Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 3: Difference between revisions
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{{ | {{User:ARJr/Sandbox/Template:ApTag Chamber infobox | ||
| title = Chapter 1 - Test Chamber 03 | | title = Chapter 1 - Test Chamber 03 | ||
| map = gg_blue_only_3 | | map = gg_blue_only_3 | ||
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| previous = Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2 | | previous = Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2 | ||
| next = Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 4 | | next = Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 4 | ||
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}} | }} | ||
This is the fourth level of the game | This is the fourth level of the game. | ||
== Hazards == | == Purpose == | ||
This test chamber introduces the concept of removing [[Weighted Storage Cube|cubes]] from [[Heavy Duty Super-Colliding Super Button|buttons]], which will become practically essential during the chambers up ahead. It also reintroduces two testing elements from the Intro - the [[Excursion Funnel]] and the [[Thermal Discouragement Beam]]. | |||
== Contents == | |||
=== Mechanics === | |||
* [[Weighted Storage Cube]] | |||
* [[Heavy Duty Super-Colliding Super Button|Buttons]] | |||
* [[Excursion Funnel]] | |||
=== Hazards === | |||
* [[Goo]] | * [[Goo]] | ||
* [[Thermal Discouragement Beam]] | * [[Thermal Discouragement Beam]] | ||
== Walkthrough == | |||
* {{spoiler|Exit the makeshift [[Chamberlock]].}} | |||
* {{spoiler|Wait until Nigel finishes showing off the monitors and opens the door. Exit the room you're in.}} | |||
* {{spoiler|Drop down to the wooden panel in front of you.}} | |||
* {{spoiler|Bounce up to the ledge in front of you with the Repulsion Gel.}} | |||
* {{spoiler|Drop down to the cube, and bounce back to the start of the chamber with the cube.}} | |||
* {{spoiler|Place the cube on the ground.}} | |||
* {{spoiler|Spray the wooden panel to your right with Repulsion Gel. Use it to bounce up to the ledge behind it.}} | |||
* {{spoiler|Spray the panel you land on, as well as the wall behind it, with the gel.}} | |||
* {{spoiler|Bounce back to the cube.}} | |||
* {{spoiler|Holding the cube, repeat the second half of step 7.}} | |||
* {{spoiler|You should bounce to another button. Place the cube on that button.}} | |||
* {{spoiler|Jump into the Excursion Funnel with the Repulsion Gel.}} | |||
* {{spoiler|Exit the funnel near the exit door. Spray the cube with Repulsion Gel, getting rid of it.}} | |||
* {{spoiler|Wait until the Vacuum Delivery System delivers the cube to where it was at the start of the chamber.}} | |||
* {{spoiler|Proceed to the exit Chamberlock.}} | |||
== Gallery == | == Gallery == |
Revision as of 12:06, 19 September 2021
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
This is the fourth level of the game.
Purpose
This test chamber introduces the concept of removing cubes from buttons, which will become practically essential during the chambers up ahead. It also reintroduces two testing elements from the Intro - the Excursion Funnel and the Thermal Discouragement Beam.
Contents
Mechanics
Hazards
Walkthrough
- Exit the makeshift Chamberlock.
- Wait until Nigel finishes showing off the monitors and opens the door. Exit the room you're in.
- Drop down to the wooden panel in front of you.
- Bounce up to the ledge in front of you with the Repulsion Gel.
- Drop down to the cube, and bounce back to the start of the chamber with the cube.
- Place the cube on the ground.
- Spray the wooden panel to your right with Repulsion Gel. Use it to bounce up to the ledge behind it.
- Spray the panel you land on, as well as the wall behind it, with the gel.
- Bounce back to the cube.
- Holding the cube, repeat the second half of step 7.
- You should bounce to another button. Place the cube on that button.
- Jump into the Excursion Funnel with the Repulsion Gel.
- Exit the funnel near the exit door. Spray the cube with Repulsion Gel, getting rid of it.
- Wait until the Vacuum Delivery System delivers the cube to where it was at the start of the chamber.
- Proceed to the exit Chamberlock.
Gallery
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