Relaxation Vault: Difference between revisions

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In [[Portal 2]], {{Spoiler text|after Chell is reawakened by Wheatly and is transported to the remnants of Test Chamber 00, she falls into the Relaxation Vault and has to wait until an orange portal opens once a prerecorded message has finished playing.}}
In [[Portal 2]], {{Spoiler text|after Chell is reawakened by Wheatly and is transported to the remnants of Test Chamber 00, she falls into the Relaxation Vault and has to wait until an orange portal opens once a prerecorded message has finished playing.}}
=Development=
In the early stages of Portal 2, when the game was called F-Stop, a piece of concept artwork involving Relaxation Vaults for robots was created.


=Gallery=
=Gallery=
<gallery perrow="4">
<gallery perrow="4">
File:Portal_StasisBed.png|Bed
File:Portal_StasisBed.png|Bed
File:F-stopRelaxationVault.png|F-Stop Concept Art
</gallery>
</gallery>

Revision as of 23:04, 26 April 2011

Relaxation Vault from Portal

Relaxation Chambers are rooms in which test subjects are held in stasis until it is time for them to begin testing. They contain beds, tables, and toilets, and are generally only be entered and exited by way of a portal. These chambers appear in both Portal and Portal 2.

Appearances

In Portal, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.

In Portal 2, after Chell is reawakened by Wheatly and is transported to the remnants of Test Chamber 00, she falls into the Relaxation Vault and has to wait until an orange portal opens once a prerecorded message has finished playing.

Development

In the early stages of Portal 2, when the game was called F-Stop, a piece of concept artwork involving Relaxation Vaults for robots was created.

Gallery