Test Chamber Virgil-02

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Revision as of 10:34, 15 October 2019 by Lachnummer (talk | contribs) (Added textual walkthrough.)
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Test Chamber Virgil-02
st_a3_paint_fling

Chamber number 0.pngChamber number 2.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 2.pngChamber progress slash.pngChamber progress 1.pngChamber progress 4.png


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Chamber icon cube dispenser on.pngChamber icon cube hazard on.pngChamber icon dirty water on.pngChamber icon repulsion gel on.pngChamber icon propulsion gel on.png
Chamber icon water hazard on.pngChamber icon bridge shield.pngChamber icon fling enter.pngChamber icon fling exit.pngChamber icon crusher hazard.png

Chamber 02 (also known as Virgil-02) is the third map of the third chapter. It consists of at least two tests.

Walkthrough

Test 1:

  • Make light bridge span the lasers.
  • Paint cube with propulsion gel. Bringing along the cube, walk and jump over light bridge to the ledge.
  • Drop painted cube on top of light bridge. It will start to slide down, deactivating the laser fields one by one. Run through the deactivating fields.
  • Stand on button, create a portal connection to where you just came from below. Portal down, get a cube, portal back up.
  • Use portals to cover floor with repulsion gel. Use same portals to bounce, fling and bounce over the chasm, bringing the cube along. Place cube on button.

Hazards

Video Walkthrough

NOTE: This video shows the whole Third Chapter in Story mode.