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{{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>}} | {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>}} | ||
== Trivia == | == Trivia == | ||
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* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied. | * As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied. | ||
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ("Noooooo!", "Hooray!" and "Goodbye!") | * There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ("Noooooo!", "Hooray!" and "Goodbye!") | ||
== See Also == | |||
* [[Cooperative Testing Initiative]] | |||
== References == | == References == | ||
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|height=108 | |height=108 | ||
|lines=1 | |lines=1 | ||
|File:Portal 2 Hub view.png|alt1= | |File:Portal 2 Hub view.png|alt1=An overview of the Hub|An overview of the Hub. | ||
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber | |File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber. | ||
}} | }} | ||
{{TestChambersNav}} | |||
[[Category:Portal 2 Co-op chambers]] | [[Category:Portal 2 Co-op chambers]] | ||
{{ | {{stub}} |
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