Portal: The Flash Version MapPack: Difference between revisions

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{{spoiler|The player soon gets extremely off-track, getting GlaDOS angry. Eventually she decides to utilize a robot capable of firing bullets and projectiles to chase the player. The player must dodge bullets while attempting to escape, soon reaching an open area resembling a parking lot. Then they must redirect [[High_Energy_Pellet|High Energy Pellets]] to the mech, destroying it. GlaDOS gives up on the pursuit of killing the protagonist, letting them free to the outside world. This freedom is short-lived once the player exits, getting shot down by a Combine Gunship.}}
{{spoiler|The player soon gets extremely off-track, getting GlaDOS angry. Eventually she decides to utilize a robot capable of firing bullets and projectiles to chase the player. The player must dodge bullets while attempting to escape, soon reaching an open area resembling a parking lot. Then they must redirect [[High_Energy_Pellet|High Energy Pellets]] to the mech, destroying it. GlaDOS gives up on the pursuit of killing the protagonist, letting them free to the outside world. This freedom is short-lived once the player exits, getting shot down by a Combine Gunship.}}
[[File:VentPTFVM.jpg|thumb|right|300px|Vent in ''Portal: The Flash Version MapPack'']]
[[File:Deathfield.jpg|framed|center|The Electricity Field]]


== Trailer ==
== Trailer ==
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File: CrusherPTFVM.jpg|The crusher level from the official ''[[Portal]]'' game trailer  
File: CrusherPTFVM.jpg|The crusher level from the official ''[[Portal]]'' game trailer  
File: ModifiedPSA1PTFVM.jpg|Modified [[Portal: Still Alive Test Chamber 1 (Bonus)|Bonus Chamber 1 from ''Portal: Still Alive'']] in [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]
File: ModifiedPSA1PTFVM.jpg|Modified [[Portal: Still Alive Test Chamber 1 (Bonus)|Bonus Chamber 1 from ''Portal: Still Alive'']] in [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]
File: Deathfield.jpg|The Electricity Field
File:VentPTFVM.jpg|Vent in ''Portal: The Flash Version MapPack''
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Revision as of 23:10, 10 February 2022

Portal: The Flash Version MapPack
Portal fvmp.jpg

Basic Information
Developer:
  • We Create Stuff
Engine:

Source Engine

Released:

Microsoft Windows

  • International: May 4th, 2008
Modes:

Singleplayer

Genre:

First-person puzzle/platformer

Ratings:

N/A

Requirements:
  • Processor: Intel Pentium 4 3000 MHz
  • Display Card: DirectX 9 compatible graphics card
  • Memory: 1024 MB
  • Free Disk Space: 1.5 GB
  • Operating System: Microsoft Windows 2000/XP/Vista

Portal: The Flash Version MapPack is a set of downloadable maps, inspired by Portal: Flash Version. These maps are compatible with Portal, and have been incorporated in the official Xbox Live Arcade version of Portal, Portal: Still Alive. The trailer for Portal: The Flash Version MapPack can be found here.

It involves the story of an un-named protagonist who wakes up in a Relaxation Vault. The player must make it through several test chambers, occasionally going off track to discover more parts of the facility, mostly trough vents.

The player soon gets extremely off-track, getting GlaDOS angry. Eventually she decides to utilize a robot capable of firing bullets and projectiles to chase the player. The player must dodge bullets while attempting to escape, soon reaching an open area resembling a parking lot. Then they must redirect High Energy Pellets to the mech, destroying it. GlaDOS gives up on the pursuit of killing the protagonist, letting them free to the outside world. This freedom is short-lived once the player exits, getting shot down by a Combine Gunship.

Trailer

Gallery