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m (→GLaDOS Wakes: added the test chamber where it’s found. I am doing this for every node, might take a while) |
m (→Arms Asleep: added the test chamber where it’s found. I am doing this for every node, might take a while) |
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=== Arms Asleep === | === Arms Asleep === | ||
{{Quotation | Matt Wright | {{Quotation | Matt Wright, Incinerator | ||
| When the player first encounters the robot arms, we wanted to convey that they were still coming back online. The idea was that GLaDOS was just waking up and hadn't yet fully regained control of them. Slowly, over the course of the first few levels of this act, she gets more sure of herself, and her ability to alter and mess with the lab increases. The arms presented a number of challenges, the key one being interaction with the player. It was easy for the player to get stuck behind or inside of the models if they did something too complex. So we had to limit most of the arm action to the walls or ceilings of the test chambers, and we restricted their use on a larger scale to areas where we could be sure of the player's location. | | When the player first encounters the robot arms, we wanted to convey that they were still coming back online. The idea was that GLaDOS was just waking up and hadn't yet fully regained control of them. Slowly, over the course of the first few levels of this act, she gets more sure of herself, and her ability to alter and mess with the lab increases. The arms presented a number of challenges, the key one being interaction with the player. It was easy for the player to get stuck behind or inside of the models if they did something too complex. So we had to limit most of the arm action to the walls or ceilings of the test chambers, and we restricted their use on a larger scale to areas where we could be sure of the player's location. | ||
}} | }} |
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