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=== Slime ===
=== Slime ===
'''Slime''' or '''Sewage''' was found only in ''[[Portal]]'' during [[Chell]]'s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot "paint" with it like with the official gels introduced in ''Portal 2''. Regardless, it does have some properties similar to some gels in ''Portal 2'', such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.
'''Slime''' or '''Sewage''' was found only in ''[[Portal]]'' during [[Chell]]'s escape. While not technically a gel, it does have some properties similar to gels in ''Portal 2'', such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface. It has no emitter, is not used to solve chambers, and it cannot be "painted" onto surfaces like the gels introduced in ''Portal 2''.


== Unused gels ==
== Unused/cut gels ==
=== Adhesion Gel ===
=== Adhesion Gel ===
{{main|Adhesion Gel}}
{{main|Adhesion Gel}}


The purple "sticky" or "adhesion" gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2's gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.
Adhesion Gel is a cut gel which was originally meant to allow the player to walk on walls, similarly to the blue Stick paint in ''Tag: The Power of Paint'', which Portal 2's gel mechanics are based on. The gel was made purple as a placeholder; it was cut before the developers decided on a final color, so it remains purple in the final game. The gel was cut because many play testers experienced motion sickness and disorientation, having to think with portals while walking on walls and ceilings. Most of the gel's effects were removed in the final game, except one: cubes coated in Propulsion Gel will not slide across Adhesion Gel-coated floors, and vice-versa.
 
The gel was replaced by Reflection Gel in the Peer Review update.


=== Reflection Gel ===
=== Reflection Gel ===
{{main|Reflection Gel}}
{{main|Reflection Gel}}
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of the [[Propulsion Gel]].
Reflection Gel replaced Adhesion Gel in the [[Peer Review]] DLC. It appears the same color as Conversion Gel when painted on surfaces, and the color of Propulsion Gel when splatted on the screen. The [[Thermal Discouragement Beam]] will reflect off of it like a mirror, similar to the [[Discouragement Redirection Cube]]. It also retains Adhesion Gel's effect of counteracting Propulsion Gel.


== Related achievements ==
== Related achievements ==

Revision as of 02:24, 14 May 2019

Don't get covered by the gel.
We haven't entirely nailed down what element it is yet, but I'll tell you this: It's a lively one, and it does NOT like the human skeleton.
Cave Johnson

Gels are a gameplay mechanic officially introduced in Portal 2. They are paint-like liquids that impart different effects when applied to surfaces and objects.

Gels

RepulsionGel.png

Repulsion Gel

Main article: Repulsion Gel

This gel is a light blue substance that provides repelling abilities. Any objects like the Storage Cubes and Turrets that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.

PropulsionGel.png

Propulsion Gel

Main article: Propulsion Gel

The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily. In other words it just makes anything that touches it, and runs on it, fast.

ConversionGel.png

Conversion Gel

Main article: Conversion Gel

A portal-conducting white substance made from ground moon rocks. It enables test subjects to fire portals onto surfaces previously incapable of conducting portals.

CleansingGel.png

Cleansing Gel

This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.

Slime

Slime or Sewage was found only in Portal during Chell's escape. While not technically a gel, it does have some properties similar to gels in Portal 2, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface. It has no emitter, is not used to solve chambers, and it cannot be "painted" onto surfaces like the gels introduced in Portal 2.

Unused/cut gels

Adhesion Gel

Main article: Adhesion Gel

Adhesion Gel is a cut gel which was originally meant to allow the player to walk on walls, similarly to the blue Stick paint in Tag: The Power of Paint, which Portal 2's gel mechanics are based on. The gel was made purple as a placeholder; it was cut before the developers decided on a final color, so it remains purple in the final game. The gel was cut because many play testers experienced motion sickness and disorientation, having to think with portals while walking on walls and ceilings. Most of the gel's effects were removed in the final game, except one: cubes coated in Propulsion Gel will not slide across Adhesion Gel-coated floors, and vice-versa.

The gel was replaced by Reflection Gel in the Peer Review update.

Reflection Gel

Main article: Reflection Gel

Reflection Gel replaced Adhesion Gel in the Peer Review DLC. It appears the same color as Conversion Gel when painted on surfaces, and the color of Propulsion Gel when splatted on the screen. The Thermal Discouragement Beam will reflect off of it like a mirror, similar to the Discouragement Redirection Cube. It also retains Adhesion Gel's effect of counteracting Propulsion Gel.

Related achievements

Vertically Unchallenged
Vertically Unchallenged
Master the Repulsion Gel
White Out
White Out
Complete the first Conversion Gel test
Stranger Than Friction
Stranger Than Friction
Master the Propulsion Gel
Schrodinger's Catch
Schrodinger's Catch
Catch a blue-painted box before it touches the ground

Gallery

Trivia

    • A fourth gel, "Adhesion Gel", was also borrowed from TAG and was tested within Portal 2. It would have allowed players to "stick to a surface so you can walk up a wall like Fred Astaire in Royal Wedding"[1]; however, it was removed early on during development due to making play-testers motion-sick.[2] Its emitter is still in the game's files, however, but does not have any sticky properties or a texture.[3]
  • Repulsion Gel was Aperture Science's first attempt at creating dietetic pudding substitute.

See also

References

  1. Chapter 8, page 2 of Portal 2 - The Final Hours.
  2. Chapter 8, page 4 of Portal 2 - The Final Hours.
  3. Sticky gel in-game test [1]