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HansonKerman (talk | contribs) m (I don’t really want to get deep into BEEMOD since this isn’t the place, but it’s true and useful info for PeTI designers, and it was already here.) |
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Crushers become more frequent during the final parts of the game {{spoiler|(particularly in the chapter [[List of Portal 2 chambers#Chapter_9|''The Part Where He Kills You'']])}}, and also appear frequently in [[Cooperative Testing Initiative]]. | Crushers become more frequent during the final parts of the game {{spoiler|(particularly in the chapter [[List of Portal 2 chambers#Chapter_9|''The Part Where He Kills You'']])}}, and also appear frequently in [[Cooperative Testing Initiative]]. | ||
== Origin == | |||
The crusher first appeared in the [[Portal]] game trailer trailer, but it was not added to the final game. It was added in the [[Portal: Still Alive]] expansion pack as a game mechanic and then reappeared in [[Portal 2]]. It's use in [[Portal: Still Alive]] was not wide and it was used in only a handful of levels. | |||
== Function == | == Function == | ||
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* An icon of a Crusher can be found in the [[Puzzle Creator]]'s files. | * An icon of a Crusher can be found in the [[Puzzle Creator]]'s files. | ||
* [[Wheatley]] refers to crushers as "mashy spike plates". | * [[Wheatley]] refers to crushers as "mashy spike plates" and "mashers". | ||
*You can add crushers into a PeTI chamber if BEEMOD is installed. | *You can add crushers into a PeTI chamber if BEEMOD is installed. | ||
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|File:Crusher2.png|A render of the crusher | |File:Crusher2.png|A render of the crusher | ||
}} | }} | ||
{{ | {{Portal2MechanicsNav}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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