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Matthew250 (talk | contribs) (Undo revision 185334 by CatMurderer (talk)) |
(I don't understand reasoning behind this...) |
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{{Chamber infobox | {{Chamber infobox | ||
| title = | | title = Container Ride | ||
| valve-title= Container Ride | | valve-title= Container Ride | ||
| map = sp_a1_intro1.bsp | | map = sp_a1_intro1.bsp | ||
| dirty = 1 | | dirty = 1 | ||
| screenshot = Portal 2 Chapter 1 Introduction cube button. | | screenshot = Portal 2 Chapter 1 Introduction cube button.jpg | ||
| noprogress = true | | noprogress = true | ||
| total = 19 | | total = 19 | ||
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}} | }} | ||
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] | This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]]. | ||
== Mechanics == | |||
* [[Heavy Duty Super-Colliding Super Button]] | * [[Heavy Duty Super-Colliding Super Button]]. | ||
* [[Weighted Storage Cube]] | * [[Weighted Storage Cube]]. | ||
*[[Vital Apparatus Vent]] | *[[Vital Apparatus Vent]]. | ||
*[[Emancipation Grill]] | *[[Emancipation Grill]]. | ||
*[[Chamberlock]] | *[[Chamberlock]]. | ||
*[[Portal Spawner]] ''(blue & orange)'' | *[[Portal Spawner]] ''(blue & orange)''. | ||
*[[ | *[[Portal]]s ''(blue & orange)''. | ||
== Characters == | |||
*[[Announcer]] | *[[Announcer]]. | ||
*[[Chell]] | *[[Chell]]. | ||
*[[Wheatley]] | *[[Wheatley]]. | ||
== Objective == | |||
* Complete the decayed test shaft (Test Chamber 00) | * Complete the decayed test shaft (Test Chamber 00) | ||
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* None | * None | ||
== Locations == | |||
* ''Aperture Science Enrichment Center''. | |||
* ''Aperture Science Enrichment Center'' | * ''Aperture Science Relaxation Chamber''. | ||
* ''Aperture Science Relaxation Chamber'' | * ''Aperture Science Extended Relaxation Center''. | ||
* ''Aperture Science Extended Relaxation Center'' | * ''Aperture Science Relaxation Vault''. | ||
* ''Aperture Science Relaxation Vault'' | * ''Test Chamber 00 (Dilapidated)''. | ||
* ''Test Chamber 00 (Dilapidated)'' | |||
== Asethetics == | |||
* [[Overgrown]]. | |||
* Overgrown | |||
== Walkthrough == | == Walkthrough == | ||
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{{walkthrough}} | {{walkthrough}} | ||
== | ==Notes== | ||
{{ | {{Spoiler|block=yes| | ||
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with [[sensitivity]] 0.01. It's quite easy to trigger it with sensitivity 0.1! | |||
}} | |||
== Gallery == | == Gallery == | ||
{{Spoiler|block=yes| | |||
{{Gallery | {{Gallery | ||
|width=192 | |width=192 | ||
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|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2. | |File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2. | ||
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault. | |File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault. | ||
|File: | |File:Sp a1 intro10001.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3). | ||
|File:Sp a1 intro10002.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (2/3). | |||
|File:Sp a1 intro10004.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (3/3). | |||
}} | |||
}} | }} | ||
== Music == | |||
{{main|Portal 2 soundtrack}} | |||
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}} | |||
==Trivia== | ==Trivia== | ||
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|height=108 | |height=108 | ||
|lines=1 | |lines=1 | ||
|File: | |File:Sp a1 intro10003.jpg|alt1=Painting after first wakeup|Painting after first wakeup. | ||
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting | |File:Portal 2 Hotel Painting Moon.png|alt2=Painting after second wakeup|Painting after second wakeup. | ||
}} | }} | ||
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<references/> | <references/> | ||
== Related achievements == | |||
{{Show achievement|Portal 2|Wake Up Call|width=50%}} | |||
{{stub}} | |||
[[Category:Portal 2 single-player Test Chambers]] | |||
[[Category:Portal 2 |
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