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(Reduce redundancy, move refresh trick to trivia, reduce redundancy) |
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[[File:Energy Pellet.png|right|230px|A High Energy Pellet in ''Portal'']] | [[File:Energy Pellet.png|right|230px|A High Energy Pellet in ''Portal'']] | ||
The '''High Energy Pellet''' is a [[mechanics|puzzle mechanic]] introduced in ''[[Portal]]''. It | The '''High Energy Pellet''' is a [[mechanics|puzzle mechanic]] introduced in ''[[Portal]]''. It is a fast moving energy ball, fired by an emitter built into a Test Chamber [[surface]] and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes delicate constructs like [[Chell]] and [[Turrets]] on contact. | ||
{{clr}} | {{clr}} | ||
== Trivia == | == Trivia == | ||
* The Energy Pellet re-uses the '''Combine Energy Ball''' model from the ''Half-Life'' series. | * The Energy Pellet re-uses the '''Combine Energy Ball''' model from the ''Half-Life'' series. | ||
* The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. | |||
{{MechanicsNav}} | {{MechanicsNav}} |
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