Cubes: Difference between revisions
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{{Quotation|'''GLaDOS'''|If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}} | {{Quotation|'''GLaDOS'''|If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}} | ||
[[File:Portal1 StorageCube.png|right|250px]] | [[File:Portal1 StorageCube.png|right|250px]] | ||
'''Cubes''' are common testing elements throughout the ''Portal'' series. | '''Cubes''' are common testing elements throughout the ''Portal'' series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s. | ||
== Cubes == | == Cubes == | ||
=== Weighted Storage Cube === | === Weighted Storage Cube === | ||
[[File:Portal2 StorageCube.png| | [[File:Portal2 StorageCube.png|right|100px]] | ||
The '''Weighted Storage Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. In ''Portal 2'' however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]]. | The '''Weighted Storage Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. In ''Portal 2'' however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]]. | ||
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=== Edgeless Safety Cube === | === Edgeless Safety Cube === | ||
[[File:ESC.png| | [[File:ESC.png|right|100px]] | ||
The '''Edgeless Safety Cube''' was officially introduced in ''Portal 2'', where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes. | The '''Edgeless Safety Cube''' was officially introduced in ''Portal 2'', where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes. | ||
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The '''Discouragement Redirection Cube''' was introduced in ''Portal 2''. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}} | The '''Discouragement Redirection Cube''' was introduced in ''Portal 2''. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}} | ||
=== Frankenturret === | === Frankenturret === | ||
{{Spoiler|[[File:Portal2_MonsterTurret_b.png| | {{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}} | ||
{{Main|Turrets#Frankenturret|l1=Turrets}} | {{Main|Turrets#Frankenturret|l1=Turrets}} | ||
'''Frankenturrets''' are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, ''The Itch'' and ''The Part Where He Kills You''.}} | |||
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley's replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up. | |||
{{Clr}} | {{Clr}} | ||
== | === Scalable Cube === | ||
[[File:Scalable_Cube.png|right|100px]] | |||
[[File: | |||
The ''' | The '''Scalable Cube''' is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]]. | ||
The | |||
{{Clr}} | {{Clr}} | ||
=== | === Contraption Cube === | ||
[[File: | [[File:Portal_2_-_Contraption_Cube.png|right|100px]] | ||
The '''Contraption Cube''' is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is 85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky. There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. | |||
{{Clr}} | {{Clr}} | ||
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|File:Portal Companion Cube.png|Weighted Companion Cube. | |File:Portal Companion Cube.png|Weighted Companion Cube. | ||
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber. | |File:Portal Sphere.png|A spherical replacement seen in an advanced chamber. | ||
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused "skull" cube]] found in the files of [[Portal: Still Alive]]. | |File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused "skull" cube]] found in the files of [[Portal: Still Alive]]. | ||
}} | }} | ||
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|File:ESC.png|Edgeless Safety Cube. | |File:ESC.png|Edgeless Safety Cube. | ||
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated. | |File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated. | ||
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel. | |File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel. | ||
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel. | |File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel. |
Revision as of 01:24, 24 August 2017
“ | If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.
— GLaDOS
|
” |
Cubes are common testing elements throughout the Portal series. They are commonly used to press Buttons, disable Turrets, or redirect Lasers.
Cubes
Weighted Storage Cube
The Weighted Storage Cube was first introduced in Portal, and remains prevalent in Portal 2. In Portal 2 however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a Super Button.
Weighted Companion Cube
The Weighted Companion Cube was first introduced in Portal, and remains prevalent in Portal 2. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in Portal 2. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. A feature to the new Companion Cube in Portal 2 is that it is able to sing.
Edgeless Safety Cube
The Edgeless Safety Cube was officially introduced in Portal 2, where it is used only in the co-op campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.
The Edgeless Safety Cube did have an appearance in a Portal Challenge Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearence until Portal 2.
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.
Discouragement Redirection Cube
The Discouragement Redirection Cube was introduced in Portal 2. Its main purpose is to redirect the Thermal Discouragement Beam to other places or through portals if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.
Frankenturret
Frankenturrets are bizarre Sentry Turret-Weighted Storage Cube hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, The Itch and The Part Where He Kills You.
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. They act as Wheatley's replacement for Storage Cubes, but their behavior is different. Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.
Scalable Cube
The Scalable Cube is exclusively featured in the Portal 2 Sixense DLC Test Chambers. The only way to scale the Cube is with the Razer Hydra Controllers, a feature supported by the Portal Gun in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush Turrets.
Contraption Cube
The Contraption Cube is exclusively featured in the Portal 2 - Education Version Puzzle Creator. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is 85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky. There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances.
Related achievements
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Portal 2
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