and bunny hop to the incinerator.
* Bunny hop to the cube and bunny hop to the incinerator.
* Bunny hop (or ABH) to the chamberlock.
* Bunny hop (or [https://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping ABH]) to the chamberlock.


=== Time ===
=== Time ===

Revision as of 21:17, 6 November 2019

Test Chamber 17
testchmb_a_13.bsp

Chamber number 1.pngChamber number 7.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 1.pngChamber progress 7.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png


Portal Test Chamber 17.png
Chamber icon cube dispenser on.pngChamber icon cube hazard on.pngChamber icon pellet hazard on.pngChamber icon pellet catcher on.pngChamber icon water hazard.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon turret hazard.pngChamber icon dirty water.pngChamber icon cake.png

This is the fifth Bonus map of the game. It is unlocked when the original Test Chamber 17 has been completed.

Hazards

Strategy

Award requirements

Portals Steps Time
Bronze Silver Gold Bronze Silver Gold Bronze Silver Gold
4 Portals 3 Portals 2 Portals 215 Steps 175 Steps 150 Steps 160 Seconds 105 Seconds 87 Seconds

Video strategies