Adhesion Gel: Difference between revisions

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The purple "sticky" or "adhesion" gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2's gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed. As this video demonstrates however, the incomplete adhesion gel still exists deep in the game's files. It doesn't work properly, but I'm sure it wouldn't be too difficult for someone to make it work.
The '''Adhesion Gel''' or '''sticky gel''', was a gel type found only in the ''[[Portal 2]]'' authoring tools, being completely scrapped from the game's final release.
 
The sticky gel was initially meant to function the same manner as the blue stick paint in ''Tag: The Power of Paint'', the game off of which ''Portal 2''<nowiki>'</nowiki>s gel mechanics are based on. According to the ''Portal 2'' developer commentaries, play testers were disoriented when they had to think with portals while walking on walls and ceilings. Valve had ultimately scrapped the gel as a result.
 
Since textures of the adhesion gel still exists along with its indicator signage, various community map makers have attempted to incorporate the gel [http://www.youtube.com/watch?v=WDZ2AOm-0Do into their maps] from scratch as the entity itself no longer exists.

Revision as of 03:48, 4 November 2011

The Adhesion Gel or sticky gel, was a gel type found only in the Portal 2 authoring tools, being completely scrapped from the game's final release.

The sticky gel was initially meant to function the same manner as the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2's gel mechanics are based on. According to the Portal 2 developer commentaries, play testers were disoriented when they had to think with portals while walking on walls and ceilings. Valve had ultimately scrapped the gel as a result.

Since textures of the adhesion gel still exists along with its indicator signage, various community map makers have attempted to incorporate the gel into their maps from scratch as the entity itself no longer exists.