Portal: The Flash Version

From the Portal Wiki
Revision as of 00:44, 20 September 2018 by Sven (talk | contribs) (Undo revisionby Hypocriticism (talk)The reason they're written like that is because that is how they're referred to in-game. Check the screenshots for more. They link to the canon article)
Jump to navigation Jump to search
Portal: The Flash Version
Portaltheflashversion.png
Basic Information
Developer:

We Create Stuff

Engine:

Adobe Flash

Modes:

Singleplayer

Genre:

Two Dimensional Puzzle Platformer

Requirements:

Adobe Flash Player 8

Portal: The Flash Version is a two dimensional game made with Adobe Flash based on Valve's Portal. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a Map-Pack. Some of the levels are included in the XBOX Live Arcade version of Portal, Portal: Still Alive. Some of the levels and mechanics used in this mod have also been "borrowed" over into a few other Map-Packs, or "Mods". This can most commonly be found in the Portal: Prelude mod, which uses the Electricity Field and a few of the levels used in the flash version.

Overview

Screenshot of the Main menu

The game starts with the words "Good morning subject 15837. It is time to begin your test." after which the first "task" (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or Portal Gun. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified "Crusher" used in the trailer for Portal. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous "Electricity Field", that lights up for four seconds at a time and then pauses for three seconds.

Items and Mechanics

The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren't used in the original Portal but made it to Portal 2 from the flash version. Portal: Still Alive, being largely based off of the MapPack and thus the Flash Version, includes all of the features introduced in those titles.

Item or Mechanic Task Portal Portal:
Still Alive
Portal 2
Security Camera All Tasks
Crusher Task 11 Modified
Unstationary Scaffold Task 12 Modified
Electricity Fields Task 13
Blue Plasma Wall Task 16 Modified
Red Plasma Wall Task 18
Button Task 19
Energy ball Task 21
Storage Cube Task 25
Turret Task 29

Controls

Left Mouse Button - Shoot Portals
A W D - Move
Q - Launch a Blue Portal
E - Launch a Yellow Portal
R - Close Portals
F - Pick up an Object
~ - Open up Developer Console (Can be Enabled Through the Settings)
O - Quick Quality Adjust
Esc or P - Pause the Game

Console

This game also includes an in-game console[1] available through the options in the main menu, and can be opened by pressing ~. Some commands include:

noclip
god
gravity #
restartlevel
nextlevel
prevlevel
gotolevel #
createbox
createturret
createball
removebox
removeturret
use
help
commandlist
showlist
showcommand

Tasks

Trivia

  • In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-Man from the Half-Life series) can be seen walking behind the window.

References

External link