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- ...lish]#commentary\com-designer.wav" "[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-tim68 KB (9,468 words) - 01:55, 7 December 2014
- ...lish]#commentary\com-designer.wav" "[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-tim151 KB (13,161 words) - 02:36, 8 September 2011
- '''''[[Portal 2]]'' [[developer commentary]]'''. === Welcome To Portal 2 ===68 KB (11,525 words) - 18:24, 31 July 2022
- ...tively makes the section foolproof, by allowing the player to shoot either portal to save themselves."</span></div><div class="diff-line-entry diff-line-noch428 KB (37,116 words) - 12:56, 8 October 2011
- ...in this puzzle, figuring that there'd be a slight delay before you'd see a portal on the moon, since light takes 1.4 seconds to travel the distance. But play439 KB (50,092 words) - 12:17, 5 October 2011
- ...up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever."</span></div><div class="diff-449 KB (51,273 words) - 12:16, 5 October 2011
- ...mode, to give us some performance overhead, since the co-op mode has more portal views to render than single-player mode."</span></div><div class="diff-line668 KB (75,748 words) - 12:15, 5 October 2011
- ...mode, to give us some performance overhead, since the co-op mode has more portal views to render than single-player mode."</span></div><div class="diff-line668 KB (75,748 words) - 12:15, 5 October 2011
- ...still way too slow to run on game consoles. The blob was a key feature of Portal 2, even though we did not know if we could make it work for consoles. In su184 KB (22,830 words) - 12:52, 8 October 2011
- ..."<clr:29,172,214>Wheatley: We have to split up here for a moment. Portal up to that passage and I'll see you on the other side."</span></div><div cl1.3 MB (164,398 words) - 22:09, 5 October 2011
- ...h_generic12" "<clr:163,193,173>GLaDOS: I know this is art and not a test, so there is no real 'solution'. But if there were, that probably isn't the1.72 MB (166,673 words) - 11:51, 25 October 2011
- ...-line">"[english]#commentary\com-portalpaint.wav" "[Vitaliy Genkin] Portal paint was the last paint we added to the game, and for a long time we weren1.19 MB (161,791 words) - 01:55, 7 December 2014
- ...lish]#commentary\com-designer.wav" "[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-tim1.55 MB (136,427 words) - 02:24, 8 September 2011
- ...lish]#commentary\com-designer.wav" "[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-tim1.44 MB (132,343 words) - 01:55, 7 December 2014
- ...lish]#commentary\com-designer.wav" "[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-tim1.44 MB (132,343 words) - 01:55, 7 December 2014
- ...n class="diff-line">"[english]Commentary_Title_WELCOME" "WELCOME TO PORTAL 2"</span></div>2.45 MB (313,897 words) - 02:36, 8 September 2011
- === Portal 2 === ...making test participation mandatory for all employees, the quality of our test subjects has risen dramatically. Employee retention, however, has not.965 KB (125,901 words) - 03:23, 11 May 2023
- === Portal === en: Your specimen has been processed and we are now ready to begin the test proper.2.74 MB (378,014 words) - 16:46, 7 April 2024