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m (→Catapult Intro: added the test chamber where it’s found. I am doing this for every node, might take a while) |
m (→Flight Paths: added the test chamber where it’s found. I am doing this for every node, might take a while) |
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=== Flight Paths === | === Flight Paths === | ||
{{Quotation | John Guthrie | {{Quotation | John Guthrie, Trust Fling | ||
| The catapult trajectory lines seen here allow us to visualize where the catapult will deliver a player or a physics object. We can differentiate the speed and trajectory for players and other objects. The yellow lines are for physics objects, and green is the player's trajectory. Sometimes we need to have a different value to accommodate the shape of the objects being catapulted. What works for the player may not work for an object, and vice versa. For instance, it was common for a box to make it to a ledge while the player would smack into the side and then fall into the slime. The visualization tools helped us debug these types of problems | | The catapult trajectory lines seen here allow us to visualize where the catapult will deliver a player or a physics object. We can differentiate the speed and trajectory for players and other objects. The yellow lines are for physics objects, and green is the player's trajectory. Sometimes we need to have a different value to accommodate the shape of the objects being catapulted. What works for the player may not work for an object, and vice versa. For instance, it was common for a box to make it to a ledge while the player would smack into the side and then fall into the slime. The visualization tools helped us debug these types of problems | ||
}} | }} |
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