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Edgar Searle (talk | contribs) (Crushers are not panels, remember what Cave Johnson said, “That is not a panel. That's a crusher. We sell them too.”) |
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{{Quotation|'''GLaDOS'''|That's right. Drink it in. You could eat off those wall panels.|sound=GLaDOS sp_hole_in_the_sky_entry02.wav}} | {{Quotation|'''GLaDOS'''|That's right. Drink it in. You could eat off those wall panels.|sound=GLaDOS sp_hole_in_the_sky_entry02.wav}} | ||
[[File:Panel.png|right|200px|thumb|A panel found in ''Portal 2''.]] | [[File:Panel.png|right|200px|thumb|A panel found in ''Portal 2''.]] | ||
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{{clr}} | {{clr}} | ||
== | == Overview == | ||
Panels are capable of aiding or impeding the player's completion of the task at hand depending upon their placement. Non-static Panels in test chambers are usually activated through the use of [[Button]]s, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a [[ | Panels are capable of aiding or impeding the player's completion of the task at hand depending upon their placement. Non-static Panels in test chambers are usually activated through the use of [[Button]]s, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a [[portal]] can be placed, or to provide a barrier to prevent the loss of critical items such as [[Weighted Storage Cube]]s. Panels can be used effectively in virtually every test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during [[Co-op]], as Panels are often present in order to block one partner from crashing into a hazard, or are used to prevent the duo from easily accessing a certain area. | ||
== Gallery == | |||
{{Gallery | |||
|title = Portal 2 | |||
|lines = 3 | |||
|height = 150 | |||
|width = 200 | |||
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|{{spoiler|[[Wheatley]] opening panels to help [[Chell]] escape from ''[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Test Chamber 21 of GLaDOS' test track]]''.}}|spoiler1=yes | |||
|File:Panals.png|{{Spoiler|A render of one of the panels, blue and red variant,}}|spoiler2=yes | |||
|File:Panels2.png|{{Spoiler|Panels in Portal 2 Community Test Chamber Editor}}|spoiler4=yes | |||
|File:Portal 2 Chapter 8 Test Chamber 16.png|{{Spoiler|A wall of glass that is (behind the turrets) similar to panels.}}|spoiler5=yes | |||
}} | |||
{{MechanicsNav}} | {{MechanicsNav}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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