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[[File:The bots.png|right|320px|thumb|Atlas and P-body, the Co-op bots, in ''[[Portal 2]]'']] | [[File:The bots.png|right|320px|thumb|Atlas and P-body, the Co-op bots, in ''[[Portal 2]]'']] | ||
{{Quotation|'''GLaDOS'''|These next tests require cooperation. Consequently, they have never been solved by a human. That's where you come in. You don't know pride; you don't know fear. You don't know anything. You'll be perfect.}} | {{Quotation|'''GLaDOS'''|These next tests require cooperation. Consequently, they have never been solved by a human. That's where you come in. You don't know pride; you don't know fear. You don't know anything. You'll be perfect.}} | ||
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==Courses== | ==Courses== | ||
====Course One: Team Building==== | ====Course One: Team Building==== | ||
This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and ''pinging'', which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple "Look" ping, to a "Timer" ping that can be used to coordinate timed events effectively. | {{spoiler text|This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and ''pinging'', which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple "Look" ping, to a "Timer" ping that can be used to coordinate timed events effectively.}} | ||
====Course Two: Mass and Velocity==== | ====Course Two: Mass and Velocity==== | ||
After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course. | {{spoiler text|After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.}} | ||
====Course Three: Hard-Light Surfaces==== | ====Course Three: Hard-Light Surfaces==== | ||
This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a water hazard. | {{spoiler text|This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a water hazard.}} | ||
====Course Four: Excursion Funnels==== | ====Course Four: Excursion Funnels==== | ||
This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress. | {{spoiler text|This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.}} | ||
====Course Five: Mobility Gels==== | ====Course Five: Mobility Gels==== | ||
This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. | {{spoiler text|This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.}} | ||
====Course Six: Advanced Chambers==== | ====Course Six: Advanced Chambers==== | ||
There is evidence within the game's localisation files that there was a sixth course of Co-op chambers during Portal 2's development: Advanced Chambers. Valve has said that in an upcoming DLC, advanced [[Test Chambers]] will be introduced to both Single player and Co-op play of Portal 2. There is no known information why these chambers were not available at the launch of Portal 2. | {{spoiler text|There is evidence within the game's localisation files that there was a sixth course of Co-op chambers during Portal 2's development: Advanced Chambers. Valve has said that in an upcoming DLC, advanced [[Test Chambers]] will be introduced to both Single player and Co-op play of Portal 2. There is no known information why these chambers were not available at the launch of Portal 2.}} | ||
== Gallery == | == Gallery == |
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