Portal 2: Difference between revisions

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'''''Portal 2''''' is the sequel to the award winning and hugely successful ''[[Portal (game)|Portal]]'' developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of ''Portal'''s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. ''Portal 2'' was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.
'''''Portal 2''''' is the sequel to the award winning and hugely successful ''[[Portal (game)|Portal]]'' developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of ''Portal'''s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. ''Portal 2'' was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.


On February 9, 2022, the ''[[Portal: Companion Collection]]'' was announced for a release on Nintendo Switch later in 2022, which will include ''Portal 2'' in the bundle.
''Portal 2'' had some updates since...


== Plot ==
== Plot ==
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{{Main|Portal 2 Sixense MotionPack DLC}}
{{Main|Portal 2 Sixense MotionPack DLC}}
The '''''Portal 2 Sixense MotionPack DLC''''' is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra's motion detection functionality.
The '''''Portal 2 Sixense MotionPack DLC''''' is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra's motion detection functionality.
''[[Portal 2 Sixense MotionPack DLC Test Chamber 1|Sixense Intro]]'' - the first [[Test Chamber]] during [[Portal 2 Sixense MotionPack DLC]].


==== Peer Review ====
==== Peer Review ====
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{{main|Portal 2 - Education Version}}
{{main|Portal 2 - Education Version}}
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around ''Portal 2'', looking into "how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they're optimizing for".<ref>[http://kotaku.com/5814405/ Kotaku: "Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today"].</ref>
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around ''Portal 2'', looking into "how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they're optimizing for".<ref>[http://kotaku.com/5814405/ Kotaku: "Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today"].</ref>
== Single-player ==
{{main|}}
''[[Portal 2 Chapter 1 Introduction|Introduction]]'' - the first [[Test Chamber]] during [[Portal 2]]'s Single-player Chapter 1: ''The Courtesy Call''.
== Cooperative Testing Initiative ==
{{main|Cooperative Testing Initiative}}
Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) start from {{:Cooperative Testing Initiative/Calibration Course/link with introduction}}
== Achievements ==
{{main|Obtaining Portal 2 achievements}}
== Speedrunning ==
=== Least portals ===
Single player campaign can be done with 100 [[portal]]s.<ref>https://www.speedrun.com/portal_2_category_extensions?h=Least_Portals_Challenge_Runs-SP_100_Portals&x=9d83ywl2-ylqqryzl.z1903g81</ref>
Co-op campaign can be done with 69 [[portal]]s.<ref>https://www.speedrun.com/portal_2_category_extensions?h=Least_Portals_Challenge_Runs-Co-op_69_Portals&x=9d83ywl2-ylqqryzl.814rjevq</ref>
== Mods ==
=== Portal 2: Multiplayer Mod  ===
{{main|Portal 2: Multiplayer Mod}}
External links: [https://github.com/kyleraykbs/Portal2-32PlayerMod/releases/latest latest download], [https://github.com/Portal-2-Multiplayer-Mod/Portal-2-Multiplayer-Mod GitHub], [https://steamcommunity.com/sharedfiles/filedetails/?id=2458260280 Steam guide].
==Bugs/Glitches which aren't map specific ==
=== Portal 2 ===
==== Save/Load Abuse ====
'''Save/Load Abuse''' (SLA)<ref>https://rules.portal2.sr/#saveload-abuse-sla</ref> is defined as using any unnatural load or level transition (i.e. anything other than touching a changelevel trigger in the map) in order to affect the chance of some event occurring or make an event possible. For instance, saveload clipping is considered SLA, since it achieves an effect which would otherwise be impossible. Similarly, loading saves to retry lucky door skip in sp_a2_bridge_the_gap is SLA, as it affects the overall chance of successfully getting through the door. Exceptions are made to this rule for physics RNG specifically, so that loading saves and getting different physics RNG is not considered SLA, since this RNG is prevalant to the point of being unavoidable.
==== Out of Bounds ====
We define the player themselves as being out of bounds<ref>https://rules.portal2.sr/#out-of-bounds-oob</ref> if a) the player's eye position goes out of bounds or b) all 8 vertices of the player's bounding box go out of bounds...
The Source Engine has a strict technical definition of whether a point is "out of bounds" based on its BSP world system (a point is out of bounds if it is in a CONTENTS_SOLID leaf and not within a brush)...
==== Pause Abuse ====
'''Pause Abuse'''<ref>https://rules.portal2.sr/#pause-abuse</ref> is defined as using game pauses (via the ESC key, gameui commands, or opening the developer console) to affect the chance of some event occurring, make an event possible, or otherwise contribute to the run. For instance, the Betsrighter jump in sp_a1_wakeup can be done far more consistently by console pausing as you land - as such, pausing at this moment in the run is considered pause abuse, as it affects your chances of getting the jump. More subtly, pausing while lining up a precise shot is also pause abuse, since the time you are paused can allow you time to read your coordinates and prepare to move your mouse correctly.
=== Other ===
{{#ev:youtube|0J3PPaSzaIA|1280|center}}


== Gallery ==
== Gallery ==
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  | File:Portal 2 game print.png | alt1 = An image of the Official Game Print | Official Game Print
  | File:Portal 2 game print.png | alt1 = An image of the Official Game Print | Official Game Print
}}
}}
==Bugs/Glitches which aren't map specific ==
=== Portal 2 ===
=== Other ===
{{#ev:youtube|0J3PPaSzaIA|1280|center}}


== Trivia ==
== Trivia ==
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== See also ==
== See also ==
* ''[[Portal: Still Alive]]'' – an exclusive Xbox Live Arcade version of the game containing the original content as ''Portal'', as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.
* ''[[Portal: Still Alive]]'' – an exclusive Xbox Live Arcade version of the game containing the original content as ''Portal'', as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.
* ''[[Portal: Companion Collection]]'' is a collection that contains both [[Portal]] and [[Portal 2]] released on the [[w:Nintendo Switch|Nintendo Switch]] for digital via the [[w:Nintendo eShop|Nintendo eShop]] or Physical via [[w:Play-Asia|Play-Asia]] on June 28th, 2022 for US$19.99.<ref name="vst1">https://twitter.com/valvesoftware/status/1491538656984588291</ref>


== References ==
== References ==
<references/>
<references/>


{{TestChambersNav}}
{{Portal2MechanicsNav}}
{{Portal2MechanicsNav}}
{{Portal Series}}
{{Portal Series}}
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