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The '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''' or '''CinTech''' (pronounced Sin-Tech) or the '''Hub''') is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. | The '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''' or '''CinTech''' (pronounced Sin-Tech) or the '''Hub''') is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. | ||
{{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. Additionally, the Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref> The console versions of Portal 2 track co-op progress in splitscreen correctly.}} | {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. Additionally, the Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref> The console versions of Portal 2 track co-op progress in splitscreen correctly.}} | ||
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== Notes == | == Notes == | ||
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber. | |||
* Players can't start the [[Portal 2 Co-op Calibration Course|Calibration Course]] | * Players can't start the [[Portal 2 Co-op Calibration Course|Calibration Course]] | ||
== Trivia == | == Trivia == | ||
* It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. | |||
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}} | * There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}} | ||
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn't have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, '''this is only possible in the Xbox 360 and PS3 versions of the game'''. On PC, the map can also be loaded through the developer console, and still functions as expected. | ** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn't have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, '''this is only possible in the Xbox 360 and PS3 versions of the game'''. On PC, the map can also be loaded through the developer console, and still functions as expected. |
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