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(Addition of the 'walkthough' part of the page.) |
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{{Chamber infobox | {{Chamber infobox | ||
| title = Test Chamber 17 (Advanced) | | title = Test Chamber 17 (Advanced) | ||
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This is the fifth advanced chamber of the game. This version is unlocked when the original Test Chamber 17 has been completed. It has the extra challenge of replacing the [[Weighted Companion Cube|Companion Cube]] with a spherical replacement, harder directing of the Pellets into Pellet catchers, as well as an extra [[flinging]] section near the end. | This is the fifth advanced chamber of the game. This version is unlocked when the original Test Chamber 17 has been completed. It has the extra challenge of replacing the [[Weighted Companion Cube|Companion Cube]] with a spherical replacement, harder directing of the Pellets into Pellet catchers, as well as an extra [[flinging]] section near the end. | ||
=== Mechanics === | |||
* [[Edgeless Safety Cube]] | |||
* [[Vital Apparatus Vent]] | |||
* [[Victory Lift]] | |||
* [[High Energy Pellet]] ''(launcher and catcher)'' | |||
* [[Flinging]] | |||
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button ''(H.D.S.C.S.B)'']] | |||
* [[Pedestal Button]] | |||
* {{Spoiler|Incinerator}} | |||
* Door ''(test chamber)'' | |||
== Hazards == | == Hazards == | ||
* [[High Energy Pellet]] | * [[High Energy Pellet| Getting hit by a High Energy Pellet]] | ||
* [[Weighted Storage Cube| | * [[Weighted Storage Cube| Getting hit with a cube]] | ||
* {{Spoiler|Incinerator}} | |||
== Walkthrough == | == Walkthrough == | ||
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* Then as the high energy pellet is coming towards you walk towards it so that the cube blocks the pellet and bounces off. Keep walking until you reach the next high energy pellet release mechanism. | * Then as the high energy pellet is coming towards you walk towards it so that the cube blocks the pellet and bounces off. Keep walking until you reach the next high energy pellet release mechanism. | ||
* Repeat the last step here but walk backwards so that the pellet is moving the same direction as you but will still collide with your sphere. Alternatively you can time it so that the pellet is heading towards you while facing forwards but the Pellet may get destroyed, with the new Pellet being released behind you (killing Chell). | * Repeat the last step here but walk backwards so that the pellet is moving the same direction as you but will still collide with your sphere. Alternatively you can time it so that the pellet is heading towards you while facing forwards but the Pellet may get destroyed, with the new Pellet being released behind you (killing Chell). | ||
* As you exit the hallways of pellets place a portal on the portal block that the last pellet is colliding with. Then turn so you can see the two slanted land formations with glass in the centre. To the left of the glass on the ceiling place the other portal so | * As you exit the hallways of pellets place a portal on the portal block that the last pellet is colliding with. Then turn so you can see the two slanted land formations with glass in the centre. To the left of the glass on the ceiling place the other portal so the Pellet bounces off the slanted land and under the glass, into the Pellet Catcher. | ||
* Then turn left and walk into the room with the Pellet moving back and forth. Then crouch under the sphere to bounce the Pellet over the glass and into the Pellet catcher. This may take a few tries but you just need to get the right angle. | * Then turn left and walk into the room with the Pellet moving back and forth. Then crouch under the sphere to bounce the Pellet over the glass and into the Pellet catcher. This may take a few tries but you just need to get the right angle. | ||
* Now put the sphere on one of the buttons in the room the behind the glass pane from earlier. Then use portals to assess the strange secret room full of Doug Rattman's scribblings and steal two security cameras from it. Use the cameras as a stool to climb up on the other button. | * Now put the sphere on one of the buttons in the room the behind the glass pane from earlier. Then use portals to assess the strange secret room full of Doug Rattman's scribblings and steal two security cameras from it. Use the cameras as a stool to climb up on the other button. |
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