February 1, 2005 Patch (Narbacular Drop)

From the Portal Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Patch notes

Pre-Alpha

  • All levels created in Hammer Editor, and loadable into the game.
  • System for success conditions implemented.
  • Two functional levels with the puzzles fully implemented.
  • All game objects are implemented.
  • Camera interpolation will be smoother.
  • Game Play:
    • The player can view all five level layouts.
    • The first two levels can be beaten (the door signifying the end of the level can be opened).
    • Textured prototypes of every level object are in the game and can be viewed.
    • Restrictions on where portals can be placed are implemented, and portals can be shot through chain link fences.
    • Transitions through portals are smoother, with less to non-existent flickering.
    • Fixes for orientations going through non aligned portals (aka ceiling to wall, floor to wall, etc), are somewhat accounted for.
    • Impy has some basic path-finding AI.