Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro: Difference between revisions

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{{Test Chamber Infobox
{{Test Chamber Infobox
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This is the first level of the game.
This is the first level of [[Aperture Tag: The Paint Gun Testing Initiative|the game]], acting as a brief tutorial level.


== Hazards ==
== Purpose ==
This test chamber intends to introduce the player to the world of Aperture Tag, as well as the basic controls should the player happen to be laying this as their first game in the ''Portal'' series.
 
== Contents ==
=== Mechanics ===
* [[Excursion Funnel]]
* [[Weighted Storage Cube]]
* [[Buttons]]
* [[Portals]]
* [[Hard Light Bridge]]
* [[Aerial Faith Plate]]
* [[Discouragement Redirection Cube]]
* [[Pneumatic Diversity Vent]]
 
=== Hazards ===
* Falling to Death
* Falling to Death
* [[Turrets]]
* [[Turrets]]
* [[Thermal Discouragement Beam]]
* [[Thermal Discouragement Beam]]
== Walkthrough ==
* {{spoiler|After the cutscene and after Nigel opens the door, walk out of the room you're in.}}
* {{spoiler|Walk to your right to see the room [[Chell]] wakes up in at the start of ''[[Portal 2]]''. Nigel will soon fold it into the room though, akin to [[F-Stop]].}}
* {{spoiler|Walk out of the room, and then to your left. Follow the corridor until you reach the elevator.}}
* {{spoiler|Press the button, then jump down the open elevator shaft.}}
* {{spoiler|Jump down to the plank to your left, then turn around and jump over the gap, to the catwalk.}}
* {{spoiler|Follow the catwalk to the Excursion Funnel, then jump into it.}}
* {{spoiler|Fall down into the half-broken test chamber below where the funnel ends.}}
* {{spoiler|Grab the Weighted Storage Cube and place it on the button.}}
* {{spoiler|Walk across the Hard Light Bridge that has just activated.}}
* {{spoiler|Push the Pedestal Button, and walk through the portal, into another Excursion Funnel.}}
* {{spoiler|Fall down where it ends.}}
* {{spoiler|Fling the Turrets off of the platform, then take the Aerial Faith Plate.}}
* {{spoiler|Redirect the Thermal Discouragement Beam to its receptacle and the relays with the Discouragement Redirection Cube.}}
* {{spoiler|Grab the Paint Gun. The Pneumatic Diversity Vent will take you to the next chamber.}}


== Gallery ==
== Gallery ==

Revision as of 06:35, 18 September 2021


Chapter 1 - Intro
gg_intro_wakeup

Chamber number 0.pngChamber number 0.png


Test Chamber Infobox previous disabled.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
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Gg intro wakeup1.jpg
Chamber icon cube button on.pngChamber icon dirty water.pngChamber icon laser redirection on.pngChamber icon laser sensor on.pngChamber icon laser field.png
Chamber icon turret hazard on.pngChamber icon crusher hazard.pngChamber icon light bridge on.pngChamber icon excursion funnel on.pngChamber icon faith plate on.png

This is the first level of the game, acting as a brief tutorial level.

Purpose

This test chamber intends to introduce the player to the world of Aperture Tag, as well as the basic controls should the player happen to be laying this as their first game in the Portal series.

Contents

Mechanics

Hazards

Walkthrough

  • After the cutscene and after Nigel opens the door, walk out of the room you're in.
  • Walk to your right to see the room Chell wakes up in at the start of Portal 2. Nigel will soon fold it into the room though, akin to F-Stop.
  • Walk out of the room, and then to your left. Follow the corridor until you reach the elevator.
  • Press the button, then jump down the open elevator shaft.
  • Jump down to the plank to your left, then turn around and jump over the gap, to the catwalk.
  • Follow the catwalk to the Excursion Funnel, then jump into it.
  • Fall down into the half-broken test chamber below where the funnel ends.
  • Grab the Weighted Storage Cube and place it on the button.
  • Walk across the Hard Light Bridge that has just activated.
  • Push the Pedestal Button, and walk through the portal, into another Excursion Funnel.
  • Fall down where it ends.
  • Fling the Turrets off of the platform, then take the Aerial Faith Plate.
  • Redirect the Thermal Discouragement Beam to its receptacle and the relays with the Discouragement Redirection Cube.
  • Grab the Paint Gun. The Pneumatic Diversity Vent will take you to the next chamber.

Gallery